From db8ef092a4476b98904ef4455dce8ac8e9a32c51 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Sat, 11 Apr 2026 11:53:45 +0200 Subject: [PATCH] Add navigation mode to player start entity creation --- src/app/App.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/app/App.js b/src/app/App.js index a781ac2e..638bd315 100644 --- a/src/app/App.js +++ b/src/app/App.js @@ -1790,12 +1790,14 @@ export function App({ store, initialStatusMessage }) { try { const snappedPosition = snapVec3ToGrid(readVec3Draft(entityPositionDraft, "Player Start position"), DEFAULT_GRID_SIZE); const yawDegrees = readYawDegreesDraft(playerStartYawDraft); + const navigationMode = overrides.navigationMode ?? selectedPlayerStart.navigationMode; const colliderMode = overrides.colliderMode ?? playerStartColliderModeDraft; const nextEntity = createPlayerStartEntity({ id: selectedPlayerStart.id, name: selectedPlayerStart.name, position: snappedPosition, yawDegrees, + navigationMode, collider: { mode: colliderMode, eyeHeight: readPositiveNumberDraft(playerStartEyeHeightDraft, "Player Start eye height"),