Add support for audio assets in sound emitters
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@@ -669,6 +669,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const projectAssetList = Object.values(editorState.document.assets);
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const modelAssetList = projectAssetList.filter(isModelAsset);
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const imageAssetList = projectAssetList.filter(isImageAsset);
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const audioAssetList = projectAssetList.filter(isAudioAsset);
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const selectedPointLight = selectedEntity?.kind === "pointLight" ? selectedEntity : null;
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const selectedSpotLight = selectedEntity?.kind === "spotLight" ? selectedEntity : null;
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const modelInstanceDisplayList = getSortedModelInstanceDisplayLabels(editorState.document.modelInstances, editorState.document.assets);
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@@ -806,8 +807,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setSpotLightAngleDraft(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
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setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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setPlayerStartYawDraft("0");
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setSoundEmitterRadiusDraft(String(DEFAULT_SOUND_EMITTER_RADIUS));
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setSoundEmitterGainDraft(String(DEFAULT_SOUND_EMITTER_GAIN));
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setSoundEmitterAudioAssetIdDraft(DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID ?? "");
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setSoundEmitterVolumeDraft(String(DEFAULT_SOUND_EMITTER_VOLUME));
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setSoundEmitterRefDistanceDraft(String(DEFAULT_SOUND_EMITTER_REF_DISTANCE));
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setSoundEmitterMaxDistanceDraft(String(DEFAULT_SOUND_EMITTER_MAX_DISTANCE));
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setSoundEmitterAutoplayDraft(false);
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setSoundEmitterLoopDraft(false);
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setTriggerVolumeSizeDraft(createVec3Draft(DEFAULT_TRIGGER_VOLUME_SIZE));
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@@ -837,8 +840,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setPlayerStartYawDraft(String(selectedEntity.yawDegrees));
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break;
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case "soundEmitter":
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setSoundEmitterRadiusDraft(String(selectedEntity.radius));
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setSoundEmitterGainDraft(String(selectedEntity.gain));
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setSoundEmitterAudioAssetIdDraft(selectedEntity.audioAssetId ?? "");
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setSoundEmitterVolumeDraft(String(selectedEntity.volume));
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setSoundEmitterRefDistanceDraft(String(selectedEntity.refDistance));
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setSoundEmitterMaxDistanceDraft(String(selectedEntity.maxDistance));
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setSoundEmitterAutoplayDraft(selectedEntity.autoplay);
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setSoundEmitterLoopDraft(selectedEntity.loop);
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break;
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@@ -1265,7 +1270,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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break;
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case "soundEmitter":
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nextEntity = createSoundEmitterEntity({
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position: basePosition
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position: basePosition,
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audioAssetId: audioAssetList[0]?.id ?? undefined
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});
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break;
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case "triggerVolume":
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