auto-git:

[change] src/app/App.tsx
This commit is contained in:
2026-04-22 17:09:07 +02:00
parent 0e342b49d6
commit e23e7d9380

View File

@@ -2580,6 +2580,42 @@ export function App({ store, initialStatusMessage }: AppProps) {
const [entityPositionDraft, setEntityPositionDraft] = useState(
createVec3Draft(DEFAULT_ENTITY_POSITION)
);
const [cameraRigPriorityDraft, setCameraRigPriorityDraft] = useState(
String(DEFAULT_CAMERA_RIG_PRIORITY)
);
const [cameraRigDefaultActiveDraft, setCameraRigDefaultActiveDraft] =
useState(DEFAULT_CAMERA_RIG_DEFAULT_ACTIVE);
const [cameraRigTargetKindDraft, setCameraRigTargetKindDraft] =
useState<CameraRigTargetKind>("player");
const [cameraRigTargetActorIdDraft, setCameraRigTargetActorIdDraft] =
useState("");
const [cameraRigTargetEntityIdDraft, setCameraRigTargetEntityIdDraft] =
useState("");
const [cameraRigTargetWorldPointDraft, setCameraRigTargetWorldPointDraft] =
useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
const [cameraRigTargetOffsetDraft, setCameraRigTargetOffsetDraft] = useState(
createVec3Draft(DEFAULT_CAMERA_RIG_TARGET_OFFSET)
);
const [cameraRigTransitionModeDraft, setCameraRigTransitionModeDraft] =
useState<CameraRigTransitionMode>(DEFAULT_CAMERA_RIG_TRANSITION_MODE);
const [
cameraRigTransitionDurationDraft,
setCameraRigTransitionDurationDraft
] = useState(String(DEFAULT_CAMERA_RIG_TRANSITION_DURATION_SECONDS));
const [cameraRigLookAroundEnabledDraft, setCameraRigLookAroundEnabledDraft] =
useState(DEFAULT_CAMERA_RIG_LOOK_AROUND_ENABLED);
const [
cameraRigLookAroundYawLimitDraft,
setCameraRigLookAroundYawLimitDraft
] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_YAW_LIMIT_DEGREES));
const [
cameraRigLookAroundPitchLimitDraft,
setCameraRigLookAroundPitchLimitDraft
] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_PITCH_LIMIT_DEGREES));
const [
cameraRigLookAroundRecenterSpeedDraft,
setCameraRigLookAroundRecenterSpeedDraft
] = useState(String(DEFAULT_CAMERA_RIG_LOOK_AROUND_RECENTER_SPEED));
const [pointLightColorDraft, setPointLightColorDraft] = useState(
DEFAULT_POINT_LIGHT_COLOR_HEX
);