Remove redundant status messages in App.tsx

This commit is contained in:
2026-03-31 04:26:51 +02:00
parent fd6c679be6
commit f286cd7478

View File

@@ -465,7 +465,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const normalizedName = sceneNameDraft.trim() || "Untitled Scene";
if (normalizedName === editorState.document.name) {
setStatusMessage("Scene name is already current.");
return;
}
@@ -541,7 +540,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const snappedCenter = snapVec3ToGrid(readVec3Draft(positionDraft, "Box brush position"), DEFAULT_GRID_SIZE);
if (areVec3Equal(snappedCenter, selectedBrush.center)) {
setStatusMessage("Box brush position is already snapped to that grid location.");
return;
}
@@ -567,7 +565,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const snappedSize = snapPositiveSizeToGrid(readVec3Draft(sizeDraft, "Box brush size"), DEFAULT_GRID_SIZE);
if (areVec3Equal(snappedSize, selectedBrush.size)) {
setStatusMessage("Box brush size is already snapped to those dimensions.");
return;
}
@@ -589,7 +586,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
if (editablePlayerStart !== null && arePlayerStartsEqual(editablePlayerStart, snappedPosition, yawDegrees)) {
setStatusMessage("Player start already uses that authored position and yaw.");
return;
}
@@ -615,7 +611,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const nextName = normalizeBrushName(brushNameDraft);
if (selectedBrush.name === nextName) {
setStatusMessage(nextName === undefined ? "Brush name already uses the default label." : "Brush name is already current.");
return;
}