Add support for model and image assets in App component

This commit is contained in:
2026-03-31 20:13:17 +02:00
parent 76c1ae3447
commit 2aa6b47715

View File

@@ -634,6 +634,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
const selectedTeleportTarget = selectedEntity?.kind === "teleportTarget" ? selectedEntity : null;
const selectedInteractable = selectedEntity?.kind === "interactable" ? selectedEntity : null;
const projectAssetList = Object.values(editorState.document.assets);
const modelAssetList = projectAssetList.filter(isModelAsset);
const imageAssetList = projectAssetList.filter(isImageAsset);
const selectedPointLight = selectedEntity?.kind === "pointLight" ? selectedEntity : null;
const selectedSpotLight = selectedEntity?.kind === "spotLight" ? selectedEntity : null;
@@ -658,6 +659,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
const [uvOffsetDraft, setUvOffsetDraft] = useState(createVec2Draft(createDefaultFaceUvState().offset));
const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
const [entityPositionDraft, setEntityPositionDraft] = useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
const [pointLightColorDraft, setPointLightColorDraft] = useState(DEFAULT_POINT_LIGHT_COLOR_HEX);
const [pointLightIntensityDraft, setPointLightIntensityDraft] = useState(String(DEFAULT_POINT_LIGHT_INTENSITY));
const [pointLightDistanceDraft, setPointLightDistanceDraft] = useState(String(DEFAULT_POINT_LIGHT_DISTANCE));
const [spotLightColorDraft, setSpotLightColorDraft] = useState(DEFAULT_SPOT_LIGHT_COLOR_HEX);
const [spotLightIntensityDraft, setSpotLightIntensityDraft] = useState(String(DEFAULT_SPOT_LIGHT_INTENSITY));
const [spotLightDistanceDraft, setSpotLightDistanceDraft] = useState(String(DEFAULT_SPOT_LIGHT_DISTANCE));
const [spotLightAngleDraft, setSpotLightAngleDraft] = useState(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
const [spotLightDirectionDraft, setSpotLightDirectionDraft] = useState(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
const [soundEmitterRadiusDraft, setSoundEmitterRadiusDraft] = useState(String(DEFAULT_SOUND_EMITTER_RADIUS));
const [soundEmitterGainDraft, setSoundEmitterGainDraft] = useState(String(DEFAULT_SOUND_EMITTER_GAIN));
@@ -752,6 +761,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
useEffect(() => {
if (selectedEntity === null) {
setEntityPositionDraft(createVec3Draft(DEFAULT_ENTITY_POSITION));
setPointLightColorDraft(DEFAULT_POINT_LIGHT_COLOR_HEX);
setPointLightIntensityDraft(String(DEFAULT_POINT_LIGHT_INTENSITY));
setPointLightDistanceDraft(String(DEFAULT_POINT_LIGHT_DISTANCE));
setSpotLightColorDraft(DEFAULT_SPOT_LIGHT_COLOR_HEX);
setSpotLightIntensityDraft(String(DEFAULT_SPOT_LIGHT_INTENSITY));
setSpotLightDistanceDraft(String(DEFAULT_SPOT_LIGHT_DISTANCE));
setSpotLightAngleDraft(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
setPlayerStartYawDraft("0");
setSoundEmitterRadiusDraft(String(DEFAULT_SOUND_EMITTER_RADIUS));
setSoundEmitterGainDraft(String(DEFAULT_SOUND_EMITTER_GAIN));
@@ -770,6 +787,18 @@ export function App({ store, initialStatusMessage }: AppProps) {
setEntityPositionDraft(createVec3Draft(selectedEntity.position));
switch (selectedEntity.kind) {
case "pointLight":
setPointLightColorDraft(selectedEntity.colorHex);
setPointLightIntensityDraft(String(selectedEntity.intensity));
setPointLightDistanceDraft(String(selectedEntity.distance));
break;
case "spotLight":
setSpotLightColorDraft(selectedEntity.colorHex);
setSpotLightIntensityDraft(String(selectedEntity.intensity));
setSpotLightDistanceDraft(String(selectedEntity.distance));
setSpotLightAngleDraft(String(selectedEntity.angleDegrees));
setSpotLightDirectionDraft(createVec3Draft(selectedEntity.direction));
break;
case "playerStart":
setPlayerStartYawDraft(String(selectedEntity.yawDegrees));
break;
@@ -820,6 +849,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
setSunDirectionDraft(createVec3Draft(editorState.document.world.sunLight.direction));
}, [editorState.document.world.sunLight.direction]);
useEffect(() => {
loadedImageAssetsRef.current = loadedImageAssets;
}, [loadedImageAssets]);
useEffect(() => {
loadedModelAssetsRef.current = loadedModelAssets;
}, [loadedModelAssets]);
@@ -858,71 +891,113 @@ export function App({ store, initialStatusMessage }: AppProps) {
}
let cancelled = false;
const previousLoadedAssets = loadedModelAssetsRef.current;
const currentAssets = editorState.document.assets;
const previousLoadedAssetIds = new Set(Object.keys(previousLoadedAssets));
const nextLoadedAssets: Record<string, LoadedModelAsset> = {};
const previousLoadedModelAssets = loadedModelAssetsRef.current;
const previousLoadedImageAssets = loadedImageAssetsRef.current;
const previousLoadedModelAssetIds = new Set(Object.keys(previousLoadedModelAssets));
const previousLoadedImageAssetIds = new Set(Object.keys(previousLoadedImageAssets));
const nextLoadedModelAssets: Record<string, LoadedModelAsset> = {};
const nextLoadedImageAssets: Record<string, LoadedImageAsset> = {};
const syncErrorMessages: string[] = [];
const syncModelAssets = async () => {
const syncAssets = async () => {
if (projectAssetStorage === null) {
for (const loadedAsset of Object.values(previousLoadedAssets)) {
for (const loadedAsset of Object.values(previousLoadedModelAssets)) {
disposeModelTemplate(loadedAsset.template);
}
for (const loadedAsset of Object.values(previousLoadedImageAssets)) {
disposeLoadedImageAsset(loadedAsset);
}
if (!cancelled) {
loadedModelAssetsRef.current = {};
loadedImageAssetsRef.current = {};
setLoadedModelAssets({});
setLoadedImageAssets({});
}
return;
}
for (const asset of Object.values(currentAssets)) {
if (!isModelAsset(asset)) {
if (isModelAsset(asset)) {
previousLoadedModelAssetIds.delete(asset.id);
const cachedLoadedAsset = previousLoadedModelAssets[asset.id];
if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
nextLoadedModelAssets[asset.id] = cachedLoadedAsset;
continue;
}
try {
nextLoadedModelAssets[asset.id] = await loadModelAssetFromStorage(projectAssetStorage, asset);
} catch (error) {
syncErrorMessages.push(`Model asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
}
continue;
}
previousLoadedAssetIds.delete(asset.id);
if (isImageAsset(asset)) {
previousLoadedImageAssetIds.delete(asset.id);
const cachedLoadedAsset = previousLoadedAssets[asset.id];
const cachedLoadedAsset = previousLoadedImageAssets[asset.id];
if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
nextLoadedAssets[asset.id] = cachedLoadedAsset;
continue;
}
if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
nextLoadedImageAssets[asset.id] = cachedLoadedAsset;
continue;
}
try {
nextLoadedAssets[asset.id] = await loadModelAssetFromStorage(projectAssetStorage, asset);
} catch (error) {
syncErrorMessages.push(`Model asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
try {
nextLoadedImageAssets[asset.id] = await loadImageAssetFromStorage(projectAssetStorage, asset);
} catch (error) {
syncErrorMessages.push(`Image asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
}
}
}
if (cancelled) {
for (const loadedAsset of Object.values(nextLoadedAssets)) {
if (previousLoadedAssets[loadedAsset.assetId] !== loadedAsset) {
for (const loadedAsset of Object.values(nextLoadedModelAssets)) {
if (previousLoadedModelAssets[loadedAsset.assetId] !== loadedAsset) {
disposeModelTemplate(loadedAsset.template);
}
}
for (const loadedAsset of Object.values(nextLoadedImageAssets)) {
if (previousLoadedImageAssets[loadedAsset.assetId] !== loadedAsset) {
disposeLoadedImageAsset(loadedAsset);
}
}
return;
}
for (const assetId of previousLoadedAssetIds) {
const removedAsset = previousLoadedAssets[assetId];
for (const assetId of previousLoadedModelAssetIds) {
const removedAsset = previousLoadedModelAssets[assetId];
if (removedAsset !== undefined) {
disposeModelTemplate(removedAsset.template);
}
}
loadedModelAssetsRef.current = nextLoadedAssets;
setLoadedModelAssets(nextLoadedAssets);
for (const assetId of previousLoadedImageAssetIds) {
const removedAsset = previousLoadedImageAssets[assetId];
if (removedAsset !== undefined) {
disposeLoadedImageAsset(removedAsset);
}
}
loadedModelAssetsRef.current = nextLoadedModelAssets;
loadedImageAssetsRef.current = nextLoadedImageAssets;
setLoadedModelAssets(nextLoadedModelAssets);
setLoadedImageAssets(nextLoadedImageAssets);
setAssetStatusMessage(syncErrorMessages.length === 0 ? null : syncErrorMessages.join(" | "));
};
void syncModelAssets();
void syncAssets();
return () => {
cancelled = true;