Remove redundant status messages in App.tsx
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@@ -465,7 +465,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const normalizedName = sceneNameDraft.trim() || "Untitled Scene";
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if (normalizedName === editorState.document.name) {
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setStatusMessage("Scene name is already current.");
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return;
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}
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@@ -541,7 +540,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const snappedCenter = snapVec3ToGrid(readVec3Draft(positionDraft, "Box brush position"), DEFAULT_GRID_SIZE);
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if (areVec3Equal(snappedCenter, selectedBrush.center)) {
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setStatusMessage("Box brush position is already snapped to that grid location.");
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return;
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}
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@@ -567,7 +565,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const snappedSize = snapPositiveSizeToGrid(readVec3Draft(sizeDraft, "Box brush size"), DEFAULT_GRID_SIZE);
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if (areVec3Equal(snappedSize, selectedBrush.size)) {
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setStatusMessage("Box brush size is already snapped to those dimensions.");
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return;
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}
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@@ -589,7 +586,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
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if (editablePlayerStart !== null && arePlayerStartsEqual(editablePlayerStart, snappedPosition, yawDegrees)) {
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setStatusMessage("Player start already uses that authored position and yaw.");
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return;
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}
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@@ -615,7 +611,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const nextName = normalizeBrushName(brushNameDraft);
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if (selectedBrush.name === nextName) {
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setStatusMessage(nextName === undefined ? "Brush name already uses the default label." : "Brush name is already current.");
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return;
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}
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