Update player start entity serialization and migration tests with advanced targeting and input bindings

This commit is contained in:
2026-04-27 16:02:50 +02:00
parent 7eb475e7f1
commit 9d435f52ab
2 changed files with 306 additions and 6 deletions

View File

@@ -3,11 +3,14 @@ import { describe, expect, it } from "vitest";
import { migrateSceneDocument } from "../../src/document/migrate-scene-document";
import {
createEmptySceneDocument,
PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION
PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION,
PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION
} from "../../src/document/scene-document";
import {
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
createPlayerStartEntity
} from "../../src/entities/entity-instances";
import {
@@ -46,7 +49,17 @@ describe("Player Start interaction sector persistence", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-round-trip",
interactionReachMeters: 3.4,
interactionAngleDegrees: 42
interactionAngleDegrees: 42,
allowLookInputTargetSwitch: false,
targetButtonCyclesActiveTarget: true,
inputBindings: {
keyboard: {
clearTarget: "KeyQ"
},
gamepad: {
clearTarget: "rightShoulder"
}
}
});
const document = {
...createEmptySceneDocument({ name: "Round Trip Reach Scene" }),
@@ -60,7 +73,78 @@ describe("Player Start interaction sector persistence", () => {
expect(parsed.entities[playerStart.id]).toMatchObject({
kind: "playerStart",
interactionReachMeters: 3.4,
interactionAngleDegrees: 42
interactionAngleDegrees: 42,
allowLookInputTargetSwitch: false,
targetButtonCyclesActiveTarget: true,
inputBindings: {
keyboard: {
clearTarget: "KeyQ"
},
gamepad: {
clearTarget: "rightShoulder"
}
}
});
});
it("migrates version 82 player starts to include targeting defaults and clear-target bindings", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-targeting-legacy"
});
const legacyPlayerStart = {
...playerStart,
inputBindings: {
keyboard: {
moveForward: playerStart.inputBindings.keyboard.moveForward,
moveBackward: playerStart.inputBindings.keyboard.moveBackward,
moveLeft: playerStart.inputBindings.keyboard.moveLeft,
moveRight: playerStart.inputBindings.keyboard.moveRight,
jump: playerStart.inputBindings.keyboard.jump,
sprint: playerStart.inputBindings.keyboard.sprint,
crouch: playerStart.inputBindings.keyboard.crouch,
interact: playerStart.inputBindings.keyboard.interact,
pauseTime: playerStart.inputBindings.keyboard.pauseTime
},
gamepad: {
moveForward: playerStart.inputBindings.gamepad.moveForward,
moveBackward: playerStart.inputBindings.gamepad.moveBackward,
moveLeft: playerStart.inputBindings.gamepad.moveLeft,
moveRight: playerStart.inputBindings.gamepad.moveRight,
jump: playerStart.inputBindings.gamepad.jump,
sprint: playerStart.inputBindings.gamepad.sprint,
crouch: playerStart.inputBindings.gamepad.crouch,
interact: playerStart.inputBindings.gamepad.interact,
pauseTime: playerStart.inputBindings.gamepad.pauseTime,
cameraLook: playerStart.inputBindings.gamepad.cameraLook
}
}
} as Record<string, unknown>;
delete legacyPlayerStart.allowLookInputTargetSwitch;
delete legacyPlayerStart.targetButtonCyclesActiveTarget;
const migrated = migrateSceneDocument({
...createEmptySceneDocument({ name: "Legacy Player Targeting Scene" }),
version: PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION,
entities: {
[playerStart.id]: legacyPlayerStart
}
});
expect(migrated.entities[playerStart.id]).toMatchObject({
kind: "playerStart",
allowLookInputTargetSwitch:
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
targetButtonCyclesActiveTarget:
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
inputBindings: {
keyboard: {
clearTarget: "Escape"
},
gamepad: {
clearTarget: "buttonNorth"
}
}
});
});
});

View File

@@ -3330,6 +3330,94 @@ describe("RuntimeHost", () => {
host.dispose();
});
it("cycles the active target from the target button when authored", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
runtimeTargetCandidates: Array<{
kind: "npc" | "interactable";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
camera: PerspectiveCamera;
currentPlayerControllerTelemetry: unknown;
activateOrCycleRuntimeTarget(): void;
isRuntimeTargetPlayerVisible(target: unknown): boolean;
};
const firstTarget = {
kind: "npc" as const,
entityId: "npc-one",
prompt: "Talk",
position: { x: 0, y: 0, z: 4 },
center: { x: -0.5, y: 1, z: 4 },
distance: 4,
range: 1.5,
viewDot: 1,
score: 3
};
const secondTarget = {
...firstTarget,
entityId: "npc-two",
center: { x: 0.5, y: 1, z: 4 },
score: 2.5
};
hostInternals.runtimeScene = {
playerStart: {
targetButtonCyclesActiveTarget: true
},
entities: {
cameraRigs: [],
interactables: [],
npcs: []
}
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [firstTarget, secondTarget];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-one"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 1, 4);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-two"
});
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-one"
});
host.dispose();
});
it("places targeting visuals above the target focus at readable scale", () => {
const placement = resolveRuntimeTargetVisualPlacement({
center: { x: 1, y: 1.1, z: -2 },
@@ -3596,7 +3684,7 @@ describe("RuntimeHost", () => {
host.dispose();
});
it("uses Lux-only proposal feedback and consumes Escape when clearing an active target", () => {
it("uses Lux-only proposal feedback and consumes the authored clear-target key", () => {
const host = new RuntimeHost({
enableRendering: false
});
@@ -3628,10 +3716,22 @@ describe("RuntimeHost", () => {
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
} as unknown as KeyboardEvent;
const clearTargetEvent = {
code: "KeyQ",
defaultPrevented: false,
repeat: false,
altKey: false,
ctrlKey: false,
metaKey: false,
target: null,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
} as unknown as KeyboardEvent;
hostInternals.runtimeScene = {
playerInputBindings: {
keyboard: {
clearTarget: "KeyQ",
pauseTime: "KeyP"
}
},
@@ -3658,9 +3758,18 @@ describe("RuntimeHost", () => {
};
hostInternals.handleRuntimeKeyDown(escapeEvent);
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-active"
});
expect(escapeEvent.preventDefault).not.toHaveBeenCalled();
expect(escapeEvent.stopImmediatePropagation).not.toHaveBeenCalled();
hostInternals.handleRuntimeKeyDown(clearTargetEvent);
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
expect(escapeEvent.preventDefault).toHaveBeenCalledTimes(1);
expect(escapeEvent.stopImmediatePropagation).toHaveBeenCalledTimes(1);
expect(clearTargetEvent.preventDefault).toHaveBeenCalledTimes(1);
expect(clearTargetEvent.stopImmediatePropagation).toHaveBeenCalledTimes(1);
host.dispose();
});
@@ -3946,6 +4055,113 @@ describe("RuntimeHost", () => {
host.dispose();
});
it("keeps the active target when authored look-input switching is disabled", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
center: { x: number; y: number; z: number };
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
handleRuntimeTargetLookInput(input: {
horizontal: number;
vertical: number;
}): {
activeTargetLocked: boolean;
switchedTarget: boolean;
switchInputHeld: boolean;
};
};
hostInternals.runtimeScene = {
playerStart: {
allowLookInputTargetSwitch: false
},
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 5 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Active",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-right",
visible: true,
position: { x: 2, y: 0, z: 5 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Right",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{ id: "link-active", sourceEntityId: "npc-active", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
{ id: "link-right", sourceEntityId: "npc-right", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-active",
center: { x: 0, y: 0.9, z: 5 },
score: 3
},
{
kind: "npc",
entityId: "npc-right",
center: { x: 2, y: 0.9, z: 5 },
score: 2.5
}
];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 5);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: -1,
vertical: 0
})
).toEqual({
activeTargetLocked: true,
switchedTarget: false,
switchInputHeld: false
});
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-active"
});
host.dispose();
});
it("retargets to the centered on-screen candidate before clearing a distant active target", () => {
const host = new RuntimeHost({
enableRendering: false