Add road meshes array to PathRenderObjects
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@@ -353,6 +353,7 @@ interface BrushRenderObjects {
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interface PathRenderObjects {
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line: Line<BufferGeometry, LineBasicMaterial>;
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roadMeshes: Array<Mesh<BufferGeometry, MeshBasicMaterial>>;
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segments: Array<{
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outlineMesh: Mesh<CylinderGeometry, MeshBasicMaterial>;
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mesh: Mesh<CylinderGeometry, MeshBasicMaterial>;
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