From c90282ea454d8cf8bb568c8d7565177246bb10bd Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Tue, 31 Mar 2026 01:18:42 +0200 Subject: [PATCH] Update roadmap.md to include lighting in Milestone 3 --- roadmap.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/roadmap.md b/roadmap.md index 594c0320..e7462cdc 100644 --- a/roadmap.md +++ b/roadmap.md @@ -65,7 +65,7 @@ First real room: brush layout + materials + play mode Entities and runtime interaction ### Milestone 3 -Imported models, animation, and audio +Imported models, lighting, animation, and audio ### Milestone 4 Better brush editing and authoring ergonomics @@ -315,11 +315,11 @@ Sound and animation actions are intentionally deferred until their runtime syste --- -## Milestone 3 — Assets, animation, audio +## Milestone 3 — Assets, lighting, animation, and audio ### Vision -The tool becomes more than brush-only by supporting imported GLB/GLTF assets and native spatial audio. +The tool becomes more than brush-only by supporting imported assets, authored lighting, richer scene atmosphere, animation, and native spatial audio. ### Slice 3.1 — GLB/GLTF import @@ -603,7 +603,7 @@ A slice is complete only when: - user can place interactive entities without code ### M3 quality gate -- user can import a GLB and combine it with brush scenes, animation, and audio +- user can import a GLB and combine it with brush scenes, local lights, environment background, animation, and audio ### M4 quality gate - editor starts feeling genuinely ergonomic