Add model instance and asset handling in build-runtime-scene test

This commit is contained in:
2026-03-31 17:51:39 +02:00
parent b204c8cfce
commit f86e2c4fb2

View File

@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import {
createModelInstance,
createInteractableEntity,
createPlayerStartEntity,
createSoundEmitterEntity,
@@ -10,6 +11,7 @@ import {
createTriggerVolumeEntity
} from "../../src/entities/entity-instances";
import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink } from "../../src/interactions/interaction-links";
import { createProjectAssetStorageKey } from "../../src/assets/project-assets";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
describe("buildRuntimeSceneFromDocument", () => {
@@ -85,12 +87,73 @@ describe("buildRuntimeSceneFromDocument", () => {
prompt: "Use Console",
enabled: true
});
const modelAsset = {
id: "asset-model-triangle",
kind: "model" as const,
sourceName: "tiny-triangle.gltf",
mimeType: "model/gltf+json",
storageKey: createProjectAssetStorageKey("asset-model-triangle"),
byteLength: 36,
metadata: {
kind: "model" as const,
format: "gltf" as const,
sceneName: "Fixture Triangle Scene",
nodeCount: 2,
meshCount: 1,
materialNames: ["Fixture Material"],
textureNames: [],
animationNames: [],
boundingBox: {
min: {
x: 0,
y: 0,
z: 0
},
max: {
x: 1,
y: 1,
z: 0
},
size: {
x: 1,
y: 1,
z: 0
}
},
warnings: []
}
};
const modelInstance = createModelInstance({
id: "model-instance-triangle",
assetId: modelAsset.id,
position: {
x: -2,
y: 0,
z: 4
},
rotationDegrees: {
x: 0,
y: 90,
z: 0
},
scale: {
x: 2,
y: 2,
z: 2
}
});
const document = {
...createEmptySceneDocument({ name: "Runtime Slice" }),
brushes: {
[brush.id]: brush
},
assets: {
[modelAsset.id]: modelAsset
},
modelInstances: {
[modelInstance.id]: modelInstance
},
entities: {
[playerStart.id]: playerStart,
[soundEmitter.id]: soundEmitter,
@@ -138,6 +201,28 @@ describe("buildRuntimeSceneFromDocument", () => {
expect(runtimeScene.world).not.toBe(document.world);
expect(runtimeScene.world.sunLight.direction).not.toBe(document.world.sunLight.direction);
expect(runtimeScene.brushes).toHaveLength(1);
expect(runtimeScene.modelInstances).toEqual([
{
instanceId: "model-instance-triangle",
assetId: "asset-model-triangle",
name: undefined,
position: {
x: -2,
y: 0,
z: 4
},
rotationDegrees: {
x: 0,
y: 90,
z: 0
},
scale: {
x: 2,
y: 2,
z: 2
}
}
]);
expect(runtimeScene.brushes[0].faces.posY.material?.id).toBe("starter-concrete-checker");
expect(runtimeScene.colliders).toEqual([
{