Add player input bindings to runtime scene fixture

This commit is contained in:
2026-04-11 12:19:15 +02:00
parent 8da57eddab
commit c9c46ed7d7

View File

@@ -1,6 +1,7 @@
import { describe, expect, it } from "vitest";
import {
createPlayerStartInputBindings,
createPlayAnimationInteractionLink,
createPlaySoundInteractionLink,
createTeleportPlayerInteractionLink,
@@ -41,6 +42,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
},
colliders: [],
sceneBounds: null,
playerInputBindings: createPlayerStartInputBindings(),
localLights: {
pointLights: [],
spotLights: []