Update viewport host with constants and import focus resolver

This commit is contained in:
2026-03-31 04:23:34 +02:00
parent ea2927fb8c
commit dc81d5551a

View File

@@ -18,6 +18,7 @@ import {
PerspectiveCamera,
Raycaster,
Scene,
Spherical,
Vector2,
Vector3,
WebGLRenderer
@@ -33,6 +34,7 @@ import { applyBoxBrushFaceUvsToGeometry } from "../geometry/box-face-uvs";
import { DEFAULT_GRID_SIZE, snapValueToGrid } from "../geometry/grid-snapping";
import { createStarterMaterialSignature, createStarterMaterialTexture } from "../materials/starter-material-textures";
import type { MaterialDef } from "../materials/starter-material-library";
import { resolveViewportFocusTarget } from "./viewport-focus";
interface BrushRenderObjects {
mesh: Mesh<BoxGeometry, MeshStandardMaterial[]>;
@@ -48,6 +50,13 @@ const PLAYER_START_COLOR = 0x7cb7ff;
const PLAYER_START_SELECTED_COLOR = 0xf3be8f;
const BOX_CREATE_PREVIEW_FILL = 0x89b6ff;
const BOX_CREATE_PREVIEW_EDGE = 0xf3be8f;
const MIN_CAMERA_DISTANCE = 1.5;
const MAX_CAMERA_DISTANCE = 400;
const ORBIT_ROTATION_SPEED = 0.0085;
const ZOOM_SPEED = 0.0014;
const MIN_POLAR_ANGLE = 0.12;
const MAX_POLAR_ANGLE = Math.PI - 0.12;
const FOCUS_MARGIN = 1.35;
interface CachedMaterialTexture {
signature: string;