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688676e981
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Update test data for spline road mesh generation
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2026-05-13 03:31:43 +02:00 |
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dbf0c55e1a
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Add end cap faces to spline road mesh data, particularly for curb segments
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2026-05-13 03:31:20 +02:00 |
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a9063726f6
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Add comprehensive validation tests for road path edges in scene documents
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2026-05-13 03:05:29 +02:00 |
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f25415f2df
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Update material ID constants in build runtime scene tests
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2026-05-13 03:05:29 +02:00 |
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20e69d5328
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Add tests for road edges (curbs) when building runtime scenes
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2026-05-13 03:04:44 +02:00 |
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4464b22bd8
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Refine assertions for spline road mesh generation tests
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2026-05-13 03:04:44 +02:00 |
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fbe432992a
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auto-git:
[change] tests/serialization/scene-document-json.test.ts
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2026-05-13 03:04:44 +02:00 |
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45dd23840c
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Add migration and round-trip tests for road edges and box brushes
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2026-05-13 03:03:48 +02:00 |
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3eb6d8064a
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Update scene document tests with spline road edges version
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2026-05-13 03:03:48 +02:00 |
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5431a58722
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Refactor: Use dedicated override type for ScenePathRoadSettings
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2026-05-13 03:03:17 +02:00 |
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2f12b34f71
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Add test case for building raised curb edge profile meshes
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2026-05-13 03:02:59 +02:00 |
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e61a89da9e
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Add edge definitions (soft shoulders) to scene document serialization test
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2026-05-13 03:02:50 +02:00 |
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2b93be599a
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Add soft shoulder edge definitions to build runtime scene tests
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2026-05-13 03:02:34 +02:00 |
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0c2b1ab5a0
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Refactor road edge validation to handle missing or invalid settings dynamically
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2026-05-13 03:02:22 +02:00 |
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a65296407e
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Refine type definition for scene path overrides
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2026-05-13 03:01:40 +02:00 |
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4b00056751
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Add UI controls for configuring road edge properties (profile, width, height, material)
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2026-05-13 03:00:15 +02:00 |
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34c779a3ab
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Implement handler to change specific road edge settings for selected path
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2026-05-13 02:59:43 +02:00 |
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0f8050b8c0
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Add road edge kind labeling and utilities
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2026-05-13 02:59:26 +02:00 |
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a81caeecc1
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Refactor road surface and edge generation logic
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2026-05-13 02:59:04 +02:00 |
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61f908ba0b
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Enhance road surface rendering to support multiple meshes and add fallback colors for road edges
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2026-05-13 02:58:35 +02:00 |
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97b13148a4
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Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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2026-05-13 02:58:07 +02:00 |
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a83e5de56f
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Refactor road material generation and improve resource cleanup logic
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2026-05-13 02:57:30 +02:00 |
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e0ad7201dc
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Improve road surface shadow rendering and define road edge fallback colors
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2026-05-13 02:57:12 +02:00 |
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3045797fbe
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Refactor road surface rendering to use an array of meshes and update path/spline type definitions
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2026-05-13 02:56:52 +02:00 |
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0986f7be45
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Add material resolution for road edges (left and right)
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2026-05-13 02:56:32 +02:00 |
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a25eefd38a
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Refactor road definition in RuntimePath to include explicit edge settings
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2026-05-13 02:56:11 +02:00 |
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582930d22d
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Add validation for road edges (left and right) in scene path validation
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2026-05-13 02:55:53 +02:00 |
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634deadc1f
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Add validation for scene path road edge settings
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2026-05-13 02:55:43 +02:00 |
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991778131d
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Add validation and settings for scene path road edges
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2026-05-13 02:55:24 +02:00 |
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771ad5ea18
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Update scene migration to handle spline road edges document version
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2026-05-13 02:55:24 +02:00 |
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c25207c92e
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Implement migration logic for road edge settings in scene paths
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2026-05-13 02:53:56 +02:00 |
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4dc7894595
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Add road edge settings and update scene document versions
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2026-05-13 02:53:56 +02:00 |
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75654b1a15
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Feature: Implement road edge geometry generation and refactor mesh creation utilities
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2026-05-13 02:53:30 +02:00 |
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274dc4d61c
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Feat: Add road edge settings and validation to path structures
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2026-05-13 02:52:58 +02:00 |
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00123f5e68
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Implement road edge settings and types for scene paths
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2026-05-13 02:52:34 +02:00 |
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a07394153e
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Fix test syntax: Update scale property definition in RuntimeHost tests
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2026-05-13 02:07:16 +02:00 |
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ccf7fc1b65
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Updated unit tests for runtime host configuration.
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2026-05-13 02:06:54 +02:00 |
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c5a15e9d27
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Update NPC definitions to include targetable properties for better interaction testing.
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2026-05-13 02:06:43 +02:00 |
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feb8888700
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auto-git:
[change] tests/unit/runtime-host.test.ts
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2026-05-13 02:05:49 +02:00 |
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456f19ee76
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Use expect.closeTo for robust floating-point comparisons in spline road mesh tests
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2026-05-13 01:16:02 +02:00 |
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63933ca627
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Update road surface render object state in ViewportHost
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2026-05-13 01:16:02 +02:00 |
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fea716d693
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Implement road surface render object state update logic
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2026-05-13 01:14:47 +02:00 |
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7501d9de42
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test: Add test case for resolving road materials in runtime scene
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2026-05-13 01:14:15 +02:00 |
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40af62cb05
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test: Update road material structure in runtime scene tests
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2026-05-13 01:14:15 +02:00 |
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30bde9da2e
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feat: Add tests for spline road mesh generation
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2026-05-13 01:14:15 +02:00 |
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eb4eba461b
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Improve road surface rendering and implement resource disposal logic
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2026-05-13 01:13:22 +02:00 |
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7d9b023515
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Implement road surface generation and material setup
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2026-05-13 01:12:59 +02:00 |
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332ae892a6
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Add road surface rendering lifecycle methods
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2026-05-13 01:12:59 +02:00 |
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ea442624cb
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Initialize road surface rendering state in RuntimeHost
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2026-05-13 01:12:17 +02:00 |
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d78a662a6b
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Define render object structure for road surfaces
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2026-05-13 01:12:17 +02:00 |
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