Add ProjectTimeSettings to RuntimeSceneDefinition and RuntimeBoxBrushInstance

This commit is contained in:
2026-04-12 04:37:01 +02:00
parent e57a105133
commit 45bce7846a

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@@ -12,6 +12,10 @@ import {
type FaceUvState type FaceUvState
} from "../document/brushes"; } from "../document/brushes";
import type { SceneDocument } from "../document/scene-document"; import type { SceneDocument } from "../document/scene-document";
import {
cloneProjectTimeSettings,
type ProjectTimeSettings
} from "../document/project-time-settings";
import { cloneWorldSettings, type WorldSettings } from "../document/world-settings"; import { cloneWorldSettings, type WorldSettings } from "../document/world-settings";
import { import {
clonePlayerStartInputBindings, clonePlayerStartInputBindings,
@@ -51,14 +55,9 @@ export interface RuntimeBoxBrushInstance {
rotationDegrees: Vec3; rotationDegrees: Vec3;
size: Vec3; size: Vec3;
geometry: BoxBrushGeometry; geometry: BoxBrushGeometry;
import {
cloneProjectTimeSettings,
type ProjectTimeSettings
} from "../document/project-time-settings";
faces: Record<BoxFaceId, RuntimeBrushFace>; faces: Record<BoxFaceId, RuntimeBrushFace>;
volume: BoxBrushVolumeSettings; volume: BoxBrushVolumeSettings;
} }
time: ProjectTimeSettings;
export interface RuntimeFogVolume { export interface RuntimeFogVolume {
brushId: string; brushId: string;
@@ -231,6 +230,7 @@ export interface RuntimeSpawnPoint {
} }
export interface RuntimeSceneDefinition { export interface RuntimeSceneDefinition {
time: ProjectTimeSettings;
world: WorldSettings; world: WorldSettings;
localLights: RuntimeLocalLightCollection; localLights: RuntimeLocalLightCollection;
brushes: RuntimeBoxBrushInstance[]; brushes: RuntimeBoxBrushInstance[];