auto-git:
[change] src/app/App.tsx
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@@ -2580,6 +2580,42 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [entityPositionDraft, setEntityPositionDraft] = useState(
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createVec3Draft(DEFAULT_ENTITY_POSITION)
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);
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const [cameraRigPriorityDraft, setCameraRigPriorityDraft] = useState(
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String(DEFAULT_CAMERA_RIG_PRIORITY)
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);
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const [cameraRigDefaultActiveDraft, setCameraRigDefaultActiveDraft] =
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useState(DEFAULT_CAMERA_RIG_DEFAULT_ACTIVE);
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const [cameraRigTargetKindDraft, setCameraRigTargetKindDraft] =
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useState<CameraRigTargetKind>("player");
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const [cameraRigTargetActorIdDraft, setCameraRigTargetActorIdDraft] =
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useState("");
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const [cameraRigTargetEntityIdDraft, setCameraRigTargetEntityIdDraft] =
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useState("");
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const [cameraRigTargetWorldPointDraft, setCameraRigTargetWorldPointDraft] =
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useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
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const [cameraRigTargetOffsetDraft, setCameraRigTargetOffsetDraft] = useState(
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createVec3Draft(DEFAULT_CAMERA_RIG_TARGET_OFFSET)
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);
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const [cameraRigTransitionModeDraft, setCameraRigTransitionModeDraft] =
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useState<CameraRigTransitionMode>(DEFAULT_CAMERA_RIG_TRANSITION_MODE);
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const [
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cameraRigTransitionDurationDraft,
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setCameraRigTransitionDurationDraft
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] = useState(String(DEFAULT_CAMERA_RIG_TRANSITION_DURATION_SECONDS));
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const [cameraRigLookAroundEnabledDraft, setCameraRigLookAroundEnabledDraft] =
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useState(DEFAULT_CAMERA_RIG_LOOK_AROUND_ENABLED);
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const [
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cameraRigLookAroundYawLimitDraft,
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setCameraRigLookAroundYawLimitDraft
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] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_YAW_LIMIT_DEGREES));
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const [
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cameraRigLookAroundPitchLimitDraft,
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setCameraRigLookAroundPitchLimitDraft
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] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_PITCH_LIMIT_DEGREES));
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const [
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cameraRigLookAroundRecenterSpeedDraft,
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setCameraRigLookAroundRecenterSpeedDraft
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] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_RECENTER_SPEED));
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const [pointLightColorDraft, setPointLightColorDraft] = useState(
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DEFAULT_POINT_LIGHT_COLOR_HEX
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);
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