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0b5de5b6bc
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Refactor terrain chunk structure and improve geometry disposal logic
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2026-04-29 23:14:53 +02:00 |
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eb7afbedbd
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Implement terrain LOD visibility calculation and refine mesh disposal logic
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2026-04-29 23:03:33 +02:00 |
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64f12c7607
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Refactor terrain rendering structure to use grouped meshes for LOD management
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2026-04-29 23:03:02 +02:00 |
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1717c38c47
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Define structures for runtime terrain rendering data
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2026-04-29 23:02:23 +02:00 |
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7808ac8567
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Update terrain mesh imports and functions in RuntimeHost
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2026-04-29 23:02:23 +02:00 |
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f7f2827196
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Adjust celestial body intensity and god rays input based on horizon visibility
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2026-04-28 14:24:30 +02:00 |
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44631249a6
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Update God Rays light input calculation using sky state
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2026-04-28 14:17:29 +02:00 |
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d6d2c5b4a2
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Integrate screen space god rays lighting
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2026-04-28 04:34:32 +02:00 |
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16c70f06ab
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Apply advanced rendering camera far distance in RuntimeHost
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2026-04-28 04:08:20 +02:00 |
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8171a678d8
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Update camera far plane and integrate advanced rendering features
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2026-04-28 04:07:46 +02:00 |
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efefdacd67
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Reset input and navigation state across runtime host and third-person controller upon pointer lock loss
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2026-04-27 19:34:40 +02:00 |
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32510aa8a7
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Improve pointer lock element check in RuntimeHost
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2026-04-27 19:32:24 +02:00 |
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45895e5338
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Improve pointer lock handling and dedicated escape key release logic
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2026-04-27 19:30:13 +02:00 |
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b5926bcce6
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Add event listeners for pointer lock escape key handling
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2026-04-27 19:29:48 +02:00 |
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81bb7f30f4
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Track time of last pointer lock release
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2026-04-27 19:29:48 +02:00 |
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a60f6f1abc
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Define grace period for pointer lock escape release
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2026-04-27 19:29:48 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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8359907f8c
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Refine pointer lock state management and request logic
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2026-04-27 18:26:52 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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2252a1dc4f
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Improve pointer lock release handling in runtime host and simplify pointer capture logic
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2026-04-27 18:20:41 +02:00 |
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6033089ad8
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Refactor: Simplify third-person pointer lock and escape key handling
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2026-04-27 18:16:05 +02:00 |
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eb7dd51df3
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Implement handling for third-person pointer lock release
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2026-04-27 18:12:53 +02:00 |
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4940456cb8
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Update clock synchronization logic in RuntimeHost
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2026-04-27 18:00:18 +02:00 |
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90e1a84fc3
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Only refresh collision world if scene is ready and NPC colliders changed
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2026-04-27 17:52:16 +02:00 |
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9142330a14
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Refactor pointer lock handling and controller deactivation logic in RuntimeHost
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2026-04-27 17:19:41 +02:00 |
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4c38fc7abb
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Rename NPC collection refresh function and update usage
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2026-04-27 16:31:16 +02:00 |
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84054e1908
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Implement runtime refresh for NPC collections
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2026-04-27 16:31:16 +02:00 |
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d1b2a31238
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Refactor: Only recreate runtime schedule context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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4a3d44513e
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Refactor runtime schedule synchronization to use a centralized sync context and result object
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2026-04-27 16:29:51 +02:00 |
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4fbdcc73f8
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Integrate and manage runtime schedule synchronization context in RuntimeHost
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2026-04-27 16:29:12 +02:00 |
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3074d523d7
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Improve simulation updates using frame versions and enhance player input binding logic
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2026-04-27 16:06:23 +02:00 |
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43d39565d7
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Enhance runtime target management and input binding resolution
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2026-04-27 15:57:26 +02:00 |
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715f819f76
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Feature: Implement and test clear target functionality for player start actions
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2026-04-27 15:56:49 +02:00 |
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d09c550ffe
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Refactor: Improve type safety and readability across entity and player start logic
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2026-04-27 15:55:35 +02:00 |
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5548eaa17f
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auto-git:
[change] src/app/App.tsx
[change] src/runtime-three/runtime-host.ts
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2026-04-27 15:42:22 +02:00 |
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b617056593
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Initialize and reset previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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83861d12fa
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Track previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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50f9e145e4
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Improve interaction prompt phrasing and add player start interaction logic.
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2026-04-27 15:41:57 +02:00 |
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7cc6fb9ad6
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Refactor interaction view direction to use yaw telemetry when horizontal view is minimal
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2026-04-27 15:20:43 +02:00 |
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48ed6988c4
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Refactor interaction prompt calculation to use configurable angle degrees
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2026-04-27 15:17:07 +02:00 |
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767787c1e1
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Enhance interaction prompt by calculating and using three directional rays (center, left, right)
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2026-04-26 23:04:50 +02:00 |
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9853486a74
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Add default player interaction reach distance and interaction prompt angle constant
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2026-04-26 23:04:29 +02:00 |
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f2ac48a582
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Adjust targeting proposal focus Y coordinate to positive bias
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2026-04-26 21:52:25 +02:00 |
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e434164739
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Adjust targeting proposal screen distance calculation using a focus Y offset
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2026-04-26 21:51:07 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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04f136b3a7
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Apply renderer render categories to model groups and NPCs.
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2026-04-26 05:36:17 +02:00 |
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97ffd899a2
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Apply renderer render categories to brush and terrain meshes.
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2026-04-26 05:36:17 +02:00 |
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