Add model instance and asset handling in build-runtime-scene test
This commit is contained in:
@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import {
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import {
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createModelInstance,
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createInteractableEntity,
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createInteractableEntity,
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createPlayerStartEntity,
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createPlayerStartEntity,
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createSoundEmitterEntity,
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createSoundEmitterEntity,
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@@ -10,6 +11,7 @@ import {
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createTriggerVolumeEntity
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createTriggerVolumeEntity
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} from "../../src/entities/entity-instances";
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} from "../../src/entities/entity-instances";
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import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink } from "../../src/interactions/interaction-links";
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import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink } from "../../src/interactions/interaction-links";
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import { createProjectAssetStorageKey } from "../../src/assets/project-assets";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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describe("buildRuntimeSceneFromDocument", () => {
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describe("buildRuntimeSceneFromDocument", () => {
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@@ -85,12 +87,73 @@ describe("buildRuntimeSceneFromDocument", () => {
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prompt: "Use Console",
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prompt: "Use Console",
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enabled: true
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enabled: true
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});
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});
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const modelAsset = {
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id: "asset-model-triangle",
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kind: "model" as const,
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sourceName: "tiny-triangle.gltf",
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mimeType: "model/gltf+json",
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storageKey: createProjectAssetStorageKey("asset-model-triangle"),
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byteLength: 36,
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metadata: {
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kind: "model" as const,
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format: "gltf" as const,
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sceneName: "Fixture Triangle Scene",
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nodeCount: 2,
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meshCount: 1,
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materialNames: ["Fixture Material"],
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textureNames: [],
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animationNames: [],
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boundingBox: {
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min: {
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x: 0,
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y: 0,
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z: 0
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},
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max: {
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x: 1,
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y: 1,
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z: 0
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},
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size: {
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x: 1,
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y: 1,
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z: 0
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}
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},
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warnings: []
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}
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};
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const modelInstance = createModelInstance({
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id: "model-instance-triangle",
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assetId: modelAsset.id,
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position: {
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x: -2,
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y: 0,
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z: 4
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},
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rotationDegrees: {
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x: 0,
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y: 90,
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z: 0
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},
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scale: {
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x: 2,
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y: 2,
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z: 2
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}
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});
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const document = {
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const document = {
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...createEmptySceneDocument({ name: "Runtime Slice" }),
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...createEmptySceneDocument({ name: "Runtime Slice" }),
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brushes: {
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brushes: {
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[brush.id]: brush
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[brush.id]: brush
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},
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},
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assets: {
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[modelAsset.id]: modelAsset
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},
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modelInstances: {
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[modelInstance.id]: modelInstance
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},
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entities: {
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entities: {
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[playerStart.id]: playerStart,
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[playerStart.id]: playerStart,
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[soundEmitter.id]: soundEmitter,
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[soundEmitter.id]: soundEmitter,
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@@ -138,6 +201,28 @@ describe("buildRuntimeSceneFromDocument", () => {
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expect(runtimeScene.world).not.toBe(document.world);
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expect(runtimeScene.world).not.toBe(document.world);
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expect(runtimeScene.world.sunLight.direction).not.toBe(document.world.sunLight.direction);
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expect(runtimeScene.world.sunLight.direction).not.toBe(document.world.sunLight.direction);
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expect(runtimeScene.brushes).toHaveLength(1);
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expect(runtimeScene.brushes).toHaveLength(1);
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expect(runtimeScene.modelInstances).toEqual([
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{
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instanceId: "model-instance-triangle",
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assetId: "asset-model-triangle",
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name: undefined,
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position: {
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x: -2,
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y: 0,
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z: 4
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},
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rotationDegrees: {
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x: 0,
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y: 90,
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z: 0
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},
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scale: {
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x: 2,
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y: 2,
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z: 2
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}
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}
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]);
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expect(runtimeScene.brushes[0].faces.posY.material?.id).toBe("starter-concrete-checker");
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expect(runtimeScene.brushes[0].faces.posY.material?.id).toBe("starter-concrete-checker");
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expect(runtimeScene.colliders).toEqual([
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expect(runtimeScene.colliders).toEqual([
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{
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{
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