diff --git a/src/app/App.tsx b/src/app/App.tsx index bb8f8436..cc3f33b5 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -465,7 +465,6 @@ export function App({ store, initialStatusMessage }: AppProps) { const normalizedName = sceneNameDraft.trim() || "Untitled Scene"; if (normalizedName === editorState.document.name) { - setStatusMessage("Scene name is already current."); return; } @@ -541,7 +540,6 @@ export function App({ store, initialStatusMessage }: AppProps) { const snappedCenter = snapVec3ToGrid(readVec3Draft(positionDraft, "Box brush position"), DEFAULT_GRID_SIZE); if (areVec3Equal(snappedCenter, selectedBrush.center)) { - setStatusMessage("Box brush position is already snapped to that grid location."); return; } @@ -567,7 +565,6 @@ export function App({ store, initialStatusMessage }: AppProps) { const snappedSize = snapPositiveSizeToGrid(readVec3Draft(sizeDraft, "Box brush size"), DEFAULT_GRID_SIZE); if (areVec3Equal(snappedSize, selectedBrush.size)) { - setStatusMessage("Box brush size is already snapped to those dimensions."); return; } @@ -589,7 +586,6 @@ export function App({ store, initialStatusMessage }: AppProps) { const yawDegrees = readYawDegreesDraft(playerStartYawDraft); if (editablePlayerStart !== null && arePlayerStartsEqual(editablePlayerStart, snappedPosition, yawDegrees)) { - setStatusMessage("Player start already uses that authored position and yaw."); return; } @@ -615,7 +611,6 @@ export function App({ store, initialStatusMessage }: AppProps) { const nextName = normalizeBrushName(brushNameDraft); if (selectedBrush.name === nextName) { - setStatusMessage(nextName === undefined ? "Brush name already uses the default label." : "Brush name is already current."); return; }