diff --git a/src/app/App.tsx b/src/app/App.tsx index 0d1014f8..edc1cb82 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -900,6 +900,11 @@ export function App({ store, initialStatusMessage }: AppProps) { const [spotLightAngleDraft, setSpotLightAngleDraft] = useState(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES)); const [spotLightDirectionDraft, setSpotLightDirectionDraft] = useState(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION)); const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0"); + const [playerStartColliderModeDraft, setPlayerStartColliderModeDraft] = useState("capsule"); + const [playerStartEyeHeightDraft, setPlayerStartEyeHeightDraft] = useState(String(DEFAULT_PLAYER_START_EYE_HEIGHT)); + const [playerStartCapsuleRadiusDraft, setPlayerStartCapsuleRadiusDraft] = useState(String(DEFAULT_PLAYER_START_CAPSULE_RADIUS)); + const [playerStartCapsuleHeightDraft, setPlayerStartCapsuleHeightDraft] = useState(String(DEFAULT_PLAYER_START_CAPSULE_HEIGHT)); + const [playerStartBoxSizeDraft, setPlayerStartBoxSizeDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_BOX_SIZE)); const [soundEmitterAudioAssetIdDraft, setSoundEmitterAudioAssetIdDraft] = useState(DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID ?? ""); const [soundEmitterVolumeDraft, setSoundEmitterVolumeDraft] = useState(String(DEFAULT_SOUND_EMITTER_VOLUME)); const [soundEmitterRefDistanceDraft, setSoundEmitterRefDistanceDraft] = useState(String(DEFAULT_SOUND_EMITTER_REF_DISTANCE));