Update roadmap.md to include lighting in Milestone 3
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@@ -65,7 +65,7 @@ First real room: brush layout + materials + play mode
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Entities and runtime interaction
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### Milestone 3
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Imported models, animation, and audio
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Imported models, lighting, animation, and audio
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### Milestone 4
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Better brush editing and authoring ergonomics
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@@ -315,11 +315,11 @@ Sound and animation actions are intentionally deferred until their runtime syste
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---
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## Milestone 3 — Assets, animation, audio
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## Milestone 3 — Assets, lighting, animation, and audio
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### Vision
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The tool becomes more than brush-only by supporting imported GLB/GLTF assets and native spatial audio.
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The tool becomes more than brush-only by supporting imported assets, authored lighting, richer scene atmosphere, animation, and native spatial audio.
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### Slice 3.1 — GLB/GLTF import
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@@ -603,7 +603,7 @@ A slice is complete only when:
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- user can place interactive entities without code
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### M3 quality gate
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- user can import a GLB and combine it with brush scenes, animation, and audio
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- user can import a GLB and combine it with brush scenes, local lights, environment background, animation, and audio
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### M4 quality gate
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- editor starts feeling genuinely ergonomic
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