Extend applyPlayerStartChange to include navigationMode override
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@@ -3842,7 +3842,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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};
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const applyPlayerStartChange = (
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overrides: { colliderMode?: PlayerStartColliderMode } = {}
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overrides: {
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colliderMode?: PlayerStartColliderMode;
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navigationMode?: PlayerStartNavigationMode;
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} = {}
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) => {
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if (selectedPlayerStart === null) {
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setStatusMessage("Select a Player Start before editing it.");
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@@ -3855,6 +3858,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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DEFAULT_GRID_SIZE
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);
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const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
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const navigationMode =
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overrides.navigationMode ?? playerStartNavigationModeDraft;
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const colliderMode =
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overrides.colliderMode ?? playerStartColliderModeDraft;
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const nextEntity = createPlayerStartEntity({
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@@ -3862,7 +3867,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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name: selectedPlayerStart.name,
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position: snappedPosition,
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yawDegrees,
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navigationMode: playerStartNavigationModeDraft,
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navigationMode,
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collider: {
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mode: colliderMode,
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eyeHeight: readPositiveNumberDraft(
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@@ -9700,7 +9705,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const nextMode = event.currentTarget
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.value as PlayerStartNavigationMode;
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setPlayerStartNavigationModeDraft(nextMode);
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scheduleDraftCommit(() => applyPlayerStartChange());
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scheduleDraftCommit(() =>
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applyPlayerStartChange({
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navigationMode: nextMode
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})
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);
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}}
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>
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{PLAYER_START_NAVIGATION_MODES.map((mode) => (
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