Update entity selection and sound emitter handling in App.tsx
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@@ -462,7 +462,7 @@ function describeSelection(
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case "brushFace":
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return `1 face selected (${FACE_LABELS[selection.faceId]} on ${getBrushLabelById(selection.brushId, brushes)})`;
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case "entities":
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return `${selection.ids.length} entity selected (${getEntityDisplayLabelById(selection.ids[0], entities)})`;
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return `${selection.ids.length} entity selected (${getEntityDisplayLabelById(selection.ids[0], entities, assets)})`;
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case "modelInstances":
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return `${selection.ids.length} model instance${selection.ids.length === 1 ? "" : "s"} selected (${getModelInstanceDisplayLabelById(selection.ids[0], modelInstances, assets)})`;
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default:
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@@ -648,7 +648,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const editorState = useEditorStoreState(store);
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const brushList = Object.values(editorState.document.brushes);
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const entityList = getEntityInstances(editorState.document.entities);
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const entityDisplayList = getSortedEntityDisplayLabels(editorState.document.entities);
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const entityDisplayList = getSortedEntityDisplayLabels(editorState.document.entities, editorState.document.assets);
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const primaryPlayerStart = getPrimaryPlayerStartEntity(editorState.document.entities);
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const materialList = sortDocumentMaterials(editorState.document.materials);
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const selectedBrush = getSelectedBoxBrush(editorState.selection, brushList);
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@@ -701,8 +701,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [spotLightAngleDraft, setSpotLightAngleDraft] = useState(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
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const [spotLightDirectionDraft, setSpotLightDirectionDraft] = useState(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
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const [soundEmitterRadiusDraft, setSoundEmitterRadiusDraft] = useState(String(DEFAULT_SOUND_EMITTER_RADIUS));
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const [soundEmitterGainDraft, setSoundEmitterGainDraft] = useState(String(DEFAULT_SOUND_EMITTER_GAIN));
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const [soundEmitterAudioAssetIdDraft, setSoundEmitterAudioAssetIdDraft] = useState(DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID ?? "");
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const [soundEmitterVolumeDraft, setSoundEmitterVolumeDraft] = useState(String(DEFAULT_SOUND_EMITTER_VOLUME));
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const [soundEmitterRefDistanceDraft, setSoundEmitterRefDistanceDraft] = useState(String(DEFAULT_SOUND_EMITTER_REF_DISTANCE));
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const [soundEmitterMaxDistanceDraft, setSoundEmitterMaxDistanceDraft] = useState(String(DEFAULT_SOUND_EMITTER_MAX_DISTANCE));
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const [soundEmitterAutoplayDraft, setSoundEmitterAutoplayDraft] = useState(false);
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const [soundEmitterLoopDraft, setSoundEmitterLoopDraft] = useState(false);
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const [triggerVolumeSizeDraft, setTriggerVolumeSizeDraft] = useState(createVec3Draft(DEFAULT_TRIGGER_VOLUME_SIZE));
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@@ -1136,7 +1138,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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break;
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case "entities":
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setStatusMessage(`Selected ${getEntityDisplayLabelById(selection.ids[0], editorState.document.entities)} from the ${source}${suffix}.`);
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setStatusMessage(`Selected ${getEntityDisplayLabelById(selection.ids[0], editorState.document.entities, editorState.document.assets)} from the ${source}${suffix}.`);
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break;
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case "modelInstances":
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setStatusMessage(
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