Implement clearTerrains method for terrain cleanup
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@@ -6871,6 +6871,16 @@ export class ViewportHost {
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this.pathRenderObjects.clear();
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}
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private clearTerrains() {
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for (const renderObjects of this.terrainRenderObjects.values()) {
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this.terrainGroup.remove(renderObjects.mesh);
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renderObjects.mesh.geometry.dispose();
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renderObjects.mesh.material.dispose();
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}
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this.terrainRenderObjects.clear();
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}
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private clearEntityMarkers() {
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for (const renderObjects of this.entityRenderObjects.values()) {
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this.entityGroup.remove(renderObjects.group);
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