Update viewport host with constants and import focus resolver
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@@ -18,6 +18,7 @@ import {
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PerspectiveCamera,
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Raycaster,
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Scene,
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Spherical,
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Vector2,
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Vector3,
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WebGLRenderer
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@@ -33,6 +34,7 @@ import { applyBoxBrushFaceUvsToGeometry } from "../geometry/box-face-uvs";
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import { DEFAULT_GRID_SIZE, snapValueToGrid } from "../geometry/grid-snapping";
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import { createStarterMaterialSignature, createStarterMaterialTexture } from "../materials/starter-material-textures";
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import type { MaterialDef } from "../materials/starter-material-library";
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import { resolveViewportFocusTarget } from "./viewport-focus";
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interface BrushRenderObjects {
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mesh: Mesh<BoxGeometry, MeshStandardMaterial[]>;
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@@ -48,6 +50,13 @@ const PLAYER_START_COLOR = 0x7cb7ff;
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const PLAYER_START_SELECTED_COLOR = 0xf3be8f;
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const BOX_CREATE_PREVIEW_FILL = 0x89b6ff;
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const BOX_CREATE_PREVIEW_EDGE = 0xf3be8f;
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const MIN_CAMERA_DISTANCE = 1.5;
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const MAX_CAMERA_DISTANCE = 400;
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const ORBIT_ROTATION_SPEED = 0.0085;
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const ZOOM_SPEED = 0.0014;
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const MIN_POLAR_ANGLE = 0.12;
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const MAX_POLAR_ANGLE = Math.PI - 0.12;
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const FOCUS_MARGIN = 1.35;
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interface CachedMaterialTexture {
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signature: string;
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