Include NPC in resolveEntityRotation
This commit is contained in:
@@ -766,6 +766,7 @@ function resolveEntityRotation(
|
|||||||
switch (entity.kind) {
|
switch (entity.kind) {
|
||||||
case "playerStart":
|
case "playerStart":
|
||||||
case "sceneEntry":
|
case "sceneEntry":
|
||||||
|
case "npc":
|
||||||
case "teleportTarget":
|
case "teleportTarget":
|
||||||
return {
|
return {
|
||||||
kind: "yaw",
|
kind: "yaw",
|
||||||
|
|||||||
Reference in New Issue
Block a user