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685a3e46d9
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Add handler for terrain grid resize commits in ViewportPanel
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2026-05-13 14:24:34 +02:00 |
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81693069e6
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Implement terrain grid resize commit handling in ViewportCanvas
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2026-05-13 14:24:34 +02:00 |
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00a5ec76ff
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Implement and refine terrain grid resize drag handling across pointer events
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2026-05-13 14:23:23 +02:00 |
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c3466517d9
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Prioritize active terrain grid resize preview when retrieving terrain by ID
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2026-05-13 14:23:23 +02:00 |
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93cd4da396
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Initialize and sync terrain grid resize state in ViewportHost
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2026-05-13 14:22:08 +02:00 |
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402754433d
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 14:21:01 +02:00 |
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88c1e9f7a0
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Add setter for terrain grid resize commit handler
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2026-05-13 14:21:01 +02:00 |
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b21614864f
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Dispose terrain grid resize components on cleanup
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2026-05-13 14:21:01 +02:00 |
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f88905eeaa
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 14:20:46 +02:00 |
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79e7a1968b
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 14:20:46 +02:00 |
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4d7694e1f5
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auto-git:
[add] src/viewport-three/terrain-grid-resize-controls.ts
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2026-05-13 14:20:46 +02:00 |
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9086d29eda
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Pass clip intervals to road mesh generation
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2026-05-13 13:31:48 +02:00 |
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44c26ad4c9
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Improve spline corridor synchronization by passing paths and calculating clip intervals
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2026-05-13 13:26:18 +02:00 |
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e08c1f7081
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Refactor road surface update logic to use dedicated rebuild method
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2026-05-13 13:26:00 +02:00 |
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725df5a7c6
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Feature: Implement rendering for road junctions in the viewport host
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2026-05-13 13:25:46 +02:00 |
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cbeec663ab
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 13:25:17 +02:00 |
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61a79c7034
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 13:25:17 +02:00 |
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44d885cf07
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Implement path junction marker management and rebuilding logic.
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2026-05-13 13:24:58 +02:00 |
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a0bf69286e
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Clear path junction markers on disposal.
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2026-05-13 13:24:58 +02:00 |
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2d118ec3cb
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Initialize storage for path junction marker meshes.
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2026-05-13 13:24:58 +02:00 |
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9e9f48a28a
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Define colors for path junction markers.
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2026-05-13 13:24:58 +02:00 |
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4e3ea79187
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Remove unused spline junction creation import.
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2026-05-13 13:24:58 +02:00 |
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b84dea02cd
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Integrate spline corridor junction handling in viewport host
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2026-05-13 13:23:36 +02:00 |
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f78a027699
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Implement spline repeater rebuilding logic
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2026-05-13 03:44:43 +02:00 |
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9ba6a1ef43
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Apply advanced rendering shadow flags to spline repeater group
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2026-05-13 03:44:43 +02:00 |
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68574be1b3
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Integrate SplineRepeaterRenderer into ViewportHost lifecycle
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2026-05-13 03:44:43 +02:00 |
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97b13148a4
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Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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2026-05-13 02:58:07 +02:00 |
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a83e5de56f
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Refactor road material generation and improve resource cleanup logic
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2026-05-13 02:57:30 +02:00 |
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e0ad7201dc
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Improve road surface shadow rendering and define road edge fallback colors
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2026-05-13 02:57:12 +02:00 |
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3045797fbe
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Refactor road surface rendering to use an array of meshes and update path/spline type definitions
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2026-05-13 02:56:52 +02:00 |
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63933ca627
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Update road surface render object state in ViewportHost
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2026-05-13 01:16:02 +02:00 |
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fea716d693
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Implement road surface render object state update logic
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2026-05-13 01:14:47 +02:00 |
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b6255f40c3
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Apply advanced shadow rendering flags to road surfaces
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2026-05-13 01:11:51 +02:00 |
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d6942f30cd
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Implement resource cleanup for road surfaces
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2026-05-13 01:10:39 +02:00 |
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d8b537faa2
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Implement road surface rendering logic
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2026-05-13 01:10:31 +02:00 |
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0a38c7dccf
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Feature: Implement road surface rendering and management in ViewportHost
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2026-05-13 01:10:09 +02:00 |
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7c404aab85
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feat: Import spline road mesh geometry builder into viewport host
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2026-05-13 01:09:59 +02:00 |
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46c3d9b05c
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-13 00:06:05 +02:00 |
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f8b7dc4152
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Add support for managing path road meshes in ViewportHost
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2026-05-12 23:56:50 +02:00 |
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2c6d7ce4e5
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Refine path segment mesh addition logic
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2026-05-12 23:56:36 +02:00 |
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fd7cc8ae98
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Define preview colors for path roads
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2026-05-12 23:56:36 +02:00 |
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89e33fa547
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Add road meshes array to PathRenderObjects
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2026-05-12 23:56:36 +02:00 |
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a7ae7fd1ed
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Update imports for geometry and terrain utilities
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2026-05-12 23:56:36 +02:00 |
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68807329f0
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Use resolved positions for path points to account for terrain geometry
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2026-05-12 23:41:47 +02:00 |
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6a595469e6
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Include terrain data when resolving viewport document bounds
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2026-05-12 23:37:07 +02:00 |
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8d1fbb57f7
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Pass terrain data when creating path focus targets
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2026-05-12 23:37:07 +02:00 |
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a379af3cc8
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Improve path focus calculation using terrain-resolved segments
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2026-05-12 23:36:13 +02:00 |
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0e4174a98f
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Pass terrain context to path sampling in ViewportHost
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2026-05-12 23:36:13 +02:00 |
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2e7391ffbc
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Pass terrain data to path resolution functions
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2026-05-12 23:35:51 +02:00 |
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1e05199dc1
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Refactor path geometry creation to use resolved segments for accurate line and mesh generation
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2026-05-12 22:48:33 +02:00 |
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