auto-git:

[change] src/runtime-three/runtime-scene-build.ts
This commit is contained in:
2026-04-22 16:58:56 +02:00
parent 611828f75b
commit a0619713a7

View File

@@ -77,7 +77,12 @@ import {
type ProjectSequenceLibrary
} from "../sequencer/project-sequences";
import {
cloneCameraRigLookAroundSettings,
cloneCameraRigTargetRef,
type CharacterColliderSettings,
type CameraRigLookAroundSettings,
type CameraRigTargetRef,
type CameraRigTransitionMode,
clonePlayerStartInputBindings,
createPlayerStartMovementTemplate,
createPlayerStartInputBindings,
@@ -292,6 +297,19 @@ export interface RuntimeSceneEntry {
yawDegrees: number;
}
export interface RuntimeCameraRig {
entityId: string;
rigType: "fixed";
priority: number;
defaultActive: boolean;
position: Vec3;
target: CameraRigTargetRef;
targetOffset: Vec3;
transitionMode: CameraRigTransitionMode;
transitionDurationSeconds: number;
lookAround: CameraRigLookAroundSettings;
}
export interface RuntimeNpc {
entityId: string;
actorId: string;
@@ -432,6 +450,7 @@ export interface RuntimePath {
export interface RuntimeEntityCollection {
playerStarts: RuntimePlayerStart[];
sceneEntries: RuntimeSceneEntry[];
cameraRigs: RuntimeCameraRig[];
npcs: RuntimeNpc[];
soundEmitters: RuntimeSoundEmitter[];
triggerVolumes: RuntimeTriggerVolume[];
@@ -1481,6 +1500,7 @@ function buildRuntimeSceneCollections(
const runtimeEntities: RuntimeEntityCollection = {
playerStarts: [],
sceneEntries: [],
cameraRigs: [],
npcs: [],
soundEmitters: [],
triggerVolumes: [],
@@ -1539,6 +1559,20 @@ function buildRuntimeSceneCollections(
yawDegrees: entity.yawDegrees
});
break;
case "cameraRig":
runtimeEntities.cameraRigs.push({
entityId: entity.id,
rigType: entity.rigType,
priority: entity.priority,
defaultActive: entity.defaultActive,
position: cloneVec3(entity.position),
target: cloneCameraRigTargetRef(entity.target),
targetOffset: cloneVec3(entity.targetOffset),
transitionMode: entity.transitionMode,
transitionDurationSeconds: entity.transitionDurationSeconds,
lookAround: cloneCameraRigLookAroundSettings(entity.lookAround)
});
break;
case "npc": {
const npc: RuntimeNpcDefinition = {
entityId: entity.id,