Files
webeditor3d/tests/unit/runtime-host.test.ts

5214 lines
150 KiB
TypeScript

import { waitFor } from "@testing-library/react";
import { afterEach, describe, expect, it, vi } from "vitest";
import {
createActiveSceneControlTargetRef,
createActivateCameraRigOverrideControlEffect,
createActorControlTargetRef,
createCameraRigControlTargetRef,
createClearCameraRigOverrideControlEffect,
createFollowActorPathControlEffect,
createLightControlTargetRef,
createModelInstanceControlTargetRef,
createPlayActorAnimationControlEffect,
createPlayModelAnimationControlEffect,
createProjectGlobalControlTargetRef,
createPlaySoundControlEffect,
createSetActorPresenceControlEffect,
createSetProjectTimePausedControlEffect,
type ControlEffect,
createSetAmbientLightColorControlEffect,
createSetAmbientLightIntensityControlEffect,
createSetLightEnabledControlEffect,
createSetLightColorControlEffect,
createSetLightIntensityControlEffect,
createSetModelInstanceVisibleControlEffect,
createSetSoundVolumeControlEffect,
createSetSunLightColorControlEffect,
createSetSunLightIntensityControlEffect,
createSoundEmitterControlTargetRef,
createStopModelAnimationControlEffect,
createStopSoundControlEffect
} from "../../src/controls/control-surface";
import { createBoxBrush } from "../../src/document/brushes";
import { createScenePath } from "../../src/document/paths";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import {
createCameraRigEntity,
createCameraRigEntityTargetRef,
createCameraRigPlayerTargetRef,
createCameraRigWorldPointTargetRef,
createInteractableEntity,
createNpcEntity,
createPointLightEntity,
createPlayerStartEntity,
createSoundEmitterEntity,
createTriggerVolumeEntity
} from "../../src/entities/entity-instances";
import {
createControlInteractionLink,
type InteractionLink
} from "../../src/interactions/interaction-links";
import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
import { createProjectSequence } from "../../src/sequencer/project-sequences";
import {
createProjectAssetStorageKey,
type AudioAssetRecord,
type ModelAssetRecord
} from "../../src/assets/project-assets";
import { createModelInstance } from "../../src/assets/model-instances";
import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
import {
RuntimeHost,
resolveRuntimeTargetVisualPlacement,
type RuntimeDialogueState,
type RuntimePauseState,
type RuntimeSceneLoadState
} from "../../src/runtime-three/runtime-host";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import {
AnimationClip,
BoxGeometry,
PerspectiveCamera,
Quaternion,
Vector3,
type AnimationMixer
} from "three";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
function createDeferred<T>() {
let resolve: ((value: T) => void) | null = null;
let reject: ((error: unknown) => void) | null = null;
const promise = new Promise<T>((innerResolve, innerReject) => {
resolve = innerResolve;
reject = innerReject;
});
return {
promise,
resolve(value: T) {
resolve?.(value);
},
reject(error: unknown) {
reject?.(error);
}
};
}
function resolveYawPitchRadians(direction: Vector3) {
return {
yawRadians: Math.atan2(direction.x, direction.z),
pitchRadians: Math.asin(Math.max(-1, Math.min(1, direction.y)))
};
}
function captureCameraPose(camera: PerspectiveCamera) {
const position = camera.position.clone();
const lookTarget = position
.clone()
.add(camera.getWorldDirection(new Vector3()));
return {
position,
lookTarget
};
}
function createRuntimeKeyEvent(
code: string,
overrides: Partial<KeyboardEvent> = {}
): KeyboardEvent {
return {
code,
defaultPrevented: false,
repeat: false,
altKey: false,
ctrlKey: false,
metaKey: false,
target: null,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn(),
...overrides
} as unknown as KeyboardEvent;
}
function resolveShortestAngleDeltaDegrees(
fromDegrees: number,
toDegrees: number
) {
return ((toDegrees - fromDegrees + 540) % 360) - 180;
}
describe("RuntimeHost", () => {
afterEach(() => {
vi.restoreAllMocks();
});
it("delays controller activation until collision setup reports the scene as ready", async () => {
const runtimeScene = buildRuntimeSceneFromDocument(
createEmptySceneDocument()
);
vi.spyOn(console, "warn").mockImplementation(() => undefined);
const collisionWorld = {
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld;
const deferredCollisionWorld = createDeferred<RapierCollisionWorld>();
vi.spyOn(RapierCollisionWorld, "create").mockReturnValue(
deferredCollisionWorld.promise
);
const runtimeMessages: Array<string | null> = [];
const sceneLoadStates: RuntimeSceneLoadState[] = [];
const host = new RuntimeHost({
enableRendering: false
});
host.setRuntimeMessageHandler((message) => {
runtimeMessages.push(message);
});
host.setSceneLoadStateHandler((state) => {
sceneLoadStates.push(state);
});
host.loadScene(runtimeScene);
host.setNavigationMode("thirdPerson");
expect(sceneLoadStates).toEqual([
{
status: "loading",
message: null
}
]);
expect(runtimeMessages).toEqual([null]);
deferredCollisionWorld.resolve(collisionWorld);
await waitFor(() => {
expect(sceneLoadStates).toContainEqual({
status: "ready",
message: null
});
expect(runtimeMessages).toContain(
"Third Person active. Drag to orbit the camera, use the right stick for gamepad camera look, move with your authored bindings, and scroll to zoom."
);
});
host.dispose();
expect(collisionWorld.dispose).toHaveBeenCalledTimes(1);
});
it("uses the authored interact binding instead of always dispatching left mouse clicks", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-authored-interact",
inputBindings: {
keyboard: {
interact: "KeyE"
},
gamepad: {
interact: "buttonWest"
}
}
});
const interactable = createInteractableEntity({
id: "entity-authored-interact-target"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Authored Interact Scene" }),
entities: {
[playerStart.id]: playerStart,
[interactable.id]: interactable
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentInteractionPrompt: {
sourceEntityId: string;
prompt: string;
distance: number;
range: number;
} | null;
interactionSystem: {
dispatchClickInteraction: ReturnType<typeof vi.fn>;
};
handleRuntimePointerDown(event: {
button: number;
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimeKeyDown(event: KeyboardEvent): void;
};
const dispatchClickInteraction = vi.fn();
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentInteractionPrompt = {
sourceEntityId: interactable.id,
prompt: interactable.prompt,
distance: 0,
range: interactable.radius
};
hostInternals.interactionSystem.dispatchClickInteraction =
dispatchClickInteraction;
hostInternals.handleRuntimePointerDown({
button: 0,
clientX: 0,
clientY: 0,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
expect(dispatchClickInteraction).not.toHaveBeenCalled();
hostInternals.handleRuntimeKeyDown(createRuntimeKeyEvent("KeyE"));
expect(dispatchClickInteraction).toHaveBeenCalledTimes(1);
expect(dispatchClickInteraction).toHaveBeenCalledWith(
interactable.id,
runtimeScene,
expect.any(Object)
);
});
it("starts default-active rigs in place and blends rig-to-rig overrides", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const defaultRig = createCameraRigEntity({
id: "entity-camera-rig-default",
position: {
x: 0,
y: 5,
z: 10
},
priority: 10,
defaultActive: true,
target: createCameraRigWorldPointTargetRef({
x: 0,
y: 1,
z: 0
}),
transitionMode: "blend",
transitionDurationSeconds: 0.75
});
const overrideRig = createCameraRigEntity({
id: "entity-camera-rig-override",
position: {
x: 10,
y: 4,
z: -6
},
priority: 0,
defaultActive: false,
target: createCameraRigWorldPointTargetRef({
x: 2,
y: 2,
z: -1
}),
transitionMode: "blend",
transitionDurationSeconds: 0.5
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Priority Scene" }),
entities: {
[defaultRig.id]: defaultRig,
[overrideRig.id]: overrideRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
activeRuntimeCameraRig: { entityId: string } | null;
cameraTransitionState: { elapsedSeconds: number } | null;
applyActiveCameraRig(dt: number): { entityId: string } | null;
};
hostInternals.sceneReady = true;
hostInternals.camera.position.set(-12, 3, 14);
hostInternals.camera.lookAt(0, 1.6, 0);
expect(hostInternals.applyActiveCameraRig(0.1)?.entityId).toBe(
defaultRig.id
);
expect(hostInternals.camera.position).toMatchObject(defaultRig.position);
expect(hostInternals.cameraTransitionState).toBeNull();
host.setActiveCameraRigOverride(overrideRig.id);
expect(hostInternals.applyActiveCameraRig(0.25)?.entityId).toBe(
overrideRig.id
);
expect(hostInternals.activeRuntimeCameraRig?.entityId).toBe(overrideRig.id);
expect(hostInternals.camera.position.x).toBeCloseTo(5, 4);
expect(hostInternals.camera.position.y).toBeCloseTo(4.5, 4);
expect(hostInternals.camera.position.z).toBeCloseTo(2, 4);
hostInternals.applyActiveCameraRig(0.25);
expect(hostInternals.camera.position).toMatchObject(overrideRig.position);
host.dispose();
});
it("blends from gameplay camera into an active rig override", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-gameplay-entry",
defaultActive: false,
position: {
x: 8,
y: 4,
z: -6
},
target: createCameraRigWorldPointTargetRef({
x: 0,
y: 1.5,
z: 0
}),
transitionMode: "blend",
transitionDurationSeconds: 0.5
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Gameplay Entry Scene" }),
entities: {
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
cameraTransitionState: { elapsedSeconds: number } | null;
applyActiveCameraRig(dt: number): { entityId: string } | null;
};
hostInternals.sceneReady = true;
hostInternals.applyActiveCameraRig(0);
hostInternals.camera.position.set(0, 2, 12);
hostInternals.camera.lookAt(0, 1.5, 0);
host.setActiveCameraRigOverride(cameraRig.id);
expect(hostInternals.applyActiveCameraRig(0.25)?.entityId).toBe(
cameraRig.id
);
expect(hostInternals.cameraTransitionState).not.toBeNull();
expect(hostInternals.camera.position.x).toBeCloseTo(4, 4);
expect(hostInternals.camera.position.y).toBeCloseTo(3, 4);
expect(hostInternals.camera.position.z).toBeCloseTo(3, 4);
hostInternals.applyActiveCameraRig(0.25);
expect(hostInternals.camera.position).toMatchObject(cameraRig.position);
host.dispose();
});
it("blends from a rig back to the gameplay camera", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-gameplay-exit",
defaultActive: false,
position: {
x: 8,
y: 4,
z: -6
},
target: createCameraRigWorldPointTargetRef({
x: 0,
y: 1.5,
z: 0
}),
transitionMode: "blend",
transitionDurationSeconds: 0.5
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Gameplay Exit Scene" }),
entities: {
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
cameraTransitionState: { elapsedSeconds: number } | null;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
};
hostInternals.sceneReady = true;
hostInternals.applyActiveCameraRig(0);
hostInternals.camera.position.set(0, 2, 12);
hostInternals.camera.lookAt(0, 1.5, 0);
host.setActiveCameraRigOverride(cameraRig.id);
hostInternals.applyActiveCameraRig(0.5);
const previousRigPose = captureCameraPose(hostInternals.camera);
host.setActiveCameraRigOverride(null);
hostInternals.camera.position.set(-6, 3, 8);
hostInternals.camera.lookAt(0, 1.5, 0);
expect(
hostInternals.applyActiveCameraRig(0.25, previousRigPose)
).toBeNull();
expect(hostInternals.cameraTransitionState).not.toBeNull();
expect(hostInternals.camera.position.x).toBeCloseTo(1, 4);
expect(hostInternals.camera.position.y).toBeCloseTo(3.5, 4);
expect(hostInternals.camera.position.z).toBeCloseTo(1, 4);
hostInternals.camera.position.set(-6, 3, 8);
hostInternals.camera.lookAt(0, 1.5, 0);
hostInternals.applyActiveCameraRig(0.25, previousRigPose);
expect(hostInternals.camera.position).toMatchObject({
x: -6,
y: 3,
z: 8
});
host.dispose();
});
it("activates the dialogue attention camera and pauses runtime when dialogue opens", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-dialogue-camera",
position: {
x: 0,
y: 0,
z: 0
}
});
const npc = createNpcEntity({
id: "entity-npc-dialogue-camera",
position: {
x: 2,
y: 0,
z: 2
},
dialogues: [
{
id: "dialogue-attention",
title: "Attention",
lines: [
{
id: "dialogue-attention-line-1",
text: "Look this way."
}
]
}
],
defaultDialogueId: "dialogue-attention"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Attention Scene" }),
entities: {
[playerStart.id]: playerStart,
[npc.id]: npc
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
currentPauseState: RuntimePauseState;
activeCameraSourceKey: string | null;
activeRuntimeCameraRig: { entityId: string } | null;
cameraTransitionState: { elapsedSeconds: number } | null;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
hostInternals.applyActiveCameraRig(
0,
captureCameraPose(hostInternals.camera)
);
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
const gameplayPose = captureCameraPose(hostInternals.camera);
hostInternals.applyActiveCameraRig(0.175, gameplayPose);
expect(hostInternals.currentPauseState).toEqual({
paused: true,
source: "dialogue"
});
expect(hostInternals.activeCameraSourceKey).toBe(`dialogue:${npc.id}`);
expect(hostInternals.activeRuntimeCameraRig).toBeNull();
expect(hostInternals.cameraTransitionState).not.toBeNull();
expect(hostInternals.camera.position.z).toBeLessThan(6);
hostInternals.applyActiveCameraRig(0.175, gameplayPose);
const cameraForward = hostInternals.camera.getWorldDirection(new Vector3());
const playerFocusDirection = new Vector3(
-hostInternals.camera.position.x,
1.312 - hostInternals.camera.position.y,
-hostInternals.camera.position.z
).normalize();
const npcFocusDirection = new Vector3(
2 - hostInternals.camera.position.x,
1.408 - hostInternals.camera.position.y,
2 - hostInternals.camera.position.z
).normalize();
expect(cameraForward.dot(playerFocusDirection)).toBeGreaterThan(0.6);
expect(cameraForward.dot(npcFocusDirection)).toBeGreaterThan(0.6);
host.dispose();
});
it("resolves dialogue attention camera collision from the conversation midpoint", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
const resolveThirdPersonCameraCollision = vi.fn(
(
pivot: { x: number; y: number; z: number },
desiredCameraPosition: { x: number; y: number; z: number },
radius: number
) => {
expect(radius).toBeGreaterThan(0);
return {
x: pivot.x + (desiredCameraPosition.x - pivot.x) * 0.55,
y: pivot.y + (desiredCameraPosition.y - pivot.y) * 0.55,
z: pivot.z + (desiredCameraPosition.z - pivot.z) * 0.55
};
}
);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-dialogue-collision",
position: {
x: 0,
y: 0,
z: 0
}
});
const npc = createNpcEntity({
id: "entity-npc-dialogue-collision",
position: {
x: 2,
y: 0,
z: 2
},
dialogues: [
{
id: "dialogue-collision",
title: "Collision",
lines: [
{
id: "dialogue-collision-line-1",
text: "Avoid the wall."
}
]
}
],
defaultDialogueId: "dialogue-collision"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Collision Scene" }),
entities: {
[playerStart.id]: playerStart,
[npc.id]: npc
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
collisionWorld: RapierCollisionWorld | null;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
hostInternals.collisionWorld = {
dispose: vi.fn(),
resolveThirdPersonCameraCollision
} as unknown as RapierCollisionWorld;
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
const gameplayPose = captureCameraPose(hostInternals.camera);
hostInternals.applyActiveCameraRig(0.175, gameplayPose);
expect(resolveThirdPersonCameraCollision).toHaveBeenCalled();
const lastCollisionCall =
resolveThirdPersonCameraCollision.mock.calls.at(-1);
expect(lastCollisionCall).toBeDefined();
const [pivot, desiredCameraPosition, radius] = lastCollisionCall as [
{ x: number; y: number; z: number },
{ x: number; y: number; z: number },
number
];
expect(pivot).toMatchObject({
x: 1,
z: 1
});
expect(pivot?.y).toBeCloseTo(1.36, 5);
expect(radius).toBe(0.2);
expect(hostInternals.camera.position.x).toBeCloseTo(
pivot.x + (desiredCameraPosition.x - pivot.x) * 0.55
);
expect(hostInternals.camera.position.y).toBeCloseTo(
pivot.y + (desiredCameraPosition.y - pivot.y) * 0.55
);
expect(hostInternals.camera.position.z).toBeCloseTo(
pivot.z + (desiredCameraPosition.z - pivot.z) * 0.55
);
host.dispose();
});
it("smooths runtime camera collision recovery when an obstruction clears", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
camera: PerspectiveCamera;
collisionWorld: RapierCollisionWorld | null;
applyCameraPose(
pose: {
position: Vector3;
lookTarget: Vector3;
collisionPivot: Vector3;
collisionRadius: number;
},
dt?: number
): void;
};
const pivot = new Vector3(0, 1, 0);
const desiredPosition = new Vector3(0, 2, -4);
const pose = {
position: desiredPosition,
lookTarget: new Vector3(0, 1, 0),
collisionPivot: pivot,
collisionRadius: 0.2
};
let collisionScale = 0.25;
const distanceFromPivot = () =>
hostInternals.camera.position.distanceTo(pivot);
const desiredDistance = desiredPosition.distanceTo(pivot);
hostInternals.collisionWorld = {
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(
collisionPivot: { x: number; y: number; z: number },
desiredCameraPosition: { x: number; y: number; z: number }
) => ({
x:
collisionPivot.x +
(desiredCameraPosition.x - collisionPivot.x) * collisionScale,
y:
collisionPivot.y +
(desiredCameraPosition.y - collisionPivot.y) * collisionScale,
z:
collisionPivot.z +
(desiredCameraPosition.z - collisionPivot.z) * collisionScale
})
)
} as unknown as RapierCollisionWorld;
hostInternals.applyCameraPose(pose, 0);
const blockedDistance = distanceFromPivot();
collisionScale = 1;
hostInternals.applyCameraPose(pose, 0.1);
const recoveringDistance = distanceFromPivot();
expect(recoveringDistance).toBeGreaterThan(blockedDistance);
expect(recoveringDistance).toBeLessThan(desiredDistance);
hostInternals.applyCameraPose(pose, 1);
expect(distanceFromPivot()).toBeCloseTo(desiredDistance);
host.dispose();
});
it("stages dialogue participants with minimum spacing and restores npc yaw after dialogue", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
const canOccupyPlayerShape = vi.fn(() => true);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
canOccupyPlayerShape,
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-dialogue-spacing",
position: {
x: 1.9,
y: 0,
z: 2
},
yawDegrees: 0
});
const npc = createNpcEntity({
id: "entity-npc-dialogue-spacing",
position: {
x: 2,
y: 0,
z: 2
},
yawDegrees: 0,
dialogues: [
{
id: "dialogue-spacing",
title: "Spacing",
lines: [
{
id: "dialogue-spacing-line-1",
text: "Take a step back."
}
]
}
],
defaultDialogueId: "dialogue-spacing"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Spacing Scene" }),
entities: {
[playerStart.id]: playerStart,
[npc.id]: npc
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
collisionWorld: RapierCollisionWorld | null;
activeCameraSourceKey: string | null;
currentPlayerControllerTelemetry: {
feetPosition: { x: number; y: number; z: number };
yawDegrees: number;
} | null;
dialogueParticipantState: { npcEntityId: string } | null;
runtimeScene: ReturnType<typeof buildRuntimeSceneFromDocument> | null;
activateDesiredNavigationController(): void;
updateRuntimeDialogueParticipants(dt: number): void;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
hostInternals.collisionWorld = {
dispose: vi.fn(),
canOccupyPlayerShape,
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld;
hostInternals.activateDesiredNavigationController();
expect(
hostInternals.currentPlayerControllerTelemetry?.feetPosition
).toEqual(playerStart.position);
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
expect(hostInternals.dialogueParticipantState?.npcEntityId).toBe(npc.id);
hostInternals.updateRuntimeDialogueParticipants(0.05);
hostInternals.updateRuntimeDialogueParticipants(0.05);
hostInternals.applyActiveCameraRig(
0.1,
captureCameraPose(hostInternals.camera)
);
const playerTelemetry = hostInternals.currentPlayerControllerTelemetry;
const runtimeNpc =
hostInternals.runtimeScene?.entities.npcs.find(
(candidate) => candidate.entityId === npc.id
) ?? null;
expect(canOccupyPlayerShape).toHaveBeenCalled();
expect(playerTelemetry).not.toBeNull();
expect(runtimeNpc).not.toBeNull();
const playerFeetPosition = playerTelemetry?.feetPosition ?? {
x: 0,
y: 0,
z: 0
};
const playerDistanceFromNpc = Math.hypot(
playerFeetPosition.x - npc.position.x,
playerFeetPosition.z - npc.position.z
);
const playerTargetYawDegrees =
(Math.atan2(
npc.position.x - playerFeetPosition.x,
npc.position.z - playerFeetPosition.z
) *
180) /
Math.PI;
expect(playerDistanceFromNpc).toBeGreaterThan(0.1);
expect(playerDistanceFromNpc).toBeLessThan(1.09);
expect(hostInternals.activeCameraSourceKey).toBe("gameplay");
expect(
Math.abs(
resolveShortestAngleDeltaDegrees(
playerTelemetry?.yawDegrees ?? 0,
playerTargetYawDegrees
)
)
).toBeLessThan(35);
expect(
Math.abs(resolveShortestAngleDeltaDegrees(runtimeNpc?.yawDegrees ?? 0, 0))
).toBeGreaterThan(10);
hostInternals.updateRuntimeDialogueParticipants(0.1);
hostInternals.updateRuntimeDialogueParticipants(0.1);
hostInternals.applyActiveCameraRig(
0.1,
captureCameraPose(hostInternals.camera)
);
const stagedPlayerTelemetry =
hostInternals.currentPlayerControllerTelemetry;
const stagedPlayerDistanceFromNpc = Math.hypot(
(stagedPlayerTelemetry?.feetPosition.x ?? 0) - npc.position.x,
(stagedPlayerTelemetry?.feetPosition.z ?? 0) - npc.position.z
);
expect(stagedPlayerDistanceFromNpc).toBeGreaterThanOrEqual(1.09);
expect(hostInternals.activeCameraSourceKey).toBe(`dialogue:${npc.id}`);
host.closeRuntimeDialogue();
hostInternals.updateRuntimeDialogueParticipants(0.05);
expect(runtimeNpc?.yawDegrees).not.toBeCloseTo(0, 3);
for (let step = 0; step < 10; step += 1) {
hostInternals.updateRuntimeDialogueParticipants(0.05);
}
expect(
Math.abs(runtimeNpc?.yawDegrees ?? Number.POSITIVE_INFINITY)
).toBeLessThan(1);
expect(hostInternals.dialogueParticipantState).toBeNull();
host.dispose();
});
it("keeps explicit camera rig overrides above dialogue attention", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const npc = createNpcEntity({
id: "entity-npc-dialogue-rig-priority",
position: {
x: 2,
y: 0,
z: 2
},
dialogues: [
{
id: "dialogue-priority",
title: "Priority",
lines: [
{
id: "dialogue-priority-line-1",
text: "Rig wins."
}
]
}
],
defaultDialogueId: "dialogue-priority"
});
const rig = createCameraRigEntity({
id: "entity-camera-rig-dialogue-override",
position: {
x: 8,
y: 4,
z: -6
},
target: createCameraRigEntityTargetRef(npc.id),
transitionMode: "cut"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Rig Priority Scene" }),
entities: {
[npc.id]: npc,
[rig.id]: rig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
currentPauseState: RuntimePauseState;
activeCameraSourceKey: string | null;
activeRuntimeCameraRig: { entityId: string } | null;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
host.setActiveCameraRigOverride(rig.id);
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(rig.id);
expect(hostInternals.currentPauseState).toEqual({
paused: true,
source: "dialogue"
});
expect(hostInternals.activeCameraSourceKey).toBe(`rig:${rig.id}`);
expect(hostInternals.activeRuntimeCameraRig?.entityId).toBe(rig.id);
expect(hostInternals.camera.position).toMatchObject(rig.position);
host.dispose();
});
it("blends back to gameplay camera when dialogue closes", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-dialogue-exit",
position: {
x: 0,
y: 0,
z: 0
}
});
const npc = createNpcEntity({
id: "entity-npc-dialogue-exit",
position: {
x: 2,
y: 0,
z: 2
},
dialogues: [
{
id: "dialogue-exit",
title: "Exit",
lines: [
{
id: "dialogue-exit-line-1",
text: "Back to play."
}
]
}
],
defaultDialogueId: "dialogue-exit"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Exit Scene" }),
entities: {
[playerStart.id]: playerStart,
[npc.id]: npc
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
currentPauseState: RuntimePauseState;
activeCameraSourceKey: string | null;
cameraTransitionState: { elapsedSeconds: number } | null;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
hostInternals.applyActiveCameraRig(
0.35,
captureCameraPose(hostInternals.camera)
);
const dialoguePose = captureCameraPose(hostInternals.camera);
host.closeRuntimeDialogue();
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
expect(hostInternals.applyActiveCameraRig(0.175, dialoguePose)).toBeNull();
expect(hostInternals.currentPauseState).toEqual({
paused: false,
source: null
});
expect(hostInternals.activeCameraSourceKey).toBe("gameplay");
expect(hostInternals.cameraTransitionState).not.toBeNull();
expect(hostInternals.camera.position.z).toBeGreaterThan(
dialoguePose.position.z
);
expect(hostInternals.camera.position.z).toBeLessThan(6);
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
hostInternals.applyActiveCameraRig(0.175, dialoguePose);
expect(hostInternals.camera.position).toMatchObject({
x: 0,
y: 2.6,
z: 6
});
host.dispose();
});
it("locks a fixed camera rig to its target and clamps authored look-around input", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-camera-rig",
position: {
x: 1,
y: 0,
z: -2
}
});
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-lookaround",
position: {
x: -4,
y: 3,
z: -8
},
target: createCameraRigPlayerTargetRef(),
targetOffset: {
x: 0,
y: 1.6,
z: 0
},
transitionMode: "cut",
lookAround: {
enabled: true,
yawLimitDegrees: 10,
pitchLimitDegrees: 5,
recenterSpeed: 12
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Rig Look Scene" }),
entities: {
[playerStart.id]: playerStart,
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
applyActiveCameraRig(dt: number): { entityId: string } | null;
handleRuntimePointerDown(event: {
button: number;
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerMove(event: {
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerUp(event: { stopImmediatePropagation(): void }): void;
};
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(cameraRig.id);
const expectedBaseDirection = new Vector3(
playerStart.position.x - cameraRig.position.x,
playerStart.position.y + 1.6 - cameraRig.position.y,
playerStart.position.z - cameraRig.position.z
).normalize();
const baseDirection = hostInternals.camera.getWorldDirection(new Vector3());
expect(baseDirection.angleTo(expectedBaseDirection)).toBeLessThan(1e-4);
hostInternals.handleRuntimePointerDown({
button: 0,
clientX: 0,
clientY: 0,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.handleRuntimePointerMove({
clientX: -10000,
clientY: 10000,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.applyActiveCameraRig(0);
const lookedDirection = hostInternals.camera.getWorldDirection(
new Vector3()
);
const baseAngles = resolveYawPitchRadians(expectedBaseDirection);
const lookedAngles = resolveYawPitchRadians(lookedDirection);
expect(
((lookedAngles.yawRadians - baseAngles.yawRadians) * 180) / Math.PI
).toBeCloseTo(10, 1);
expect(
((lookedAngles.pitchRadians - baseAngles.pitchRadians) * 180) / Math.PI
).toBeCloseTo(-5, 1);
hostInternals.handleRuntimePointerUp({
stopImmediatePropagation: vi.fn()
});
hostInternals.applyActiveCameraRig(0.5);
const recenteredAngles = resolveYawPitchRadians(
hostInternals.camera.getWorldDirection(new Vector3())
);
expect(
Math.abs(recenteredAngles.yawRadians - baseAngles.yawRadians)
).toBeLessThan(Math.abs(lookedAngles.yawRadians - baseAngles.yawRadians));
expect(
Math.abs(recenteredAngles.pitchRadians - baseAngles.pitchRadians)
).toBeLessThan(
Math.abs(lookedAngles.pitchRadians - baseAngles.pitchRadians)
);
host.dispose();
});
it("routes camera rig control effects through the runtime override path", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const defaultRig = createCameraRigEntity({
id: "entity-camera-rig-default-control",
position: {
x: 0,
y: 3,
z: 6
},
defaultActive: true,
target: createCameraRigWorldPointTargetRef({
x: 0,
y: 1.5,
z: 0
})
});
const overrideRig = createCameraRigEntity({
id: "entity-camera-rig-override-control",
position: {
x: 10,
y: 5,
z: -4
},
defaultActive: false,
target: createCameraRigWorldPointTargetRef({
x: 1,
y: 2,
z: 0
})
});
const triggerVolume = createTriggerVolumeEntity({
id: "entity-trigger-camera-control"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Camera Control Runtime Scene" }),
entities: {
[defaultRig.id]: defaultRig,
[overrideRig.id]: overrideRig,
[triggerVolume.id]: triggerVolume
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const activateEffect = createActivateCameraRigOverrideControlEffect({
target: createCameraRigControlTargetRef(overrideRig.id)
});
const clearEffect = createClearCameraRigOverrideControlEffect({
target: createCameraRigControlTargetRef(overrideRig.id)
});
const activateLink = createControlInteractionLink({
id: "link-camera-activate",
sourceEntityId: triggerVolume.id,
effect: activateEffect
});
const clearLink = createControlInteractionLink({
id: "link-camera-clear",
sourceEntityId: triggerVolume.id,
effect: clearEffect
});
const hostInternals = host as unknown as {
sceneReady: boolean;
activeCameraRigOverrideEntityId: string | null;
activeRuntimeCameraRig: { entityId: string } | null;
applyActiveCameraRig(dt: number): { entityId: string } | null;
createInteractionDispatcher(): {
dispatchControlEffect(
effect: ControlEffect,
link: InteractionLink
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(defaultRig.id);
dispatcher.dispatchControlEffect(activateEffect, activateLink);
expect(hostInternals.activeCameraRigOverrideEntityId).toBe(overrideRig.id);
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(
overrideRig.id
);
expect(runtimeScene.control.resolved.discrete).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "cameraRigOverride",
entityId: overrideRig.id,
source: {
kind: "interactionLink",
linkId: activateLink.id
}
})
])
);
dispatcher.dispatchControlEffect(clearEffect, clearLink);
expect(hostInternals.activeCameraRigOverrideEntityId).toBeNull();
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(defaultRig.id);
expect(runtimeScene.control.resolved.discrete).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "cameraRigOverride",
entityId: null,
source: {
kind: "interactionLink",
linkId: clearLink.id
}
})
])
);
host.dispose();
});
it("resolves rail camera rigs from the target's nearest path progress and preserves look-around", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const target = createInteractableEntity({
id: "entity-camera-rail-target",
position: {
x: 3,
y: 1,
z: 2
},
prompt: "Anchor"
});
const path = createScenePath({
id: "path-camera-rail-runtime",
points: [
{
id: "point-a",
position: {
x: 0,
y: 3,
z: 0
}
},
{
id: "point-b",
position: {
x: 10,
y: 3,
z: 0
}
}
]
});
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-rail-runtime",
rigType: "rail",
pathId: path.id,
target: createCameraRigEntityTargetRef(target.id),
targetOffset: {
x: 0,
y: 1.5,
z: 0
},
transitionMode: "cut",
lookAround: {
enabled: true,
yawLimitDegrees: 12,
pitchLimitDegrees: 6,
recenterSpeed: 10
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Rail Camera Rig Runtime Scene" }),
paths: {
[path.id]: path
},
entities: {
[target.id]: target,
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
runtimeScene: typeof runtimeScene;
applyActiveCameraRig(dt: number): { entityId: string } | null;
handleRuntimePointerDown(event: {
button: number;
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerMove(event: {
clientX: number;
clientY: number;
preventDefault(): void;
stopImmediatePropagation(): void;
}): void;
handleRuntimePointerUp(event: { stopImmediatePropagation(): void }): void;
};
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(cameraRig.id);
expect(hostInternals.camera.position).toMatchObject({
x: 3,
y: 3,
z: 0
});
const initialDirection = hostInternals.camera.getWorldDirection(
new Vector3()
);
hostInternals.handleRuntimePointerDown({
button: 0,
clientX: 0,
clientY: 0,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.handleRuntimePointerMove({
clientX: -1000,
clientY: 0,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
});
hostInternals.applyActiveCameraRig(0);
expect(hostInternals.camera.position).toMatchObject({
x: 3,
y: 3,
z: 0
});
expect(
hostInternals.camera
.getWorldDirection(new Vector3())
.angleTo(initialDirection)
).toBeGreaterThan(0.05);
hostInternals.handleRuntimePointerUp({
stopImmediatePropagation: vi.fn()
});
hostInternals.runtimeScene.entities.interactables[0]!.position = {
x: 8,
y: 1,
z: 2
};
hostInternals.applyActiveCameraRig(0);
expect(hostInternals.camera.position).toMatchObject({
x: 8,
y: 3,
z: 0
});
host.dispose();
});
it("maps rail camera rig progress between authored world points", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const target = createInteractableEntity({
id: "entity-camera-mapped-rail-target",
position: {
x: 2,
y: 1,
z: 2
},
prompt: "Anchor"
});
const path = createScenePath({
id: "path-camera-mapped-rail-runtime",
points: [
{
id: "point-a",
position: {
x: 0,
y: 3,
z: 0
}
},
{
id: "point-b",
position: {
x: 10,
y: 3,
z: 0
}
}
]
});
const cameraRig = createCameraRigEntity({
id: "entity-camera-rig-mapped-rail-runtime",
rigType: "rail",
pathId: path.id,
railPlacementMode: "mapTargetBetweenPoints",
trackStartPoint: {
x: 0,
y: 1,
z: 2
},
trackEndPoint: {
x: 10,
y: 1,
z: 2
},
railStartProgress: 0.25,
railEndProgress: 0.75,
target: createCameraRigEntityTargetRef(target.id),
transitionMode: "cut"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({
name: "Mapped Rail Camera Rig Runtime Scene"
}),
paths: {
[path.id]: path
},
entities: {
[target.id]: target,
[cameraRig.id]: cameraRig
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
runtimeScene: typeof runtimeScene;
applyActiveCameraRig(dt: number): { entityId: string } | null;
};
hostInternals.sceneReady = true;
expect(hostInternals.applyActiveCameraRig(0)?.entityId).toBe(cameraRig.id);
expect(hostInternals.camera.position).toMatchObject({
x: 3.5,
y: 3,
z: 0
});
hostInternals.runtimeScene.entities.interactables[0]!.position = {
x: 10,
y: 1,
z: 2
};
hostInternals.applyActiveCameraRig(0);
expect(hostInternals.camera.position).toMatchObject({
x: 7.5,
y: 3,
z: 0
});
host.dispose();
});
it("applies typed light control effects through the runtime dispatcher", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const pointLight = createPointLightEntity({
id: "entity-point-light-main",
intensity: 1.25
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument(),
entities: {
[pointLight.id]: pointLight
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const disableEffect = createSetLightEnabledControlEffect({
target: createLightControlTargetRef("pointLight", pointLight.id),
enabled: false
});
const intensityEffect = createSetLightIntensityControlEffect({
target: createLightControlTargetRef("pointLight", pointLight.id),
intensity: 3.5
});
const disableLink = createControlInteractionLink({
id: "link-light-disable",
sourceEntityId: "entity-trigger-main",
effect: disableEffect
});
const intensityLink = createControlInteractionLink({
id: "link-light-intensity",
sourceEntityId: "entity-trigger-main",
effect: intensityEffect
});
const hostInternals = host as unknown as {
createInteractionDispatcher(): {
dispatchControlEffect(
effect: ControlEffect,
link: InteractionLink
): void;
};
localLightObjects: Map<
string,
{
group: { visible: boolean };
light: { intensity: number };
}
>;
};
const dispatcher = hostInternals.createInteractionDispatcher();
const renderObjects = hostInternals.localLightObjects.get(pointLight.id);
expect(renderObjects).toBeDefined();
expect(renderObjects?.group.visible).toBe(true);
expect(renderObjects?.light.intensity).toBe(1.25);
dispatcher.dispatchControlEffect(disableEffect, disableLink);
dispatcher.dispatchControlEffect(intensityEffect, intensityLink);
expect(renderObjects?.group.visible).toBe(false);
expect(renderObjects?.light.intensity).toBe(3.5);
expect(runtimeScene.control.resolved.discrete).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "lightEnabled",
value: false,
source: {
kind: "interactionLink",
linkId: disableLink.id
}
})
])
);
expect(runtimeScene.control.resolved.channels).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "lightIntensity",
value: 3.5,
source: {
kind: "interactionLink",
linkId: intensityLink.id
}
})
])
);
host.dispose();
});
it("creates derived runtime point lights for authored light volumes", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const lightBrush = createBoxBrush({
id: "brush-runtime-light-volume",
size: {
x: 6,
y: 5,
z: 3
},
volume: {
mode: "light",
light: {
colorHex: "#ffe0b6",
intensity: 2,
padding: 0.4,
falloff: "smoothstep"
}
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument(),
brushes: {
[lightBrush.id]: lightBrush
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
lightVolumeObjects: Map<
string,
{
group: { visible: boolean };
lights: Array<{
intensity: number;
distance: number;
castShadow: boolean;
}>;
}
>;
};
const renderObjects = hostInternals.lightVolumeObjects.get(lightBrush.id);
expect(runtimeScene.volumes.light).toHaveLength(1);
expect(runtimeScene.volumes.light[0]?.lights).toHaveLength(4);
expect(renderObjects).toBeDefined();
expect(renderObjects?.group.visible).toBe(true);
expect(renderObjects?.lights).toHaveLength(4);
expect(
renderObjects?.lights.every(
(light) =>
light.intensity > 0 &&
light.distance > 0 &&
light.castShadow === false
)
).toBe(true);
host.dispose();
});
it("applies project time pause control effects through the runtime dispatcher", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const runtimeScene = buildRuntimeSceneFromDocument(
createEmptySceneDocument()
);
const host = new RuntimeHost({
enableRendering: false
});
const pauseStates: RuntimePauseState[] = [];
host.setRuntimePauseStateHandler((state) => {
pauseStates.push(state);
});
host.loadScene(runtimeScene);
const pauseEffect = createSetProjectTimePausedControlEffect({
target: createProjectGlobalControlTargetRef(),
paused: true
});
const resumeEffect = createSetProjectTimePausedControlEffect({
target: createProjectGlobalControlTargetRef(),
paused: false
});
const pauseLink = createControlInteractionLink({
id: "link-pause-time",
sourceEntityId: "entity-trigger-main",
effect: pauseEffect
});
const resumeLink = createControlInteractionLink({
id: "link-resume-time",
sourceEntityId: "entity-trigger-main",
effect: resumeEffect
});
const hostInternals = host as unknown as {
createInteractionDispatcher(): {
dispatchControlEffect(
effect: ControlEffect,
link: InteractionLink
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
dispatcher.dispatchControlEffect(pauseEffect, pauseLink);
expect(pauseStates).toContainEqual({
paused: true,
source: "control"
});
expect(runtimeScene.control.resolved.discrete).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "projectTimePaused",
target: {
kind: "global",
scope: "project"
},
value: true,
source: {
kind: "interactionLink",
linkId: pauseLink.id
}
})
])
);
dispatcher.dispatchControlEffect(resumeEffect, resumeLink);
expect(pauseStates).toContainEqual({
paused: false,
source: null
});
host.dispose();
});
it("opens, advances, and closes NPC dialogues through the runtime host", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const document = createEmptySceneDocument();
const npc = createNpcEntity({
id: "entity-npc-operator",
dialogues: [
{
id: "dialogue-warning",
title: "Generator Warning",
lines: [
{
id: "dialogue-line-warning-1",
text: "The generator is unstable."
},
{
id: "dialogue-line-warning-2",
text: "A low hum fills the room."
}
]
}
],
defaultDialogueId: "dialogue-warning"
});
document.entities[npc.id] = npc;
const runtimeScene = buildRuntimeSceneFromDocument(document);
const host = new RuntimeHost({
enableRendering: false
});
const dialogueStates: Array<RuntimeDialogueState | null> = [];
host.setRuntimeDialogueHandler((dialogue) => {
dialogueStates.push(dialogue);
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
dispatcher.startNpcDialogue(npc.id, "dialogue-warning", {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
host.advanceRuntimeDialogue();
host.advanceRuntimeDialogue();
expect(dialogueStates).toEqual([
expect.objectContaining({
dialogueId: "dialogue-warning",
npcEntityId: npc.id,
lineIndex: 0,
speakerName: npc.actorId,
text: "The generator is unstable.",
source: {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
}
}),
expect.objectContaining({
dialogueId: "dialogue-warning",
npcEntityId: npc.id,
lineIndex: 1,
speakerName: npc.actorId,
text: "A low hum fills the room.",
source: {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
}
}),
null
]);
host.dispose();
});
it("keeps dialogue pause active for runtime progression while camera blends and dialogue advance still work", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
vi.spyOn(window, "requestAnimationFrame").mockReturnValue(1);
vi.spyOn(performance, "now").mockReturnValue(1100);
const playerStart = createPlayerStartEntity({
id: "entity-player-start-dialogue-pause",
position: {
x: 0,
y: 0,
z: 0
}
});
const npc = createNpcEntity({
id: "entity-npc-dialogue-pause",
position: {
x: 2,
y: 0,
z: 2
},
dialogues: [
{
id: "dialogue-pause",
title: "Pause",
lines: [
{
id: "dialogue-pause-line-1",
text: "Time should stop."
},
{
id: "dialogue-pause-line-2",
text: "But dialogue should keep going."
}
]
}
],
defaultDialogueId: "dialogue-pause"
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Dialogue Pause Scene" }),
entities: {
[playerStart.id]: playerStart,
[npc.id]: npc
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
sceneReady: boolean;
camera: PerspectiveCamera;
currentClockState: {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
} | null;
currentDialogue: RuntimeDialogueState | null;
currentPauseState: RuntimePauseState;
activeCameraSourceKey: string | null;
cameraTransitionState: { elapsedSeconds: number } | null;
previousFrameTime: number;
applyActiveCameraRig(
dt: number,
previousCameraPose?: {
position: Vector3;
lookTarget: Vector3;
}
): { entityId: string } | null;
render(): void;
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
hostInternals.sceneReady = true;
hostInternals.previousFrameTime = 1000;
hostInternals.camera.position.set(0, 2.6, 6);
hostInternals.camera.lookAt(0, 1.6, 0);
hostInternals.applyActiveCameraRig(
0,
captureCameraPose(hostInternals.camera)
);
const clockBefore = {
...hostInternals.currentClockState!
};
dispatcher.startNpcDialogue(npc.id, null, {
kind: "npc",
sourceEntityId: npc.id,
linkId: null,
trigger: "click"
});
hostInternals.render();
expect(hostInternals.currentPauseState).toEqual({
paused: true,
source: "dialogue"
});
expect(hostInternals.activeCameraSourceKey).toBe(`dialogue:${npc.id}`);
expect(hostInternals.cameraTransitionState?.elapsedSeconds).toBeGreaterThan(
0
);
expect(hostInternals.currentClockState).toEqual(clockBefore);
host.advanceRuntimeDialogue();
expect(hostInternals.currentDialogue?.lineIndex).toBe(1);
expect(hostInternals.currentDialogue?.text).toBe(
"But dialogue should keep going."
);
host.dispose();
});
it("publishes late dialogue handlers, ignores repeated same-NPC dialogue starts, and replaces with a different NPC dialogue", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const document = createEmptySceneDocument();
const npcA = createNpcEntity({
id: "entity-npc-a",
dialogues: [
{
id: "dialogue-a",
title: "A",
lines: [
{
id: "dialogue-line-a-1",
text: "First dialogue."
}
]
}
],
defaultDialogueId: "dialogue-a"
});
const npcB = createNpcEntity({
id: "entity-npc-b",
dialogues: [
{
id: "dialogue-b",
title: "B",
lines: [
{
id: "dialogue-line-b-1",
text: "Second dialogue."
}
]
}
],
defaultDialogueId: "dialogue-b"
});
document.entities[npcA.id] = npcA;
document.entities[npcB.id] = npcB;
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(buildRuntimeSceneFromDocument(document));
const hostInternals = host as unknown as {
createInteractionDispatcher(): {
startNpcDialogue(
npcEntityId: string,
dialogueId: string | null,
source?: {
kind: "interactionLink" | "npc" | "direct";
sourceEntityId: string | null;
linkId: string | null;
trigger: "enter" | "exit" | "click" | null;
}
): void;
};
};
const dispatcher = hostInternals.createInteractionDispatcher();
dispatcher.startNpcDialogue(npcA.id, "dialogue-a", {
kind: "npc",
sourceEntityId: npcA.id,
linkId: null,
trigger: "click"
});
const dialogueStates: Array<RuntimeDialogueState | null> = [];
host.setRuntimeDialogueHandler((dialogue) => {
dialogueStates.push(dialogue);
});
dispatcher.startNpcDialogue(npcA.id, "dialogue-a", {
kind: "npc",
sourceEntityId: npcA.id,
linkId: null,
trigger: "click"
});
dispatcher.startNpcDialogue(npcB.id, "dialogue-b", {
kind: "npc",
sourceEntityId: npcB.id,
linkId: null,
trigger: "click"
});
expect(dialogueStates).toEqual([
expect.objectContaining({
dialogueId: "dialogue-a",
npcEntityId: npcA.id,
text: "First dialogue.",
source: {
kind: "npc",
sourceEntityId: npcA.id,
linkId: null,
trigger: "click"
}
}),
expect.objectContaining({
dialogueId: "dialogue-b",
npcEntityId: npcB.id,
text: "Second dialogue.",
source: {
kind: "npc",
sourceEntityId: npcB.id,
linkId: null,
trigger: "click"
}
})
]);
host.dispose();
});
it("applies expanded typed control effects for model, sound, and scene lighting", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const triggerVolume = createTriggerVolumeEntity({
id: "entity-trigger-main"
});
const pointLight = createPointLightEntity({
id: "entity-point-light-main",
colorHex: "#ff8800",
intensity: 1.25
});
const soundEmitter = createSoundEmitterEntity({
id: "entity-sound-main",
audioAssetId: "asset-audio-main",
volume: 0.8
});
const modelAsset = {
id: "asset-model-animated",
kind: "model" as const,
sourceName: "animated.glb",
mimeType: "model/gltf-binary",
storageKey: createProjectAssetStorageKey("asset-model-animated"),
byteLength: 1024,
metadata: {
kind: "model" as const,
format: "glb" as const,
sceneName: null,
nodeCount: 1,
meshCount: 1,
materialNames: [],
textureNames: [],
animationNames: ["Idle"],
boundingBox: null,
warnings: []
}
} satisfies ModelAssetRecord;
const audioAsset = {
id: "asset-audio-main",
kind: "audio" as const,
sourceName: "loop.ogg",
mimeType: "audio/ogg",
storageKey: createProjectAssetStorageKey("asset-audio-main"),
byteLength: 512,
metadata: {
kind: "audio" as const,
durationSeconds: 2,
channelCount: 2,
sampleRateHz: 48000,
warnings: []
}
} satisfies AudioAssetRecord;
const modelInstance = createModelInstance({
id: "model-instance-animated",
assetId: modelAsset.id
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument(),
assets: {
[modelAsset.id]: modelAsset,
[audioAsset.id]: audioAsset
},
modelInstances: {
[modelInstance.id]: modelInstance
},
entities: {
[triggerVolume.id]: triggerVolume,
[pointLight.id]: pointLight,
[soundEmitter.id]: soundEmitter
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
createInteractionDispatcher(): {
dispatchControlEffect(
effect: ControlEffect,
link: InteractionLink
): void;
};
localLightObjects: Map<
string,
{
group: { visible: boolean };
light: { intensity: number; color: { getHexString(): string } };
}
>;
modelRenderObjects: Map<string, { visible: boolean }>;
ambientLight: {
intensity: number;
color: { getHexString(): string };
};
sunLight: {
intensity: number;
color: { getHexString(): string };
};
audioSystem: {
hasSoundEmitter(soundEmitterId: string): boolean;
playSound(soundEmitterId: string, link: InteractionLink | null): void;
stopSound(soundEmitterId: string): void;
setSoundEmitterVolume(soundEmitterId: string, volume: number): void;
};
animationMixers: Map<string, AnimationMixer>;
applyPlayAnimationAction(
instanceId: string,
clipName: string,
loop: boolean | undefined
): void;
applyStopAnimationAction(instanceId: string): void;
};
const dispatcher = hostInternals.createInteractionDispatcher();
const lightRenderObjects = hostInternals.localLightObjects.get(
pointLight.id
);
const modelRenderGroup = hostInternals.modelRenderObjects.get(
modelInstance.id
);
const initialAmbientIntensity = hostInternals.ambientLight.intensity;
const initialAmbientColor = hostInternals.ambientLight.color.getHexString();
const initialSunIntensity = hostInternals.sunLight.intensity;
const initialSunColor = hostInternals.sunLight.color.getHexString();
const hasSoundEmitterSpy = vi
.spyOn(hostInternals.audioSystem, "hasSoundEmitter")
.mockReturnValue(true);
const playSoundSpy = vi
.spyOn(hostInternals.audioSystem, "playSound")
.mockImplementation(() => undefined);
const stopSoundSpy = vi
.spyOn(hostInternals.audioSystem, "stopSound")
.mockImplementation(() => undefined);
const setSoundEmitterVolumeSpy = vi
.spyOn(hostInternals.audioSystem, "setSoundEmitterVolume")
.mockImplementation(() => undefined);
hostInternals.animationMixers.set(modelInstance.id, {
stopAllAction: vi.fn()
} as unknown as AnimationMixer);
const playAnimationSpy = vi
.spyOn(hostInternals, "applyPlayAnimationAction")
.mockImplementation(() => undefined);
const stopAnimationSpy = vi
.spyOn(hostInternals, "applyStopAnimationAction")
.mockImplementation(() => undefined);
const hideModelEffect = createSetModelInstanceVisibleControlEffect({
target: createModelInstanceControlTargetRef(modelInstance.id),
visible: false
});
const playAnimationEffect = createPlayModelAnimationControlEffect({
target: createModelInstanceControlTargetRef(modelInstance.id),
clipName: "Idle",
loop: false
});
const stopAnimationEffect = createStopModelAnimationControlEffect({
target: createModelInstanceControlTargetRef(modelInstance.id)
});
const playSoundEffect = createPlaySoundControlEffect({
target: createSoundEmitterControlTargetRef(soundEmitter.id)
});
const stopSoundEffect = createStopSoundControlEffect({
target: createSoundEmitterControlTargetRef(soundEmitter.id)
});
const setSoundVolumeEffect = createSetSoundVolumeControlEffect({
target: createSoundEmitterControlTargetRef(soundEmitter.id),
volume: 0.2
});
const lightColorEffect = createSetLightColorControlEffect({
target: createLightControlTargetRef("pointLight", pointLight.id),
colorHex: "#00ffaa"
});
const ambientIntensityEffect = createSetAmbientLightIntensityControlEffect({
target: createActiveSceneControlTargetRef(),
intensity: 0.6
});
const ambientColorEffect = createSetAmbientLightColorControlEffect({
target: createActiveSceneControlTargetRef(),
colorHex: "#112233"
});
const sunIntensityEffect = createSetSunLightIntensityControlEffect({
target: createActiveSceneControlTargetRef(),
intensity: 0.75
});
const sunColorEffect = createSetSunLightColorControlEffect({
target: createActiveSceneControlTargetRef(),
colorHex: "#ffeeaa"
});
const links = {
hideModel: createControlInteractionLink({
id: "link-hide-model",
sourceEntityId: triggerVolume.id,
effect: hideModelEffect
}),
playAnimation: createControlInteractionLink({
id: "link-play-animation",
sourceEntityId: triggerVolume.id,
effect: playAnimationEffect
}),
stopAnimation: createControlInteractionLink({
id: "link-stop-animation",
sourceEntityId: triggerVolume.id,
effect: stopAnimationEffect
}),
playSound: createControlInteractionLink({
id: "link-play-sound",
sourceEntityId: triggerVolume.id,
effect: playSoundEffect
}),
stopSound: createControlInteractionLink({
id: "link-stop-sound",
sourceEntityId: triggerVolume.id,
effect: stopSoundEffect
}),
setSoundVolume: createControlInteractionLink({
id: "link-set-sound-volume",
sourceEntityId: triggerVolume.id,
effect: setSoundVolumeEffect
}),
lightColor: createControlInteractionLink({
id: "link-light-color",
sourceEntityId: triggerVolume.id,
effect: lightColorEffect
}),
ambientIntensity: createControlInteractionLink({
id: "link-ambient-intensity",
sourceEntityId: triggerVolume.id,
effect: ambientIntensityEffect
}),
ambientColor: createControlInteractionLink({
id: "link-ambient-color",
sourceEntityId: triggerVolume.id,
effect: ambientColorEffect
}),
sunIntensity: createControlInteractionLink({
id: "link-sun-intensity",
sourceEntityId: triggerVolume.id,
effect: sunIntensityEffect
}),
sunColor: createControlInteractionLink({
id: "link-sun-color",
sourceEntityId: triggerVolume.id,
effect: sunColorEffect
})
};
dispatcher.dispatchControlEffect(hideModelEffect, links.hideModel);
dispatcher.dispatchControlEffect(playAnimationEffect, links.playAnimation);
dispatcher.dispatchControlEffect(stopAnimationEffect, links.stopAnimation);
dispatcher.dispatchControlEffect(playSoundEffect, links.playSound);
dispatcher.dispatchControlEffect(stopSoundEffect, links.stopSound);
dispatcher.dispatchControlEffect(
setSoundVolumeEffect,
links.setSoundVolume
);
dispatcher.dispatchControlEffect(lightColorEffect, links.lightColor);
dispatcher.dispatchControlEffect(
ambientIntensityEffect,
links.ambientIntensity
);
dispatcher.dispatchControlEffect(ambientColorEffect, links.ambientColor);
dispatcher.dispatchControlEffect(sunIntensityEffect, links.sunIntensity);
dispatcher.dispatchControlEffect(sunColorEffect, links.sunColor);
expect(modelRenderGroup?.visible).toBe(false);
expect(runtimeScene.modelInstances[0]).toEqual(
expect.objectContaining({
visible: false,
animationClipName: undefined,
animationAutoplay: false
})
);
expect(playAnimationSpy).toHaveBeenCalledWith(
modelInstance.id,
"Idle",
false
);
expect(stopAnimationSpy).toHaveBeenCalledWith(modelInstance.id);
expect(hasSoundEmitterSpy).toHaveBeenCalledWith(soundEmitter.id);
expect(playSoundSpy).toHaveBeenCalledWith(soundEmitter.id, links.playSound);
expect(stopSoundSpy).toHaveBeenCalledWith(soundEmitter.id);
expect(setSoundEmitterVolumeSpy).toHaveBeenCalledWith(soundEmitter.id, 0.2);
expect(runtimeScene.entities.soundEmitters[0]).toEqual(
expect.objectContaining({
autoplay: false,
volume: 0.2
})
);
expect(lightRenderObjects?.light.color.getHexString()).toBe("00ffaa");
expect(runtimeScene.localLights.pointLights[0]).toEqual(
expect.objectContaining({
colorHex: "#00ffaa"
})
);
expect(hostInternals.ambientLight.intensity).not.toBeCloseTo(
initialAmbientIntensity
);
expect(hostInternals.ambientLight.color.getHexString()).not.toBe(
initialAmbientColor
);
expect(hostInternals.sunLight.intensity).not.toBeCloseTo(
initialSunIntensity
);
expect(hostInternals.sunLight.color.getHexString()).not.toBe(
initialSunColor
);
expect(runtimeScene.world.ambientLight).toEqual(
expect.objectContaining({
intensity: 0.6,
colorHex: "#112233"
})
);
expect(runtimeScene.world.sunLight).toEqual(
expect.objectContaining({
intensity: 0.75,
colorHex: "#ffeeaa"
})
);
expect(runtimeScene.control.resolved.discrete).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "modelVisibility",
value: false
}),
expect.objectContaining({
type: "modelAnimationPlayback",
clipName: null
}),
expect.objectContaining({
type: "soundPlayback",
value: false
}),
expect.objectContaining({
type: "lightColor",
value: "#00ffaa"
}),
expect.objectContaining({
type: "ambientLightColor",
value: "#112233"
}),
expect.objectContaining({
type: "sunLightColor",
value: "#ffeeaa"
})
])
);
expect(runtimeScene.control.resolved.channels).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "soundVolume",
value: 0.2
}),
expect.objectContaining({
type: "ambientLightIntensity",
value: 0.6
}),
expect.objectContaining({
type: "sunLightIntensity",
value: 0.75
})
])
);
host.dispose();
});
it("re-resolves NPC activity from the project scheduler when the runtime clock advances", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const npc = createNpcEntity({
id: "entity-npc-night-guard",
actorId: "actor-night-guard"
});
const document = createEmptySceneDocument();
document.entities[npc.id] = npc;
document.scheduler.routines["routine-night-guard"] =
createProjectScheduleRoutine({
id: "routine-night-guard",
title: "Night Shift",
target: createActorControlTargetRef(npc.actorId),
startHour: 20,
endHour: 4,
effect: createSetActorPresenceControlEffect({
target: createActorControlTargetRef(npc.actorId),
active: true
})
});
const runtimeScene = buildRuntimeSceneFromDocument(document);
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
currentClockState: {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
} | null;
sceneReady: boolean;
runtimeScene: typeof runtimeScene | null;
syncRuntimeScheduleToCurrentClock(): void;
};
expect(runtimeScene.entities.npcs).toEqual([
expect.objectContaining({
entityId: npc.id,
activeRoutineTitle: null
})
]);
hostInternals.sceneReady = true;
hostInternals.currentClockState = {
timeOfDayHours: 21,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(hostInternals.runtimeScene?.entities.npcs).toEqual([
expect.objectContaining({
entityId: npc.id,
actorId: npc.actorId,
activeRoutineTitle: "Night Shift"
})
]);
hostInternals.currentClockState = {
timeOfDayHours: 6,
dayCount: 1,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(hostInternals.runtimeScene?.entities.npcs).toEqual([
expect.objectContaining({
entityId: npc.id,
activeRoutineTitle: null
})
]);
expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
expect.objectContaining({
entityId: npc.id,
active: true,
activeRoutineTitle: null
})
);
host.dispose();
});
it("re-resolves NPC animation and follow-path pose from the project scheduler", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const actorTarget = createActorControlTargetRef("actor-patroller");
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry(
"asset-npc-patroller",
new BoxGeometry(0.8, 1.8, 0.6)
);
asset.metadata.animationNames = ["Walk"];
loadedAsset.animations = [new AnimationClip("Walk", 1, [])];
const npc = createNpcEntity({
id: "entity-npc-patroller",
actorId: actorTarget.actorId,
modelAssetId: asset.id,
yawDegrees: 15
});
const path = createScenePath({
id: "path-patrol",
points: [
{
id: "path-point-start",
position: {
x: 0,
y: 0,
z: 0
}
},
{
id: "path-point-end",
position: {
x: 8,
y: 0,
z: 0
}
}
]
});
const document = createEmptySceneDocument();
document.assets[asset.id] = asset;
document.entities[npc.id] = npc;
document.paths[path.id] = path;
document.scheduler.routines["routine-patrol"] =
createProjectScheduleRoutine({
id: "routine-patrol",
title: "Patrolling",
target: actorTarget,
startHour: 9,
endHour: 13,
effects: [
createSetActorPresenceControlEffect({
target: actorTarget,
active: true
}),
createPlayActorAnimationControlEffect({
target: actorTarget,
clipName: "Walk",
loop: true
}),
createFollowActorPathControlEffect({
target: actorTarget,
pathId: path.id,
speed: 2,
loop: false,
progressMode: "deriveFromTime"
})
]
});
const runtimeScene = buildRuntimeSceneFromDocument(document, {
runtimeClock: {
timeOfDayHours: 6,
dayCount: 0,
dayLengthMinutes: 24
},
loadedModelAssets: {
[asset.id]: loadedAsset
}
});
const host = new RuntimeHost({
enableRendering: false
});
host.updateAssets(
document.assets,
{
[asset.id]: loadedAsset
},
{},
{}
);
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
currentClockState: {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
} | null;
sceneReady: boolean;
runtimeScene: typeof runtimeScene | null;
modelRenderObjects: Map<
string,
{
visible: boolean;
position: { x: number; y: number; z: number };
rotation: { y: number };
}
>;
applyPlayAnimationAction(
instanceId: string,
clipName: string,
loop: boolean | undefined
): void;
syncRuntimeScheduleToCurrentClock(): void;
};
const playAnimationSpy = vi
.spyOn(hostInternals, "applyPlayAnimationAction")
.mockImplementation(() => undefined);
hostInternals.sceneReady = true;
hostInternals.currentClockState = {
timeOfDayHours: 11,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(playAnimationSpy).toHaveBeenCalledWith(npc.id, "Walk", true);
expect(hostInternals.runtimeScene?.entities.npcs).toEqual([
expect.objectContaining({
entityId: npc.id,
activeRoutineTitle: "Patrolling",
animationClipName: "Walk",
position: {
x: 4,
y: 0,
z: 0
}
})
]);
expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
expect.objectContaining({
entityId: npc.id,
animationClipName: "Walk",
yawDegrees: 90,
resolvedPath: expect.objectContaining({
pathId: path.id,
progress: 0.5
})
})
);
expect(hostInternals.modelRenderObjects.get(npc.id)).toEqual(
expect.objectContaining({
visible: true,
position: expect.objectContaining({
x: 4,
y: 0,
z: 0
}),
rotation: expect.objectContaining({
y: Math.PI / 2
})
})
);
hostInternals.currentClockState = {
timeOfDayHours: 14,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(hostInternals.runtimeScene?.entities.npcs).toEqual([
expect.objectContaining({
entityId: npc.id,
activeRoutineTitle: null,
animationClipName: null,
position: {
x: 8,
y: 0,
z: 0
},
resolvedPath: expect.objectContaining({
pathId: path.id,
progress: 1
})
})
]);
expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
expect.objectContaining({
entityId: npc.id,
active: true,
activeRoutineTitle: null,
animationClipName: null,
yawDegrees: 90,
position: {
x: 8,
y: 0,
z: 0
},
resolvedPath: expect.objectContaining({
pathId: path.id,
progress: 1,
yawDegrees: 90
})
})
);
host.dispose();
});
it("applies scheduler-controlled light effects and restores authored defaults when the routine ends", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const pointLight = createPointLightEntity({
id: "entity-point-light-night-lamp",
intensity: 1.25
});
const document = createEmptySceneDocument();
document.entities[pointLight.id] = pointLight;
document.scheduler.routines["routine-night-lamp"] =
createProjectScheduleRoutine({
id: "routine-night-lamp",
title: "Night Lamp",
target: createLightControlTargetRef("pointLight", pointLight.id),
startHour: 20,
endHour: 4,
effect: createSetLightIntensityControlEffect({
target: createLightControlTargetRef("pointLight", pointLight.id),
intensity: 3.5
})
});
const runtimeScene = buildRuntimeSceneFromDocument(document);
const host = new RuntimeHost({
enableRendering: false
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
currentClockState: {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
} | null;
sceneReady: boolean;
runtimeScene: typeof runtimeScene | null;
localLightObjects: Map<
string,
{
light: { intensity: number };
}
>;
syncRuntimeScheduleToCurrentClock(): void;
};
hostInternals.sceneReady = true;
hostInternals.currentClockState = {
timeOfDayHours: 21,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(
hostInternals.localLightObjects.get(pointLight.id)?.light.intensity
).toBe(3.5);
expect(hostInternals.runtimeScene?.control.resolved.channels).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "lightIntensity",
value: 3.5,
source: {
kind: "scheduler",
scheduleId: "routine-night-lamp"
}
})
])
);
hostInternals.currentClockState = {
timeOfDayHours: 6,
dayCount: 1,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(
hostInternals.localLightObjects.get(pointLight.id)?.light.intensity
).toBe(1.25);
expect(hostInternals.runtimeScene?.control.resolved.channels).toEqual(
expect.arrayContaining([
expect.objectContaining({
type: "lightIntensity",
value: 1.25,
source: {
kind: "default"
}
})
])
);
host.dispose();
});
it("fires scheduler impulse sequences only once until the runtime session is reset", () => {
vi.spyOn(console, "warn").mockImplementation(() => undefined);
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
dispose: vi.fn(),
resolveThirdPersonCameraCollision: vi.fn(
(_pivot, desiredCameraPosition) => desiredCameraPosition
)
} as unknown as RapierCollisionWorld);
const document = createEmptySceneDocument();
document.sequences.sequences["sequence-scene-transition"] =
createProjectSequence({
id: "sequence-scene-transition",
title: "Scene Transition",
effects: [
{
stepClass: "impulse",
type: "startSceneTransition",
targetSceneId: "scene-house",
targetEntryEntityId: "entry-house"
}
]
});
document.scheduler.routines["routine-scene-transition"] =
createProjectScheduleRoutine({
id: "routine-scene-transition",
title: "Scene Transition Window",
target: createProjectGlobalControlTargetRef(),
sequenceId: "sequence-scene-transition",
startHour: 8,
endHour: 12,
priority: 0,
effects: []
});
const runtimeScene = buildRuntimeSceneFromDocument(document);
const host = new RuntimeHost({
enableRendering: false
});
const transitions: Array<{
sourceEntityId: string | null;
targetSceneId: string;
targetEntryEntityId: string;
}> = [];
host.setSceneTransitionHandler((request) => {
transitions.push(request);
});
host.loadScene(runtimeScene);
const hostInternals = host as unknown as {
currentClockState: {
timeOfDayHours: number;
dayCount: number;
dayLengthMinutes: number;
} | null;
sceneReady: boolean;
syncRuntimeScheduleToCurrentClock(): void;
};
hostInternals.sceneReady = true;
hostInternals.currentClockState = {
timeOfDayHours: 9,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
hostInternals.currentClockState = {
timeOfDayHours: 10,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
host.loadScene(runtimeScene);
hostInternals.currentClockState = {
timeOfDayHours: 10.5,
dayCount: 0,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
hostInternals.currentClockState = {
timeOfDayHours: 9,
dayCount: 1,
dayLengthMinutes: 24
};
hostInternals.syncRuntimeScheduleToCurrentClock();
expect(transitions).toEqual([
{
sourceEntityId: null,
targetSceneId: "scene-house",
targetEntryEntityId: "entry-house"
}
]);
host.dispose();
});
it("toggles the proposed runtime target instead of cycling candidates", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
runtimeTargetCandidates: Array<{
kind: "npc" | "interactable";
entityId: string;
}>;
proposedRuntimeTarget: {
kind: "npc" | "interactable";
entityId: string;
} | null;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
activateOrCycleRuntimeTarget(): void;
clearActiveRuntimeTarget(): void;
};
const firstTarget = {
kind: "npc" as const,
entityId: "npc-one",
prompt: "Talk",
position: { x: 0, y: 0, z: 2 },
center: { x: 0, y: 1, z: 2 },
distance: 0,
range: 2,
viewDot: 1,
score: 3
};
const secondTarget = {
...firstTarget,
kind: "interactable" as const,
entityId: "switch-two",
prompt: "Use",
score: 2.5
};
hostInternals.runtimeScene = {} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.runtimeTargetCandidates = [firstTarget, secondTarget];
hostInternals.proposedRuntimeTarget = firstTarget;
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-one"
});
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
hostInternals.clearActiveRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
host.dispose();
});
it("cycles the active target from the target button when authored", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
runtimeTargetCandidates: Array<{
kind: "npc" | "interactable";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
camera: PerspectiveCamera;
currentPlayerControllerTelemetry: unknown;
activateOrCycleRuntimeTarget(): void;
isRuntimeTargetPlayerVisible(target: unknown): boolean;
};
const firstTarget = {
kind: "npc" as const,
entityId: "npc-one",
prompt: "Talk",
position: { x: 0, y: 0, z: 4 },
center: { x: -0.5, y: 1, z: 4 },
distance: 4,
range: 1.5,
viewDot: 1,
score: 3
};
const secondTarget = {
...firstTarget,
entityId: "npc-two",
center: { x: 0.5, y: 1, z: 4 },
score: 2.5
};
hostInternals.runtimeScene = {
playerStart: {
targetButtonCyclesActiveTarget: true
},
entities: {
cameraRigs: [],
interactables: [],
npcs: []
}
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [firstTarget, secondTarget];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-one"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 1, 4);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-two"
});
hostInternals.activateOrCycleRuntimeTarget();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-one"
});
host.dispose();
});
it("places targeting visuals above the target focus at readable scale", () => {
const placement = resolveRuntimeTargetVisualPlacement({
center: { x: 1, y: 1.1, z: -2 },
range: 1.5
});
expect(placement.luxPosition).toMatchObject({
x: 1,
z: -2
});
expect(placement.luxPosition.y).toBeCloseTo(2.18);
expect(placement.activeMarkerPosition).toMatchObject({
x: 1,
y: 1.1,
z: -2
});
expect(placement.activeMarkerRadius).toBeGreaterThan(0.6);
expect(placement.activeMarkerScale).toBeGreaterThan(0.75);
});
it("uses three active target arrows that point inward at target center", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
targetingActiveGroup: {
children: unknown[];
position: Vector3;
visible: boolean;
};
targetingActiveArrows: Array<{
position: Vector3;
quaternion: Quaternion;
}>;
camera: PerspectiveCamera;
updateRuntimeTargetingVisuals(dt: number): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 4 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Active",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-active",
sourceEntityId: "npc-active",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
feetPosition: { x: 0, y: 0, z: 0 },
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, -3);
hostInternals.camera.lookAt(0, 0.9, 4);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.updateRuntimeTargetingVisuals(0.25);
expect(hostInternals.targetingActiveGroup.visible).toBe(true);
expect(hostInternals.targetingActiveGroup.children).toHaveLength(3);
expect(hostInternals.targetingActiveGroup.position.y).toBeCloseTo(0.9);
for (const arrow of hostInternals.targetingActiveArrows) {
const inwardDirection = arrow.position
.clone()
.multiplyScalar(-1)
.normalize();
const arrowTipDirection = new Vector3(0, 1, 0)
.applyQuaternion(arrow.quaternion)
.normalize();
expect(arrow.position.length()).toBeGreaterThan(0.7);
expect(arrowTipDirection.dot(inwardDirection)).toBeGreaterThan(0.99);
}
host.dispose();
});
it("flies Lux out from the player center when a target is proposed", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
} | null;
targetingVisualGroup: { visible: boolean };
targetingLuxGroup: { position: Vector3; visible: boolean };
targetingLuxFlightState: string;
camera: PerspectiveCamera;
updateRuntimeTargetingVisuals(dt: number): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [],
interactables: [],
cameraRigs: []
}
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
feetPosition: { x: 0, y: 0, z: 0 },
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.proposedRuntimeTarget = {
kind: "npc",
entityId: "npc-target",
prompt: "Talk",
position: { x: 0, y: 0, z: 4 },
center: { x: 0, y: 1, z: 4 },
distance: 4,
range: 1.5,
viewDot: 1,
score: 1
};
hostInternals.camera.position.set(0, 1.6, -3);
hostInternals.updateRuntimeTargetingVisuals(0);
expect(hostInternals.targetingVisualGroup.visible).toBe(true);
expect(hostInternals.targetingLuxGroup.visible).toBe(true);
expect(hostInternals.targetingLuxFlightState).toBe("outbound");
expect(hostInternals.targetingLuxGroup.position.x).toBeCloseTo(0);
expect(hostInternals.targetingLuxGroup.position.y).toBeCloseTo(0.832);
expect(hostInternals.targetingLuxGroup.position.z).toBeCloseTo(0);
hostInternals.updateRuntimeTargetingVisuals(0.1);
expect(hostInternals.targetingLuxGroup.position.x).toBeGreaterThan(0.005);
expect(hostInternals.targetingLuxGroup.position.y).toBeGreaterThan(0.832);
expect(hostInternals.targetingLuxGroup.position.z).toBeGreaterThan(0);
expect(hostInternals.targetingLuxGroup.position.z).toBeLessThan(4);
host.dispose();
});
it("flies Lux back to the player before hiding when the proposal disappears", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
} | null;
targetingVisualGroup: { visible: boolean };
targetingLuxGroup: { position: Vector3; visible: boolean };
targetingLuxFlightState: string;
camera: PerspectiveCamera;
updateRuntimeTargetingVisuals(dt: number): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [],
interactables: [],
cameraRigs: []
}
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
feetPosition: { x: 0, y: 0, z: 0 },
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.proposedRuntimeTarget = {
kind: "npc",
entityId: "npc-target",
prompt: "Talk",
position: { x: 0, y: 0, z: 5 },
center: { x: 0, y: 1, z: 5 },
distance: 5,
range: 1.5,
viewDot: 1,
score: 1
};
hostInternals.camera.position.set(0, 1.6, -3);
hostInternals.updateRuntimeTargetingVisuals(0);
hostInternals.updateRuntimeTargetingVisuals(1);
const homePosition = new Vector3(0, 0.832, 0);
const distanceBeforeReturn =
hostInternals.targetingLuxGroup.position.distanceTo(homePosition);
hostInternals.proposedRuntimeTarget = null;
hostInternals.updateRuntimeTargetingVisuals(0.1);
expect(hostInternals.targetingVisualGroup.visible).toBe(true);
expect(hostInternals.targetingLuxGroup.visible).toBe(true);
expect(hostInternals.targetingLuxFlightState).toBe("returning");
expect(
hostInternals.targetingLuxGroup.position.distanceTo(homePosition)
).toBeLessThan(distanceBeforeReturn);
for (let index = 0; index < 20; index += 1) {
hostInternals.updateRuntimeTargetingVisuals(0.1);
}
expect(hostInternals.targetingVisualGroup.visible).toBe(false);
expect(hostInternals.targetingLuxGroup.visible).toBe(false);
expect(hostInternals.targetingLuxFlightState).toBe("hidden");
host.dispose();
});
it("uses Lux-only proposal feedback and consumes the authored clear-target key", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
proposedRuntimeTarget: {
kind: "npc" | "interactable";
entityId: string;
center: { x: number; y: number; z: number };
} | null;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
resolveThirdPersonTargetAssist(): unknown;
handleRuntimeKeyDown(event: KeyboardEvent): void;
};
const escapeEvent = {
code: "Escape",
defaultPrevented: false,
repeat: false,
altKey: false,
ctrlKey: false,
metaKey: false,
target: null,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
} as unknown as KeyboardEvent;
const clearTargetEvent = {
code: "KeyQ",
defaultPrevented: false,
repeat: false,
altKey: false,
ctrlKey: false,
metaKey: false,
target: null,
preventDefault: vi.fn(),
stopImmediatePropagation: vi.fn()
} as unknown as KeyboardEvent;
hostInternals.runtimeScene = {
playerInputBindings: {
keyboard: {
clearTarget: "KeyQ",
pauseTime: "KeyP"
}
},
entities: {
cameraRigs: [],
interactables: [],
npcs: []
},
interactionLinks: []
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.proposedRuntimeTarget = {
kind: "npc",
entityId: "npc-proposed",
center: { x: 0, y: 1, z: 3 }
};
expect(hostInternals.resolveThirdPersonTargetAssist()).toBeNull();
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.handleRuntimeKeyDown(escapeEvent);
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-active"
});
expect(escapeEvent.preventDefault).not.toHaveBeenCalled();
expect(escapeEvent.stopImmediatePropagation).not.toHaveBeenCalled();
hostInternals.handleRuntimeKeyDown(clearTargetEvent);
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
expect(clearTargetEvent.preventDefault).toHaveBeenCalledTimes(1);
expect(clearTargetEvent.stopImmediatePropagation).toHaveBeenCalledTimes(1);
host.dispose();
});
it("switches an active target once from directional screen-space look input", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
center: { x: number; y: number; z: number };
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
handleRuntimeTargetLookInput(input: {
horizontal: number;
vertical: number;
}): {
activeTargetLocked: boolean;
switchedTarget: boolean;
switchInputHeld: boolean;
};
updateActiveRuntimeTargetLockState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 5 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Active",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-right",
visible: true,
position: { x: 2, y: 0, z: 5 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Right",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-above",
visible: true,
position: { x: 0, y: 2, z: 5 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Above",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-active",
sourceEntityId: "npc-active",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-right",
sourceEntityId: "npc-right",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-above",
sourceEntityId: "npc-above",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-active",
center: { x: 0, y: 0.9, z: 5 },
score: 3
},
{
kind: "npc",
entityId: "npc-right",
center: { x: 2, y: 0.9, z: 5 },
score: 2.5
},
{
kind: "npc",
entityId: "npc-above",
center: { x: 0, y: 2.9, z: 5 },
score: 2.4
}
];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 5);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: -1,
vertical: 0
})
).toEqual({
activeTargetLocked: true,
switchedTarget: true,
switchInputHeld: true
});
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-right"
});
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: -1,
vertical: 0
})
).toEqual({
activeTargetLocked: true,
switchedTarget: false,
switchInputHeld: true
});
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-right"
});
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: 0,
vertical: 0
})
).toEqual({
activeTargetLocked: true,
switchedTarget: false,
switchInputHeld: false
});
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: 0,
vertical: 1
})
).toEqual({
activeTargetLocked: true,
switchedTarget: true,
switchInputHeld: true
});
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-above"
});
host.dispose();
});
it("does not switch active target from camera angle without look input", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
center: { x: number; y: number; z: number };
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
updateActiveRuntimeTargetLockState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 5 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Active",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-active",
sourceEntityId: "npc-active",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-active",
center: { x: 0, y: 0.9, z: 5 },
score: 3
},
{
kind: "npc",
entityId: "npc-other",
center: { x: -2, y: 0.9, z: 5 },
score: 2.5
}
];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(10, 1.6, 3);
hostInternals.updateActiveRuntimeTargetLockState();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-active"
});
host.dispose();
});
it("keeps the active target when authored look-input switching is disabled", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
center: { x: number; y: number; z: number };
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
handleRuntimeTargetLookInput(input: {
horizontal: number;
vertical: number;
}): {
activeTargetLocked: boolean;
switchedTarget: boolean;
switchInputHeld: boolean;
};
};
hostInternals.runtimeScene = {
playerStart: {
allowLookInputTargetSwitch: false
},
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 5 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Active",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-right",
visible: true,
position: { x: 2, y: 0, z: 5 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Right",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{ id: "link-active", sourceEntityId: "npc-active", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
{ id: "link-right", sourceEntityId: "npc-right", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-active",
center: { x: 0, y: 0.9, z: 5 },
score: 3
},
{
kind: "npc",
entityId: "npc-right",
center: { x: 2, y: 0.9, z: 5 },
score: 2.5
}
];
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 5);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
expect(
hostInternals.handleRuntimeTargetLookInput({
horizontal: -1,
vertical: 0
})
).toEqual({
activeTargetLocked: true,
switchedTarget: false,
switchInputHeld: false
});
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-active"
});
host.dispose();
});
it("retargets to the centered on-screen candidate before clearing a distant active target", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
updateActiveRuntimeTargetLockState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-far",
visible: true,
position: { x: 0, y: 0, z: 16 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Far",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-near",
visible: true,
position: { x: 0, y: 0, z: 6 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Near",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-far",
sourceEntityId: "npc-far",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-near",
sourceEntityId: "npc-near",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-far"
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-near",
prompt: "Talk",
position: { x: 0, y: 0, z: 6 },
center: { x: 0, y: 0.9, z: 6 },
distance: 6,
range: 1.5,
viewDot: 1,
score: 2
}
];
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 6);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.updateActiveRuntimeTargetLockState();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-near"
});
expect(hostInternals.proposedRuntimeTarget).toEqual({
kind: "npc",
entityId: "npc-near",
prompt: "Talk",
position: { x: 0, y: 0, z: 6 },
center: { x: 0, y: 0.9, z: 6 },
distance: 6,
range: 1.5,
viewDot: 1,
score: 2
});
host.dispose();
});
it("does not auto-retarget between close border targets inside the distance hysteresis", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
updateActiveRuntimeTargetLockState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-border-a",
visible: true,
position: { x: 0, y: 0, z: 15.5 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Border A",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-border-b",
visible: true,
position: { x: 0.3, y: 0, z: 15.2 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Border B",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-border-a",
sourceEntityId: "npc-border-a",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-border-b",
sourceEntityId: "npc-border-b",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-border-a"
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-border-b",
prompt: "Talk",
position: { x: 0.3, y: 0, z: 15.2 },
center: { x: 0.3, y: 0.9, z: 15.2 },
distance: 14.9,
range: 1.5,
viewDot: 1,
score: 2
}
];
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 15.5);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.updateActiveRuntimeTargetLockState();
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-border-a"
});
host.dispose();
});
it("clears active target on manual look boundary without retargeting", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
controllerContext: {
handleRuntimeTargetLookBoundaryReached(): boolean;
};
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.proposedRuntimeTarget = null;
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-near",
prompt: "Talk",
position: { x: 0, y: 0, z: 6 },
center: { x: 0, y: 0.9, z: 6 },
distance: 6,
range: 1.5,
viewDot: 1,
score: 2
}
];
expect(
hostInternals.controllerContext.handleRuntimeTargetLookBoundaryReached()
).toBe(false);
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
expect(hostInternals.proposedRuntimeTarget).toBeNull();
host.dispose();
});
it("clears an active target when the player moves too far away without an on-screen fallback", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: unknown[];
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
updateActiveRuntimeTargetLockState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-far",
visible: true,
position: { x: 0, y: 0, z: 16 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Far",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-far",
sourceEntityId: "npc-far",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-far"
};
hostInternals.runtimeTargetCandidates = [];
hostInternals.updateActiveRuntimeTargetLockState();
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
host.dispose();
});
it("proposes the target closest to screen center instead of the nearest candidate", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
distance: number;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-close-edge",
visible: true,
position: { x: 3, y: 0, z: 4 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Close Edge",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-center-farther",
visible: true,
position: { x: 0, y: 0, z: 10 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Center Farther",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-close-edge",
sourceEntityId: "npc-close-edge",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-center-farther",
sourceEntityId: "npc-center-farther",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 10);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.refreshRuntimeTargetingState();
const closeCandidate = hostInternals.runtimeTargetCandidates.find(
(candidate) => candidate.entityId === "npc-close-edge"
);
const centeredCandidate = hostInternals.runtimeTargetCandidates.find(
(candidate) => candidate.entityId === "npc-center-farther"
);
expect(closeCandidate?.distance).toBeLessThan(
centeredCandidate?.distance ?? 0
);
expect(hostInternals.proposedRuntimeTarget).toMatchObject({
kind: "npc",
entityId: "npc-center-farther"
});
host.dispose();
});
it("biases Lux proposal focus slightly above screen center", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
prompt: string;
position: { x: number; y: number; z: number };
center: { x: number; y: number; z: number };
distance: number;
range: number;
viewDot: number;
score: number;
}>;
camera: PerspectiveCamera;
resolveRuntimeTargetCandidateNearestScreenCenter(): {
kind: "npc";
entityId: string;
} | null;
};
hostInternals.runtimeTargetCandidates = [
{
kind: "npc",
entityId: "npc-above-center",
prompt: "Talk",
position: { x: 0, y: 0.98, z: 8 },
center: { x: 0, y: 1.88, z: 8 },
distance: 8,
range: 1.5,
viewDot: 1,
score: 1
},
{
kind: "npc",
entityId: "npc-below-center",
prompt: "Talk",
position: { x: 0, y: -0.14, z: 8 },
center: { x: 0, y: 0.76, z: 8 },
distance: 8,
range: 1.5,
viewDot: 1,
score: 1
}
];
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 1.6, 8);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
expect(
hostInternals.resolveRuntimeTargetCandidateNearestScreenCenter()
).toMatchObject({
kind: "npc",
entityId: "npc-above-center"
});
host.dispose();
});
it("filters Lux target candidates when the camera ray is occluded", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
collisionWorld: {
isLineSegmentClear(
start: { x: number; y: number; z: number },
end: { x: number; y: number; z: number }
): boolean;
dispose(): void;
};
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-visible",
visible: true,
position: { x: 0, y: 0, z: 6 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Visible",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-occluded",
visible: true,
position: { x: 0, y: 0, z: 8 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Occluded",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-visible",
sourceEntityId: "npc-visible",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-occluded",
sourceEntityId: "npc-occluded",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.collisionWorld = {
isLineSegmentClear: (_start, end) => end.z < 8,
dispose: vi.fn()
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 8);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.refreshRuntimeTargetingState();
expect(
hostInternals.runtimeTargetCandidates.some(
(candidate) => candidate.entityId === "npc-occluded"
)
).toBe(false);
expect(hostInternals.proposedRuntimeTarget).toMatchObject({
kind: "npc",
entityId: "npc-visible"
});
host.dispose();
});
it("requires player-eye visibility for Lux proposal even when the camera can see the target", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
collisionWorld: {
isLineSegmentClear(
start: { x: number; y: number; z: number },
end: { x: number; y: number; z: number }
): boolean;
dispose(): void;
};
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-player-occluded",
visible: true,
position: { x: 0, y: 0, z: 7 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Player Occluded",
defaultDialogueId: null,
dialogues: []
},
{
entityId: "npc-player-visible",
visible: true,
position: { x: 0.8, y: 0, z: 8 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Player Visible",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-player-occluded",
sourceEntityId: "npc-player-occluded",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
},
{
id: "link-player-visible",
sourceEntityId: "npc-player-visible",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.collisionWorld = {
isLineSegmentClear: (start, end) => start.x !== 0 || end.z !== 7,
dispose: vi.fn()
};
hostInternals.camera.position.set(1, 1.6, 0);
hostInternals.camera.lookAt(0, 0.9, 7);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.refreshRuntimeTargetingState();
expect(
hostInternals.runtimeTargetCandidates.some(
(candidate) => candidate.entityId === "npc-player-occluded"
)
).toBe(true);
expect(hostInternals.proposedRuntimeTarget).toMatchObject({
kind: "npc",
entityId: "npc-player-visible"
});
host.dispose();
});
it("keeps Lux proposed when close above-target rays need body sample clearance", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
collisionWorld: {
isLineSegmentClear(
start: { x: number; y: number; z: number },
end: { x: number; y: number; z: number },
options?: { targetClearance?: number }
): boolean;
dispose(): void;
};
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-close-above",
visible: true,
position: { x: 0, y: 0, z: 1 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Close Above",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-close-above",
sourceEntityId: "npc-close-above",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 2.6, z: 0.8 }
};
hostInternals.collisionWorld = {
isLineSegmentClear: vi.fn((_start, end, options) => {
const clearance = options?.targetClearance ?? 0;
return end.y > 1.35 && clearance >= 0.5;
}),
dispose: vi.fn()
};
hostInternals.camera.position.set(0, 3, 0.2);
hostInternals.camera.lookAt(0, 1.45, 1);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.refreshRuntimeTargetingState();
expect(hostInternals.runtimeTargetCandidates).toEqual([
expect.objectContaining({
kind: "npc",
entityId: "npc-close-above"
})
]);
expect(hostInternals.proposedRuntimeTarget).toMatchObject({
kind: "npc",
entityId: "npc-close-above"
});
host.dispose();
});
it("keeps an occluded active target through a short camera visibility grace", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
collisionWorld: {
isLineSegmentClear(): boolean;
dispose(): void;
};
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
updateActiveRuntimeTargetLockState(dt?: number): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-occluded-active",
visible: true,
position: { x: 0, y: 0, z: 6 },
collider: {
mode: "capsule",
radius: 0.35,
height: 1.8,
eyeHeight: 1.6
},
name: "Occluded Active",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{
id: "link-occluded-active",
sourceEntityId: "npc-occluded-active",
trigger: "click",
action: { type: "runSequence", sequenceId: "noop" }
}
]
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.collisionWorld = {
isLineSegmentClear: () => false,
dispose: vi.fn()
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-occluded-active"
};
hostInternals.camera.position.set(0, 1.6, 0);
hostInternals.updateActiveRuntimeTargetLockState(0.2);
expect(hostInternals.activeRuntimeTargetReference).toEqual({
kind: "npc",
entityId: "npc-occluded-active"
});
hostInternals.updateActiveRuntimeTargetLockState(0.2);
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
host.dispose();
});
it("clears runtime targeting when switching into first-person mode", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
proposedRuntimeTarget: unknown;
runtimeTargetCandidates: unknown[];
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-one"
};
hostInternals.proposedRuntimeTarget = {
kind: "npc",
entityId: "npc-one"
};
hostInternals.runtimeTargetCandidates = [{}];
host.setNavigationMode("firstPerson");
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
expect(hostInternals.proposedRuntimeTarget).toBeNull();
expect(hostInternals.runtimeTargetCandidates).toEqual([]);
host.dispose();
});
it("invalidates an active runtime target when it is no longer targetable", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
interactables: [
{
entityId: "switch-one",
position: { x: 0, y: 1, z: 2 },
radius: 3,
prompt: "Use",
interactionEnabled: false
}
],
npcs: [],
playerStarts: [],
sceneEntries: [],
cameraRigs: [],
soundEmitters: [],
triggerVolumes: [],
teleportTargets: []
},
interactionLinks: [
{
id: "link-switch-one",
sourceEntityId: "switch-one",
trigger: "click",
action: {
type: "runSequence",
sequenceId: "noop"
}
}
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "interactable",
entityId: "switch-one"
};
hostInternals.camera.position.set(0, 1.6, -2);
hostInternals.camera.lookAt(0, 1, 2);
hostInternals.refreshRuntimeTargetingState();
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
host.dispose();
});
it("does not provide gameplay target camera assist while a camera rig is active", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
activeController: unknown;
thirdPersonController: unknown;
activeRuntimeTargetReference: {
kind: "npc" | "interactable";
entityId: string;
} | null;
resolveThirdPersonTargetAssist(): unknown;
};
hostInternals.runtimeScene = {
entities: {
cameraRigs: [
{
entityId: "camera-rig-default",
defaultActive: true,
priority: 1
}
],
interactables: [],
npcs: [],
playerStarts: [],
sceneEntries: [],
soundEmitters: [],
triggerVolumes: [],
teleportTargets: []
},
interactionLinks: []
} as never;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.activeRuntimeTargetReference = {
kind: "interactable",
entityId: "switch-one"
};
expect(hostInternals.resolveThirdPersonTargetAssist()).toBeNull();
host.dispose();
});
});