Enhance viewport host with camera vectors and spherical coordinates
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@@ -72,6 +72,12 @@ export class ViewportHost {
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private readonly scene = new Scene();
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private readonly camera = new PerspectiveCamera(60, 1, 0.1, 1000);
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private readonly renderer = new WebGLRenderer({ antialias: true });
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private readonly cameraTarget = new Vector3(0, 0, 0);
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private readonly cameraOffset = new Vector3();
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private readonly cameraForward = new Vector3();
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private readonly cameraRight = new Vector3();
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private readonly cameraUp = new Vector3();
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private readonly cameraSpherical = new Spherical();
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private readonly ambientLight = new AmbientLight();
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private readonly sunLight = new DirectionalLight();
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private readonly brushGroup = new Group();
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@@ -109,10 +115,13 @@ export class ViewportHost {
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private boxCreatePreviewHandler: ((center: Vec3 | null) => void) | null = null;
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private toolMode: ToolMode = "select";
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private lastBoxCreatePreviewCenter: Vec3 | null = null;
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private activeCameraDragPointerId: number | null = null;
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private lastCameraDragClientPosition: { x: number; y: number } | null = null;
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constructor() {
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this.camera.position.set(10, 9, 10);
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this.camera.lookAt(new Vector3(0, 0, 0));
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this.camera.lookAt(this.cameraTarget);
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this.updateCameraSphericalFromPose();
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const gridHelper = new GridHelper(40, 40, 0xcf8354, 0x4e596b);
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const axesHelper = new AxesHelper(2);
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