Update CHAT_CONTEXT.md with advanced terrain foliage and spline pathing features

This commit is contained in:
2026-05-13 03:58:26 +02:00
parent 21b7ac3d81
commit 392e103e3b

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@@ -41,6 +41,8 @@ Broadly implemented already:
- Player Start interaction reach/angle and gameplay targeting-related input settings
- advanced rendering layer/category separation for AO-world, post-AO transparent, and overlay visuals
- viewport time transport controls for editor project-time playback
- terrain foliage layers, paint masks, deterministic scatter, bundled foliage GLBs, and instanced LOD/culling render path
- spline-based paths with editable control points, terrain glue, road preview/apply-to-terrain, procedural road edges, and bundled corridor GLB repeaters along splines
Important consequence: