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b9575172a6
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Support diving and climbing locomotion modes in runner logic
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2026-04-30 00:19:45 +02:00 |
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fa14a0c17f
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Feature: Implement support for climb action bindings
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2026-04-30 00:15:41 +02:00 |
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7b03df09f6
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Feature: Implement climbable status for box faces across UI and runtime geometry
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2026-04-30 00:14:56 +02:00 |
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eb0b9fcaf2
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Memoize selected brush face IDs calculation
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2026-04-28 18:31:45 +02:00 |
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9a7d2ef1b3
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Type: Add return type annotation to summarizeEditorSimulationUiSnapshotForTrace
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2026-04-28 18:01:17 +02:00 |
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2f44027a43
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Improve tracing logic for UI snapshots and camera state changes
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2026-04-28 18:00:04 +02:00 |
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33c679740d
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Implement state tracing for selected entity and project document changes in App component
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2026-04-28 17:59:48 +02:00 |
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e715c396e1
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Add refs for tracking editor simulation and selected entity draft synchronization state
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2026-04-28 17:59:48 +02:00 |
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8df87aafcd
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Add utilities for comparing draft data and summarizing simulation snapshots
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2026-04-28 17:59:01 +02:00 |
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a644ed093f
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Add state comparison utilities and update loop tracing functions
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2026-04-28 17:59:01 +02:00 |
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93ebd1084b
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Feat: Integrate update loop tracing into EditorStore methods
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2026-04-28 17:58:07 +02:00 |
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7734fda48f
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Fix panel ID logic and optimize state updates for hovered viewport panel
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2026-04-28 17:44:26 +02:00 |
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aa624d77ec
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Feature: Add Source Size input and refactor advanced rendering parameters layout
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2026-04-28 14:01:43 +02:00 |
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d8b98f61b2
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Add UI control and state management for god rays source size
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2026-04-28 14:01:27 +02:00 |
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026dbe66d4
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Add controls and logic for advanced rendering distance fog settings
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2026-04-28 04:53:55 +02:00 |
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e91a724b41
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Implement and test God Rays advanced rendering feature
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2026-04-28 04:41:05 +02:00 |
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2ce85ff1a6
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Feat: Add advanced rendering controls (God Rays, Volume Rendering paths, etc.)
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2026-04-28 04:36:10 +02:00 |
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1f4dd0147d
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Add controls for advanced rendering god rays parameters
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2026-04-28 04:35:36 +02:00 |
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35f71a67b7
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Update God Rays rendering parameters
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2026-04-28 04:35:18 +02:00 |
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f198773cd2
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Feat: Add state management for God Rays rendering parameters
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2026-04-28 04:35:07 +02:00 |
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4c71f6dd4f
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Feat: Integrate God Rays support into viewport host
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2026-04-28 04:35:07 +02:00 |
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38daddc00d
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Add UI controls for advanced rendering features (Distance Fog, Volume Rendering Paths)
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2026-04-28 04:10:08 +02:00 |
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384c19f196
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Add controls for distance fog rendering settings
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2026-04-28 04:09:42 +02:00 |
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34c0129d18
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Initialize distance fog rendering parameters
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2026-04-28 04:09:27 +02:00 |
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bb0c5d8dea
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Add state management for distance fog advanced rendering settings
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2026-04-28 04:09:20 +02:00 |
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ca50a6a189
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Add validation functions for unit intervals and distance fog settings
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2026-04-28 04:09:12 +02:00 |
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16d4e691c0
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Add AdvancedRenderingDistanceFogSettings type
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2026-04-28 04:09:12 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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80e542a257
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Feat: Add UI controls for Dynamic Global Illumination settings
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2026-04-28 03:29:35 +02:00 |
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6f5ce68698
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Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality)
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2026-04-28 03:29:19 +02:00 |
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07e6d4af7f
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Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
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2026-04-28 03:29:11 +02:00 |
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0df775fea4
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Add support and label formatting for dynamic global illumination quality
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2026-04-28 03:28:54 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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552af93d72
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Refactor pointer lock detection and simplify event listeners in navigation controller
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2026-04-27 19:01:02 +02:00 |
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4eb70774c1
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Simplify pointer lock status display logic
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2026-04-27 18:57:10 +02:00 |
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2f811cdd24
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Improve pointer lock handling and event listener setup in navigation controller
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2026-04-27 18:56:28 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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8359907f8c
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Refine pointer lock state management and request logic
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2026-04-27 18:26:52 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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2252a1dc4f
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Improve pointer lock release handling in runtime host and simplify pointer capture logic
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2026-04-27 18:20:41 +02:00 |
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6033089ad8
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Refactor: Simplify third-person pointer lock and escape key handling
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2026-04-27 18:16:05 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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ab275df3e7
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Simplify pointer lock display and add invert mouse camera toggle
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2026-04-27 17:21:23 +02:00 |
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b900feffc4
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Add invert mouse camera horizontal setting to player start overrides
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2026-04-27 17:20:56 +02:00 |
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c39bc0377f
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Add player start draft state for invert mouse camera horizontal
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2026-04-27 17:20:56 +02:00 |
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3186c1dab5
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Refactor pointer capture logic and clean up dependencies in App.tsx
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2026-04-27 17:20:37 +02:00 |
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4befb7a0ce
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Manage state for inverted mouse camera horizontal setting
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2026-04-27 17:20:37 +02:00 |
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