From 392e103e3b4ce2d83d1748ec75bca2753bb56fff Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 13 May 2026 03:58:26 +0200 Subject: [PATCH] Update CHAT_CONTEXT.md with advanced terrain foliage and spline pathing features --- CHAT_CONTEXT.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHAT_CONTEXT.md b/CHAT_CONTEXT.md index e79cc25c..e37383e8 100644 --- a/CHAT_CONTEXT.md +++ b/CHAT_CONTEXT.md @@ -41,6 +41,8 @@ Broadly implemented already: - Player Start interaction reach/angle and gameplay targeting-related input settings - advanced rendering layer/category separation for AO-world, post-AO transparent, and overlay visuals - viewport time transport controls for editor project-time playback +- terrain foliage layers, paint masks, deterministic scatter, bundled foliage GLBs, and instanced LOD/culling render path +- spline-based paths with editable control points, terrain glue, road preview/apply-to-terrain, procedural road edges, and bundled corridor GLB repeaters along splines Important consequence: