Add project sequence library to runtime scene fixture
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@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
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import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface";
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import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface";
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import { createEmptyProjectDialogueLibrary } from "../../src/dialogues/project-dialogues";
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import { createEmptyProjectDialogueLibrary } from "../../src/dialogues/project-dialogues";
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import { createEmptyProjectSequenceLibrary } from "../../src/sequencer/project-sequences";
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import {
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import {
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createPlayerStartInputBindings,
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createPlayerStartInputBindings,
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createPlayerStartMovementTemplate
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createPlayerStartMovementTemplate
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@@ -32,6 +33,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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document: createEmptyProjectScheduler()
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document: createEmptyProjectScheduler()
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}),
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}),
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dialogues: createEmptyProjectDialogueLibrary(),
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dialogues: createEmptyProjectDialogueLibrary(),
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sequences: createEmptyProjectSequenceLibrary(),
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world: {
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world: {
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...createDefaultWorldSettings(),
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...createDefaultWorldSettings(),
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background: {
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background: {
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