Add player start collider mode and dimensions to App.tsx

This commit is contained in:
2026-04-04 15:56:13 +02:00
parent ac905d24fb
commit 6e4daccced

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@@ -900,6 +900,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
const [spotLightAngleDraft, setSpotLightAngleDraft] = useState(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
const [spotLightDirectionDraft, setSpotLightDirectionDraft] = useState(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
const [playerStartColliderModeDraft, setPlayerStartColliderModeDraft] = useState<PlayerStartColliderMode>("capsule");
const [playerStartEyeHeightDraft, setPlayerStartEyeHeightDraft] = useState(String(DEFAULT_PLAYER_START_EYE_HEIGHT));
const [playerStartCapsuleRadiusDraft, setPlayerStartCapsuleRadiusDraft] = useState(String(DEFAULT_PLAYER_START_CAPSULE_RADIUS));
const [playerStartCapsuleHeightDraft, setPlayerStartCapsuleHeightDraft] = useState(String(DEFAULT_PLAYER_START_CAPSULE_HEIGHT));
const [playerStartBoxSizeDraft, setPlayerStartBoxSizeDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_BOX_SIZE));
const [soundEmitterAudioAssetIdDraft, setSoundEmitterAudioAssetIdDraft] = useState(DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID ?? "");
const [soundEmitterVolumeDraft, setSoundEmitterVolumeDraft] = useState(String(DEFAULT_SOUND_EMITTER_VOLUME));
const [soundEmitterRefDistanceDraft, setSoundEmitterRefDistanceDraft] = useState(String(DEFAULT_SOUND_EMITTER_REF_DISTANCE));