Add terrain clearing in cleanup method
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@@ -1065,6 +1065,7 @@ export class ViewportHost {
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window.removeEventListener("pointermove", this.handleWindowPointerMove);
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this.clearLocalLights();
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this.clearBrushMeshes();
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this.clearTerrains();
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this.clearPaths();
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this.clearEntityMarkers();
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this.creationPreviewChangeHandler = null;
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