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43e9e7baa0
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Simplify interaction prompt display and handling in various components
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2026-04-11 11:40:25 +02:00 |
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5cf600e601
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Refactor interaction prompt logic in runtime-host.ts
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2026-04-11 11:16:40 +02:00 |
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650d3271c1
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Add third-person camera collision resolution and update controller handling
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2026-04-11 11:16:34 +02:00 |
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96754dfcf6
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Switch default navigation mode to third person and update imports
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2026-04-11 11:16:29 +02:00 |
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75d8723565
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Add tests and update navigation controller deactivation logic
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2026-04-11 05:17:01 +02:00 |
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8432562252
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Add scene exit transition request handling in RuntimeHost
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2026-04-11 04:34:31 +02:00 |
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e205cea50c
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auto-git:
[change] src/app/app.css
[change] src/commands/set-scene-loading-screen-command.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runner-web/RunnerCanvas.tsx
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/orbit-visitor-navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] tests/domain/editor-store.test.ts
[change] tests/serialization/local-draft-storage.test.ts
[change] tests/serialization/project-document-json.test.ts
[change] tests/serialization/project-package.test.ts
[change] tests/unit/runner-canvas.test.tsx
[change] tests/unit/runtime-host.test.ts
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2026-04-11 04:19:51 +02:00 |
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e4ad280ea5
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Add scene readiness check in RuntimeHost
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2026-04-11 04:15:38 +02:00 |
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5e64f4db1e
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Refactor collision world rebuild logic in runtime-host.ts
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2026-04-11 04:15:32 +02:00 |
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a773c9f6e5
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Add scene load state management and navigation controller activation in runtime-host.ts
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2026-04-11 04:15:27 +02:00 |
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ab2a6e09d1
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Enhance scene loading and navigation handling in RuntimeHost
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2026-04-11 04:15:18 +02:00 |
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9d7bc88596
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Add resetSceneState method and scene load state interface
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2026-04-11 04:15:07 +02:00 |
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f6cb305243
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Add fog material creation and disposal methods in RuntimeHost
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2026-04-07 11:33:34 +02:00 |
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4238bce5f5
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Remove unnecessary onBeforeRender assignment in configureFogVolumeMesh methods
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2026-04-07 11:20:47 +02:00 |
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edea9a6976
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Add fog volume mesh configuration in runtime-host.ts
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2026-04-07 11:18:57 +02:00 |
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40a53801a7
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Add fog quality material and update runtime/viewport hosts
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2026-04-07 11:08:57 +02:00 |
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ebafda0833
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Simplify reflection enabled condition and handle null render target
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2026-04-07 08:32:36 +02:00 |
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de8ceafb7f
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Add water surface subdivision and UV interpolation in box brush mesh
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2026-04-07 07:46:47 +02:00 |
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bfb3eebd2c
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Refactor fog handling and add reflection update timestamp
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2026-04-07 07:13:38 +02:00 |
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052b0a3bcb
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Implement reflection update interval and fog handling
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2026-04-07 07:13:33 +02:00 |
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d5d7219c57
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Reset lastReflectionUpdateTime when resizing reflection target
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2026-04-07 07:13:33 +02:00 |
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0d5855171a
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Add surfaceDisplacementEnabled to water material properties
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2026-04-07 07:13:33 +02:00 |
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85acd40fbc
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Disable underwater scene fog by default
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2026-04-07 07:13:33 +02:00 |
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5d87c62754
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Add lastReflectionUpdateTime to RuntimeWaterContactUniformBinding
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2026-04-07 07:13:33 +02:00 |
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3be887d0aa
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Extract and use getRuntimeWaterFoamContactLimit method in RuntimeHost
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2026-04-07 06:55:29 +02:00 |
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a9ca100c3d
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Adjust water reflection target creation and resizing logic
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2026-04-07 06:42:36 +02:00 |
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5fd02cdece
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Add water reflection target disposal and resize handling in RuntimeHost
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2026-04-07 06:37:22 +02:00 |
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aa94c950e1
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Update water contact patch handling in runtime-host.ts
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2026-04-07 06:36:13 +02:00 |
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d1f0957a7b
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Add water reflection functionality in runtime-host.ts
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2026-04-07 06:35:29 +02:00 |
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5061ddbcb3
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Add reflection properties to water material and update shader uniforms
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2026-04-07 06:35:15 +02:00 |
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728dc02d72
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Add reflection support to runtime-host.ts
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2026-04-07 06:35:00 +02:00 |
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3e370591d3
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Add underwater fog effect and update water material handling
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2026-04-07 06:15:18 +02:00 |
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b62edd7e88
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Enhance water material merging logic with normal alignment and profile settings
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2026-04-07 05:51:42 +02:00 |
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a74a7c02f0
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Update collision detection to handle triangle meshes and transformed colliders
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2026-04-07 05:44:28 +02:00 |
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0e4bd01e69
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Update water contact patch collection and handling in rendering and runtime modules
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2026-04-07 04:59:09 +02:00 |
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6587f59cda
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Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts
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2026-04-06 20:55:31 +02:00 |
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748273ff38
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Refactor water material and runtime handling for better performance and accuracy
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2026-04-06 20:52:19 +02:00 |
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c3d28b11ab
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Add water contact patch uniform handling in RuntimeHost
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2026-04-06 18:04:44 +02:00 |
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4e455d4076
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Remove unused water quality material creation function
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2026-04-06 17:37:28 +02:00 |
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4caa673a1d
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Reset volume animated uniforms on clear
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2026-04-06 17:28:39 +02:00 |
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cef207de4a
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Update volume time for animated uniforms
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2026-04-06 17:28:39 +02:00 |
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0529975ef7
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Add support for water material in runtime host
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2026-04-06 17:27:13 +02:00 |
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46553a050d
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Enhance water shader with object interaction and improved foam effects
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2026-04-06 17:04:59 +02:00 |
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ef1c7fa0df
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Enhance water shader with Gerstner waves, normal mapping, refraction, and foam effects
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2026-04-06 16:56:46 +02:00 |
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8bfdcd5f9c
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Update material creation methods to use volume properties directly
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2026-04-06 09:19:31 +02:00 |
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163609fb02
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Refactor water and fog material creation methods to accept configuration objects
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2026-04-06 09:18:14 +02:00 |
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c76c42d5c6
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Refactor material creation logic for water and fog modes in runtime-host.ts
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2026-04-06 09:17:47 +02:00 |
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9a5b48a02f
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Add volume time update and material uniform handling in runtime-host.ts
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2026-04-06 09:16:49 +02:00 |
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d6eba50dac
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Update runtime-host.ts to support additional materials and volume animation
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2026-04-06 09:16:49 +02:00 |
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1e1f781c2c
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Remove thickness property from material settings in multiple files
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2026-04-06 08:50:33 +02:00 |
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