Add player input bindings to runtime scene fixture
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@@ -1,6 +1,7 @@
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import { describe, expect, it } from "vitest";
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import {
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createPlayerStartInputBindings,
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createPlayAnimationInteractionLink,
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createPlaySoundInteractionLink,
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createTeleportPlayerInteractionLink,
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@@ -41,6 +42,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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},
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colliders: [],
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sceneBounds: null,
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playerInputBindings: createPlayerStartInputBindings(),
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localLights: {
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pointLights: [],
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spotLights: []
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