Add navigation mode to player start entity creation
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@@ -1790,12 +1790,14 @@ export function App({ store, initialStatusMessage }) {
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try {
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const snappedPosition = snapVec3ToGrid(readVec3Draft(entityPositionDraft, "Player Start position"), DEFAULT_GRID_SIZE);
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const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
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const navigationMode = overrides.navigationMode ?? selectedPlayerStart.navigationMode;
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const colliderMode = overrides.colliderMode ?? playerStartColliderModeDraft;
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const nextEntity = createPlayerStartEntity({
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id: selectedPlayerStart.id,
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name: selectedPlayerStart.name,
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position: snappedPosition,
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yawDegrees,
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navigationMode,
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collider: {
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mode: colliderMode,
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eyeHeight: readPositiveNumberDraft(playerStartEyeHeightDraft, "Player Start eye height"),
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