Files
webeditor3d/tests/unit/player-start-interaction-reach-serialization.test.ts

151 lines
5.2 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { migrateSceneDocument } from "../../src/document/migrate-scene-document";
import {
createEmptySceneDocument,
PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION,
PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION
} from "../../src/document/scene-document";
import {
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
createPlayerStartEntity
} from "../../src/entities/entity-instances";
import {
parseSceneDocumentJson,
serializeSceneDocument
} from "../../src/serialization/scene-document-json";
describe("Player Start interaction sector persistence", () => {
it("migrates legacy player starts without an authored interaction sector", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-legacy"
});
const legacyPlayerStart = {
...playerStart
} as Record<string, unknown>;
delete legacyPlayerStart.interactionReachMeters;
delete legacyPlayerStart.interactionAngleDegrees;
const migrated = migrateSceneDocument({
...createEmptySceneDocument({ name: "Legacy Reach Scene" }),
version: PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION,
entities: {
[playerStart.id]: legacyPlayerStart
}
});
expect(migrated.entities[playerStart.id]).toMatchObject({
kind: "playerStart",
interactionReachMeters: DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
interactionAngleDegrees: DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES
});
});
it("round-trips authored interaction sector settings through scene JSON", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-round-trip",
interactionReachMeters: 3.4,
interactionAngleDegrees: 42,
allowLookInputTargetSwitch: false,
targetButtonCyclesActiveTarget: true,
inputBindings: {
keyboard: {
clearTarget: "KeyQ"
},
gamepad: {
clearTarget: "rightShoulder"
}
}
});
const document = {
...createEmptySceneDocument({ name: "Round Trip Reach Scene" }),
entities: {
[playerStart.id]: playerStart
}
};
const parsed = parseSceneDocumentJson(serializeSceneDocument(document));
expect(parsed.entities[playerStart.id]).toMatchObject({
kind: "playerStart",
interactionReachMeters: 3.4,
interactionAngleDegrees: 42,
allowLookInputTargetSwitch: false,
targetButtonCyclesActiveTarget: true,
inputBindings: {
keyboard: {
clearTarget: "KeyQ"
},
gamepad: {
clearTarget: "rightShoulder"
}
}
});
});
it("migrates version 82 player starts to include targeting defaults and clear-target bindings", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-targeting-legacy"
});
const legacyPlayerStart = {
...playerStart,
inputBindings: {
keyboard: {
moveForward: playerStart.inputBindings.keyboard.moveForward,
moveBackward: playerStart.inputBindings.keyboard.moveBackward,
moveLeft: playerStart.inputBindings.keyboard.moveLeft,
moveRight: playerStart.inputBindings.keyboard.moveRight,
jump: playerStart.inputBindings.keyboard.jump,
sprint: playerStart.inputBindings.keyboard.sprint,
crouch: playerStart.inputBindings.keyboard.crouch,
interact: playerStart.inputBindings.keyboard.interact,
pauseTime: playerStart.inputBindings.keyboard.pauseTime
},
gamepad: {
moveForward: playerStart.inputBindings.gamepad.moveForward,
moveBackward: playerStart.inputBindings.gamepad.moveBackward,
moveLeft: playerStart.inputBindings.gamepad.moveLeft,
moveRight: playerStart.inputBindings.gamepad.moveRight,
jump: playerStart.inputBindings.gamepad.jump,
sprint: playerStart.inputBindings.gamepad.sprint,
crouch: playerStart.inputBindings.gamepad.crouch,
interact: playerStart.inputBindings.gamepad.interact,
pauseTime: playerStart.inputBindings.gamepad.pauseTime,
cameraLook: playerStart.inputBindings.gamepad.cameraLook
}
}
} as Record<string, unknown>;
delete legacyPlayerStart.allowLookInputTargetSwitch;
delete legacyPlayerStart.targetButtonCyclesActiveTarget;
const migrated = migrateSceneDocument({
...createEmptySceneDocument({ name: "Legacy Player Targeting Scene" }),
version: PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION,
entities: {
[playerStart.id]: legacyPlayerStart
}
});
expect(migrated.entities[playerStart.id]).toMatchObject({
kind: "playerStart",
allowLookInputTargetSwitch:
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
targetButtonCyclesActiveTarget:
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
inputBindings: {
keyboard: {
clearTarget: "Escape"
},
gamepad: {
clearTarget: "buttonNorth"
}
}
});
});
});