From e23e7d9380d0c6407ec30ff2bad8019fcca222ef Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 22 Apr 2026 17:09:07 +0200 Subject: [PATCH] auto-git: [change] src/app/App.tsx --- src/app/App.tsx | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/src/app/App.tsx b/src/app/App.tsx index 91d4c64c..48e65ae0 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -2580,6 +2580,42 @@ export function App({ store, initialStatusMessage }: AppProps) { const [entityPositionDraft, setEntityPositionDraft] = useState( createVec3Draft(DEFAULT_ENTITY_POSITION) ); + const [cameraRigPriorityDraft, setCameraRigPriorityDraft] = useState( + String(DEFAULT_CAMERA_RIG_PRIORITY) + ); + const [cameraRigDefaultActiveDraft, setCameraRigDefaultActiveDraft] = + useState(DEFAULT_CAMERA_RIG_DEFAULT_ACTIVE); + const [cameraRigTargetKindDraft, setCameraRigTargetKindDraft] = + useState("player"); + const [cameraRigTargetActorIdDraft, setCameraRigTargetActorIdDraft] = + useState(""); + const [cameraRigTargetEntityIdDraft, setCameraRigTargetEntityIdDraft] = + useState(""); + const [cameraRigTargetWorldPointDraft, setCameraRigTargetWorldPointDraft] = + useState(createVec3Draft(DEFAULT_ENTITY_POSITION)); + const [cameraRigTargetOffsetDraft, setCameraRigTargetOffsetDraft] = useState( + createVec3Draft(DEFAULT_CAMERA_RIG_TARGET_OFFSET) + ); + const [cameraRigTransitionModeDraft, setCameraRigTransitionModeDraft] = + useState(DEFAULT_CAMERA_RIG_TRANSITION_MODE); + const [ + cameraRigTransitionDurationDraft, + setCameraRigTransitionDurationDraft + ] = useState(String(DEFAULT_CAMERA_RIG_TRANSITION_DURATION_SECONDS)); + const [cameraRigLookAroundEnabledDraft, setCameraRigLookAroundEnabledDraft] = + useState(DEFAULT_CAMERA_RIG_LOOK_AROUND_ENABLED); + const [ + cameraRigLookAroundYawLimitDraft, + setCameraRigLookAroundYawLimitDraft + ] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_YAW_LIMIT_DEGREES)); + const [ + cameraRigLookAroundPitchLimitDraft, + setCameraRigLookAroundPitchLimitDraft + ] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_PITCH_LIMIT_DEGREES)); + const [ + cameraRigLookAroundRecenterSpeedDraft, + setCameraRigLookAroundRecenterSpeedDraft + ] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_RECENTER_SPEED)); const [pointLightColorDraft, setPointLightColorDraft] = useState( DEFAULT_POINT_LIGHT_COLOR_HEX );