Add ProjectTimeSettings to RuntimeSceneDefinition and RuntimeBoxBrushInstance
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@@ -12,6 +12,10 @@ import {
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type FaceUvState
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} from "../document/brushes";
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import type { SceneDocument } from "../document/scene-document";
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import {
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cloneProjectTimeSettings,
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type ProjectTimeSettings
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} from "../document/project-time-settings";
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import { cloneWorldSettings, type WorldSettings } from "../document/world-settings";
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import {
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clonePlayerStartInputBindings,
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@@ -51,14 +55,9 @@ export interface RuntimeBoxBrushInstance {
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rotationDegrees: Vec3;
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size: Vec3;
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geometry: BoxBrushGeometry;
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import {
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cloneProjectTimeSettings,
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type ProjectTimeSettings
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} from "../document/project-time-settings";
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faces: Record<BoxFaceId, RuntimeBrushFace>;
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volume: BoxBrushVolumeSettings;
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}
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time: ProjectTimeSettings;
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export interface RuntimeFogVolume {
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brushId: string;
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@@ -231,6 +230,7 @@ export interface RuntimeSpawnPoint {
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}
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export interface RuntimeSceneDefinition {
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time: ProjectTimeSettings;
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world: WorldSettings;
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localLights: RuntimeLocalLightCollection;
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brushes: RuntimeBoxBrushInstance[];
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