Update CHAT_CONTEXT.md with advanced terrain foliage and spline pathing features
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@@ -41,6 +41,8 @@ Broadly implemented already:
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- Player Start interaction reach/angle and gameplay targeting-related input settings
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- advanced rendering layer/category separation for AO-world, post-AO transparent, and overlay visuals
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- viewport time transport controls for editor project-time playback
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- terrain foliage layers, paint masks, deterministic scatter, bundled foliage GLBs, and instanced LOD/culling render path
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- spline-based paths with editable control points, terrain glue, road preview/apply-to-terrain, procedural road edges, and bundled corridor GLB repeaters along splines
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Important consequence:
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