Update player start entity serialization and migration tests with advanced targeting and input bindings
This commit is contained in:
@@ -3,11 +3,14 @@ import { describe, expect, it } from "vitest";
|
||||
import { migrateSceneDocument } from "../../src/document/migrate-scene-document";
|
||||
import {
|
||||
createEmptySceneDocument,
|
||||
PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION
|
||||
PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION,
|
||||
PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION
|
||||
} from "../../src/document/scene-document";
|
||||
import {
|
||||
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
|
||||
DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
|
||||
DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
|
||||
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
|
||||
createPlayerStartEntity
|
||||
} from "../../src/entities/entity-instances";
|
||||
import {
|
||||
@@ -46,7 +49,17 @@ describe("Player Start interaction sector persistence", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-round-trip",
|
||||
interactionReachMeters: 3.4,
|
||||
interactionAngleDegrees: 42
|
||||
interactionAngleDegrees: 42,
|
||||
allowLookInputTargetSwitch: false,
|
||||
targetButtonCyclesActiveTarget: true,
|
||||
inputBindings: {
|
||||
keyboard: {
|
||||
clearTarget: "KeyQ"
|
||||
},
|
||||
gamepad: {
|
||||
clearTarget: "rightShoulder"
|
||||
}
|
||||
}
|
||||
});
|
||||
const document = {
|
||||
...createEmptySceneDocument({ name: "Round Trip Reach Scene" }),
|
||||
@@ -60,7 +73,78 @@ describe("Player Start interaction sector persistence", () => {
|
||||
expect(parsed.entities[playerStart.id]).toMatchObject({
|
||||
kind: "playerStart",
|
||||
interactionReachMeters: 3.4,
|
||||
interactionAngleDegrees: 42
|
||||
interactionAngleDegrees: 42,
|
||||
allowLookInputTargetSwitch: false,
|
||||
targetButtonCyclesActiveTarget: true,
|
||||
inputBindings: {
|
||||
keyboard: {
|
||||
clearTarget: "KeyQ"
|
||||
},
|
||||
gamepad: {
|
||||
clearTarget: "rightShoulder"
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
it("migrates version 82 player starts to include targeting defaults and clear-target bindings", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-targeting-legacy"
|
||||
});
|
||||
const legacyPlayerStart = {
|
||||
...playerStart,
|
||||
inputBindings: {
|
||||
keyboard: {
|
||||
moveForward: playerStart.inputBindings.keyboard.moveForward,
|
||||
moveBackward: playerStart.inputBindings.keyboard.moveBackward,
|
||||
moveLeft: playerStart.inputBindings.keyboard.moveLeft,
|
||||
moveRight: playerStart.inputBindings.keyboard.moveRight,
|
||||
jump: playerStart.inputBindings.keyboard.jump,
|
||||
sprint: playerStart.inputBindings.keyboard.sprint,
|
||||
crouch: playerStart.inputBindings.keyboard.crouch,
|
||||
interact: playerStart.inputBindings.keyboard.interact,
|
||||
pauseTime: playerStart.inputBindings.keyboard.pauseTime
|
||||
},
|
||||
gamepad: {
|
||||
moveForward: playerStart.inputBindings.gamepad.moveForward,
|
||||
moveBackward: playerStart.inputBindings.gamepad.moveBackward,
|
||||
moveLeft: playerStart.inputBindings.gamepad.moveLeft,
|
||||
moveRight: playerStart.inputBindings.gamepad.moveRight,
|
||||
jump: playerStart.inputBindings.gamepad.jump,
|
||||
sprint: playerStart.inputBindings.gamepad.sprint,
|
||||
crouch: playerStart.inputBindings.gamepad.crouch,
|
||||
interact: playerStart.inputBindings.gamepad.interact,
|
||||
pauseTime: playerStart.inputBindings.gamepad.pauseTime,
|
||||
cameraLook: playerStart.inputBindings.gamepad.cameraLook
|
||||
}
|
||||
}
|
||||
} as Record<string, unknown>;
|
||||
|
||||
delete legacyPlayerStart.allowLookInputTargetSwitch;
|
||||
delete legacyPlayerStart.targetButtonCyclesActiveTarget;
|
||||
|
||||
const migrated = migrateSceneDocument({
|
||||
...createEmptySceneDocument({ name: "Legacy Player Targeting Scene" }),
|
||||
version: PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION,
|
||||
entities: {
|
||||
[playerStart.id]: legacyPlayerStart
|
||||
}
|
||||
});
|
||||
|
||||
expect(migrated.entities[playerStart.id]).toMatchObject({
|
||||
kind: "playerStart",
|
||||
allowLookInputTargetSwitch:
|
||||
DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
|
||||
targetButtonCyclesActiveTarget:
|
||||
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
|
||||
inputBindings: {
|
||||
keyboard: {
|
||||
clearTarget: "Escape"
|
||||
},
|
||||
gamepad: {
|
||||
clearTarget: "buttonNorth"
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3330,6 +3330,94 @@ describe("RuntimeHost", () => {
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("cycles the active target from the target button when authored", () => {
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
});
|
||||
const hostInternals = host as unknown as {
|
||||
runtimeScene: unknown;
|
||||
sceneReady: boolean;
|
||||
activeController: unknown;
|
||||
thirdPersonController: unknown;
|
||||
runtimeTargetCandidates: Array<{
|
||||
kind: "npc" | "interactable";
|
||||
entityId: string;
|
||||
prompt: string;
|
||||
position: { x: number; y: number; z: number };
|
||||
center: { x: number; y: number; z: number };
|
||||
distance: number;
|
||||
range: number;
|
||||
viewDot: number;
|
||||
score: number;
|
||||
}>;
|
||||
activeRuntimeTargetReference: {
|
||||
kind: "npc" | "interactable";
|
||||
entityId: string;
|
||||
} | null;
|
||||
camera: PerspectiveCamera;
|
||||
currentPlayerControllerTelemetry: unknown;
|
||||
activateOrCycleRuntimeTarget(): void;
|
||||
isRuntimeTargetPlayerVisible(target: unknown): boolean;
|
||||
};
|
||||
const firstTarget = {
|
||||
kind: "npc" as const,
|
||||
entityId: "npc-one",
|
||||
prompt: "Talk",
|
||||
position: { x: 0, y: 0, z: 4 },
|
||||
center: { x: -0.5, y: 1, z: 4 },
|
||||
distance: 4,
|
||||
range: 1.5,
|
||||
viewDot: 1,
|
||||
score: 3
|
||||
};
|
||||
const secondTarget = {
|
||||
...firstTarget,
|
||||
entityId: "npc-two",
|
||||
center: { x: 0.5, y: 1, z: 4 },
|
||||
score: 2.5
|
||||
};
|
||||
|
||||
hostInternals.runtimeScene = {
|
||||
playerStart: {
|
||||
targetButtonCyclesActiveTarget: true
|
||||
},
|
||||
entities: {
|
||||
cameraRigs: [],
|
||||
interactables: [],
|
||||
npcs: []
|
||||
}
|
||||
} as never;
|
||||
hostInternals.sceneReady = true;
|
||||
hostInternals.activeController = hostInternals.thirdPersonController;
|
||||
hostInternals.currentPlayerControllerTelemetry = {
|
||||
eyePosition: { x: 0, y: 1.6, z: 0 }
|
||||
};
|
||||
hostInternals.runtimeTargetCandidates = [firstTarget, secondTarget];
|
||||
hostInternals.activeRuntimeTargetReference = {
|
||||
kind: "npc",
|
||||
entityId: "npc-one"
|
||||
};
|
||||
hostInternals.camera.position.set(0, 1.6, 0);
|
||||
hostInternals.camera.lookAt(0, 1, 4);
|
||||
hostInternals.camera.updateMatrixWorld();
|
||||
hostInternals.camera.updateProjectionMatrix();
|
||||
|
||||
hostInternals.activateOrCycleRuntimeTarget();
|
||||
|
||||
expect(hostInternals.activeRuntimeTargetReference).toEqual({
|
||||
kind: "npc",
|
||||
entityId: "npc-two"
|
||||
});
|
||||
|
||||
hostInternals.activateOrCycleRuntimeTarget();
|
||||
|
||||
expect(hostInternals.activeRuntimeTargetReference).toEqual({
|
||||
kind: "npc",
|
||||
entityId: "npc-one"
|
||||
});
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("places targeting visuals above the target focus at readable scale", () => {
|
||||
const placement = resolveRuntimeTargetVisualPlacement({
|
||||
center: { x: 1, y: 1.1, z: -2 },
|
||||
@@ -3596,7 +3684,7 @@ describe("RuntimeHost", () => {
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("uses Lux-only proposal feedback and consumes Escape when clearing an active target", () => {
|
||||
it("uses Lux-only proposal feedback and consumes the authored clear-target key", () => {
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
});
|
||||
@@ -3628,10 +3716,22 @@ describe("RuntimeHost", () => {
|
||||
preventDefault: vi.fn(),
|
||||
stopImmediatePropagation: vi.fn()
|
||||
} as unknown as KeyboardEvent;
|
||||
const clearTargetEvent = {
|
||||
code: "KeyQ",
|
||||
defaultPrevented: false,
|
||||
repeat: false,
|
||||
altKey: false,
|
||||
ctrlKey: false,
|
||||
metaKey: false,
|
||||
target: null,
|
||||
preventDefault: vi.fn(),
|
||||
stopImmediatePropagation: vi.fn()
|
||||
} as unknown as KeyboardEvent;
|
||||
|
||||
hostInternals.runtimeScene = {
|
||||
playerInputBindings: {
|
||||
keyboard: {
|
||||
clearTarget: "KeyQ",
|
||||
pauseTime: "KeyP"
|
||||
}
|
||||
},
|
||||
@@ -3658,9 +3758,18 @@ describe("RuntimeHost", () => {
|
||||
};
|
||||
hostInternals.handleRuntimeKeyDown(escapeEvent);
|
||||
|
||||
expect(hostInternals.activeRuntimeTargetReference).toEqual({
|
||||
kind: "npc",
|
||||
entityId: "npc-active"
|
||||
});
|
||||
expect(escapeEvent.preventDefault).not.toHaveBeenCalled();
|
||||
expect(escapeEvent.stopImmediatePropagation).not.toHaveBeenCalled();
|
||||
|
||||
hostInternals.handleRuntimeKeyDown(clearTargetEvent);
|
||||
|
||||
expect(hostInternals.activeRuntimeTargetReference).toBeNull();
|
||||
expect(escapeEvent.preventDefault).toHaveBeenCalledTimes(1);
|
||||
expect(escapeEvent.stopImmediatePropagation).toHaveBeenCalledTimes(1);
|
||||
expect(clearTargetEvent.preventDefault).toHaveBeenCalledTimes(1);
|
||||
expect(clearTargetEvent.stopImmediatePropagation).toHaveBeenCalledTimes(1);
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
@@ -3946,6 +4055,113 @@ describe("RuntimeHost", () => {
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("keeps the active target when authored look-input switching is disabled", () => {
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
});
|
||||
const hostInternals = host as unknown as {
|
||||
runtimeScene: unknown;
|
||||
activeController: unknown;
|
||||
thirdPersonController: unknown;
|
||||
currentPlayerControllerTelemetry: unknown;
|
||||
runtimeTargetCandidates: Array<{
|
||||
kind: "npc";
|
||||
entityId: string;
|
||||
center: { x: number; y: number; z: number };
|
||||
score: number;
|
||||
}>;
|
||||
activeRuntimeTargetReference: {
|
||||
kind: "npc";
|
||||
entityId: string;
|
||||
} | null;
|
||||
camera: PerspectiveCamera;
|
||||
handleRuntimeTargetLookInput(input: {
|
||||
horizontal: number;
|
||||
vertical: number;
|
||||
}): {
|
||||
activeTargetLocked: boolean;
|
||||
switchedTarget: boolean;
|
||||
switchInputHeld: boolean;
|
||||
};
|
||||
};
|
||||
|
||||
hostInternals.runtimeScene = {
|
||||
playerStart: {
|
||||
allowLookInputTargetSwitch: false
|
||||
},
|
||||
entities: {
|
||||
npcs: [
|
||||
{
|
||||
entityId: "npc-active",
|
||||
visible: true,
|
||||
position: { x: 0, y: 0, z: 5 },
|
||||
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
|
||||
name: "Active",
|
||||
defaultDialogueId: null,
|
||||
dialogues: []
|
||||
},
|
||||
{
|
||||
entityId: "npc-right",
|
||||
visible: true,
|
||||
position: { x: 2, y: 0, z: 5 },
|
||||
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
|
||||
name: "Right",
|
||||
defaultDialogueId: null,
|
||||
dialogues: []
|
||||
}
|
||||
],
|
||||
interactables: [],
|
||||
cameraRigs: []
|
||||
},
|
||||
interactionLinks: [
|
||||
{ id: "link-active", sourceEntityId: "npc-active", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
|
||||
{ id: "link-right", sourceEntityId: "npc-right", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
|
||||
]
|
||||
} as never;
|
||||
hostInternals.activeController = hostInternals.thirdPersonController;
|
||||
hostInternals.currentPlayerControllerTelemetry = {
|
||||
eyePosition: { x: 0, y: 1.6, z: 0 }
|
||||
};
|
||||
hostInternals.runtimeTargetCandidates = [
|
||||
{
|
||||
kind: "npc",
|
||||
entityId: "npc-active",
|
||||
center: { x: 0, y: 0.9, z: 5 },
|
||||
score: 3
|
||||
},
|
||||
{
|
||||
kind: "npc",
|
||||
entityId: "npc-right",
|
||||
center: { x: 2, y: 0.9, z: 5 },
|
||||
score: 2.5
|
||||
}
|
||||
];
|
||||
hostInternals.activeRuntimeTargetReference = {
|
||||
kind: "npc",
|
||||
entityId: "npc-active"
|
||||
};
|
||||
hostInternals.camera.position.set(0, 1.6, 0);
|
||||
hostInternals.camera.lookAt(0, 0.9, 5);
|
||||
hostInternals.camera.updateMatrixWorld();
|
||||
hostInternals.camera.updateProjectionMatrix();
|
||||
|
||||
expect(
|
||||
hostInternals.handleRuntimeTargetLookInput({
|
||||
horizontal: -1,
|
||||
vertical: 0
|
||||
})
|
||||
).toEqual({
|
||||
activeTargetLocked: true,
|
||||
switchedTarget: false,
|
||||
switchInputHeld: false
|
||||
});
|
||||
expect(hostInternals.activeRuntimeTargetReference).toEqual({
|
||||
kind: "npc",
|
||||
entityId: "npc-active"
|
||||
});
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("retargets to the centered on-screen candidate before clearing a distant active target", () => {
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
|
||||
Reference in New Issue
Block a user