Add function to validate entity name
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@@ -667,6 +667,12 @@ function validateModelInstance(modelInstance: ModelInstance, path: string, docum
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}
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}
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function validateEntityName(name: string | undefined, path: string, diagnostics: SceneDiagnostic[]) {
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if (name !== undefined && name.trim().length === 0) {
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diagnostics.push(createDiagnostic("error", "invalid-entity-name", "Entity names must be non-empty when authored.", `${path}.name`));
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}
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}
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function validatePlayerStartEntity(entity: PlayerStartEntity, path: string, diagnostics: SceneDiagnostic[]) {
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if (!isFiniteVec3(entity.position)) {
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diagnostics.push(
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