Commit Graph

1103 Commits

Author SHA1 Message Date
b9575172a6 Support diving and climbing locomotion modes in runner logic 2026-04-30 00:19:45 +02:00
fa14a0c17f Feature: Implement support for climb action bindings 2026-04-30 00:15:41 +02:00
7b03df09f6 Feature: Implement climbable status for box faces across UI and runtime geometry 2026-04-30 00:14:56 +02:00
eb0b9fcaf2 Memoize selected brush face IDs calculation 2026-04-28 18:31:45 +02:00
9a7d2ef1b3 Type: Add return type annotation to summarizeEditorSimulationUiSnapshotForTrace 2026-04-28 18:01:17 +02:00
2f44027a43 Improve tracing logic for UI snapshots and camera state changes 2026-04-28 18:00:04 +02:00
33c679740d Implement state tracing for selected entity and project document changes in App component 2026-04-28 17:59:48 +02:00
e715c396e1 Add refs for tracking editor simulation and selected entity draft synchronization state 2026-04-28 17:59:48 +02:00
8df87aafcd Add utilities for comparing draft data and summarizing simulation snapshots 2026-04-28 17:59:01 +02:00
a644ed093f Add state comparison utilities and update loop tracing functions 2026-04-28 17:59:01 +02:00
93ebd1084b Feat: Integrate update loop tracing into EditorStore methods 2026-04-28 17:58:07 +02:00
7734fda48f Fix panel ID logic and optimize state updates for hovered viewport panel 2026-04-28 17:44:26 +02:00
aa624d77ec Feature: Add Source Size input and refactor advanced rendering parameters layout 2026-04-28 14:01:43 +02:00
d8b98f61b2 Add UI control and state management for god rays source size 2026-04-28 14:01:27 +02:00
026dbe66d4 Add controls and logic for advanced rendering distance fog settings 2026-04-28 04:53:55 +02:00
e91a724b41 Implement and test God Rays advanced rendering feature 2026-04-28 04:41:05 +02:00
2ce85ff1a6 Feat: Add advanced rendering controls (God Rays, Volume Rendering paths, etc.) 2026-04-28 04:36:10 +02:00
1f4dd0147d Add controls for advanced rendering god rays parameters 2026-04-28 04:35:36 +02:00
35f71a67b7 Update God Rays rendering parameters 2026-04-28 04:35:18 +02:00
f198773cd2 Feat: Add state management for God Rays rendering parameters 2026-04-28 04:35:07 +02:00
4c71f6dd4f Feat: Integrate God Rays support into viewport host 2026-04-28 04:35:07 +02:00
38daddc00d Add UI controls for advanced rendering features (Distance Fog, Volume Rendering Paths) 2026-04-28 04:10:08 +02:00
384c19f196 Add controls for distance fog rendering settings 2026-04-28 04:09:42 +02:00
34c0129d18 Initialize distance fog rendering parameters 2026-04-28 04:09:27 +02:00
bb0c5d8dea Add state management for distance fog advanced rendering settings 2026-04-28 04:09:20 +02:00
ca50a6a189 Add validation functions for unit intervals and distance fog settings 2026-04-28 04:09:12 +02:00
16d4e691c0 Add AdvancedRenderingDistanceFogSettings type 2026-04-28 04:09:12 +02:00
c368140aa2 Cleanup minor formatting issues and refine validation logic across components and tests 2026-04-28 03:38:48 +02:00
80e542a257 Feat: Add UI controls for Dynamic Global Illumination settings 2026-04-28 03:29:35 +02:00
6f5ce68698 Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality) 2026-04-28 03:29:19 +02:00
07e6d4af7f Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization 2026-04-28 03:29:11 +02:00
0df775fea4 Add support and label formatting for dynamic global illumination quality 2026-04-28 03:28:54 +02:00
1b3709a81b Feature: Add editor simulation controls and state to viewport 2026-04-27 19:23:30 +02:00
552af93d72 Refactor pointer lock detection and simplify event listeners in navigation controller 2026-04-27 19:01:02 +02:00
4eb70774c1 Simplify pointer lock status display logic 2026-04-27 18:57:10 +02:00
2f811cdd24 Improve pointer lock handling and event listener setup in navigation controller 2026-04-27 18:56:28 +02:00
1f198aee02 Refactor first-person navigation logic and remove explicit pointer lock handling 2026-04-27 18:44:15 +02:00
2d194832aa Improve pointer lock handling and context usage across runtime components 2026-04-27 18:43:48 +02:00
c443db3006 Refactor pointer lock handling and navigation state logic 2026-04-27 18:43:10 +02:00
8359907f8c Refine pointer lock state management and request logic 2026-04-27 18:26:52 +02:00
eb7b27e05b Refactor pointer capture logic and remove third-person pointer lock target clearing 2026-04-27 18:22:25 +02:00
2252a1dc4f Improve pointer lock release handling in runtime host and simplify pointer capture logic 2026-04-27 18:20:41 +02:00
6033089ad8 Refactor: Simplify third-person pointer lock and escape key handling 2026-04-27 18:16:05 +02:00
927482a15c Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic 2026-04-27 18:15:39 +02:00
129966962f Enhance document validation with scheduling resources and local build content checks 2026-04-27 17:23:43 +02:00
ab275df3e7 Simplify pointer lock display and add invert mouse camera toggle 2026-04-27 17:21:23 +02:00
b900feffc4 Add invert mouse camera horizontal setting to player start overrides 2026-04-27 17:20:56 +02:00
c39bc0377f Add player start draft state for invert mouse camera horizontal 2026-04-27 17:20:56 +02:00
3186c1dab5 Refactor pointer capture logic and clean up dependencies in App.tsx 2026-04-27 17:20:37 +02:00
4befb7a0ce Manage state for inverted mouse camera horizontal setting 2026-04-27 17:20:37 +02:00