auto-git:
[change] src/core/transform-session.ts
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@@ -1379,6 +1379,10 @@ function resolveEntityRotation(
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entity: EntityInstance
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): EntityTransformRotationState {
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switch (entity.kind) {
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case "cameraRig":
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return {
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kind: "none"
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};
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case "playerStart":
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case "sceneEntry":
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case "npc":
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