Add support for model and image assets in App component
This commit is contained in:
121
src/app/App.tsx
121
src/app/App.tsx
@@ -634,6 +634,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const selectedTeleportTarget = selectedEntity?.kind === "teleportTarget" ? selectedEntity : null;
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const selectedInteractable = selectedEntity?.kind === "interactable" ? selectedEntity : null;
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const projectAssetList = Object.values(editorState.document.assets);
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const modelAssetList = projectAssetList.filter(isModelAsset);
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const imageAssetList = projectAssetList.filter(isImageAsset);
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const selectedPointLight = selectedEntity?.kind === "pointLight" ? selectedEntity : null;
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const selectedSpotLight = selectedEntity?.kind === "spotLight" ? selectedEntity : null;
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@@ -658,6 +659,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [uvOffsetDraft, setUvOffsetDraft] = useState(createVec2Draft(createDefaultFaceUvState().offset));
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const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
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const [entityPositionDraft, setEntityPositionDraft] = useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
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const [pointLightColorDraft, setPointLightColorDraft] = useState(DEFAULT_POINT_LIGHT_COLOR_HEX);
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const [pointLightIntensityDraft, setPointLightIntensityDraft] = useState(String(DEFAULT_POINT_LIGHT_INTENSITY));
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const [pointLightDistanceDraft, setPointLightDistanceDraft] = useState(String(DEFAULT_POINT_LIGHT_DISTANCE));
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const [spotLightColorDraft, setSpotLightColorDraft] = useState(DEFAULT_SPOT_LIGHT_COLOR_HEX);
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const [spotLightIntensityDraft, setSpotLightIntensityDraft] = useState(String(DEFAULT_SPOT_LIGHT_INTENSITY));
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const [spotLightDistanceDraft, setSpotLightDistanceDraft] = useState(String(DEFAULT_SPOT_LIGHT_DISTANCE));
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const [spotLightAngleDraft, setSpotLightAngleDraft] = useState(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
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const [spotLightDirectionDraft, setSpotLightDirectionDraft] = useState(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
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const [soundEmitterRadiusDraft, setSoundEmitterRadiusDraft] = useState(String(DEFAULT_SOUND_EMITTER_RADIUS));
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const [soundEmitterGainDraft, setSoundEmitterGainDraft] = useState(String(DEFAULT_SOUND_EMITTER_GAIN));
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@@ -752,6 +761,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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useEffect(() => {
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if (selectedEntity === null) {
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setEntityPositionDraft(createVec3Draft(DEFAULT_ENTITY_POSITION));
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setPointLightColorDraft(DEFAULT_POINT_LIGHT_COLOR_HEX);
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setPointLightIntensityDraft(String(DEFAULT_POINT_LIGHT_INTENSITY));
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setPointLightDistanceDraft(String(DEFAULT_POINT_LIGHT_DISTANCE));
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setSpotLightColorDraft(DEFAULT_SPOT_LIGHT_COLOR_HEX);
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setSpotLightIntensityDraft(String(DEFAULT_SPOT_LIGHT_INTENSITY));
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setSpotLightDistanceDraft(String(DEFAULT_SPOT_LIGHT_DISTANCE));
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setSpotLightAngleDraft(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
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setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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setPlayerStartYawDraft("0");
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setSoundEmitterRadiusDraft(String(DEFAULT_SOUND_EMITTER_RADIUS));
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setSoundEmitterGainDraft(String(DEFAULT_SOUND_EMITTER_GAIN));
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@@ -770,6 +787,18 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setEntityPositionDraft(createVec3Draft(selectedEntity.position));
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switch (selectedEntity.kind) {
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case "pointLight":
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setPointLightColorDraft(selectedEntity.colorHex);
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setPointLightIntensityDraft(String(selectedEntity.intensity));
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setPointLightDistanceDraft(String(selectedEntity.distance));
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break;
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case "spotLight":
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setSpotLightColorDraft(selectedEntity.colorHex);
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setSpotLightIntensityDraft(String(selectedEntity.intensity));
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setSpotLightDistanceDraft(String(selectedEntity.distance));
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setSpotLightAngleDraft(String(selectedEntity.angleDegrees));
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setSpotLightDirectionDraft(createVec3Draft(selectedEntity.direction));
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break;
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case "playerStart":
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setPlayerStartYawDraft(String(selectedEntity.yawDegrees));
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break;
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@@ -820,6 +849,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setSunDirectionDraft(createVec3Draft(editorState.document.world.sunLight.direction));
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}, [editorState.document.world.sunLight.direction]);
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useEffect(() => {
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loadedImageAssetsRef.current = loadedImageAssets;
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}, [loadedImageAssets]);
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useEffect(() => {
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loadedModelAssetsRef.current = loadedModelAssets;
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}, [loadedModelAssets]);
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@@ -858,71 +891,113 @@ export function App({ store, initialStatusMessage }: AppProps) {
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}
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let cancelled = false;
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const previousLoadedAssets = loadedModelAssetsRef.current;
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const currentAssets = editorState.document.assets;
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const previousLoadedAssetIds = new Set(Object.keys(previousLoadedAssets));
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const nextLoadedAssets: Record<string, LoadedModelAsset> = {};
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const previousLoadedModelAssets = loadedModelAssetsRef.current;
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const previousLoadedImageAssets = loadedImageAssetsRef.current;
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const previousLoadedModelAssetIds = new Set(Object.keys(previousLoadedModelAssets));
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const previousLoadedImageAssetIds = new Set(Object.keys(previousLoadedImageAssets));
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const nextLoadedModelAssets: Record<string, LoadedModelAsset> = {};
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const nextLoadedImageAssets: Record<string, LoadedImageAsset> = {};
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const syncErrorMessages: string[] = [];
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const syncModelAssets = async () => {
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const syncAssets = async () => {
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if (projectAssetStorage === null) {
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for (const loadedAsset of Object.values(previousLoadedAssets)) {
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for (const loadedAsset of Object.values(previousLoadedModelAssets)) {
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disposeModelTemplate(loadedAsset.template);
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}
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for (const loadedAsset of Object.values(previousLoadedImageAssets)) {
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disposeLoadedImageAsset(loadedAsset);
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}
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if (!cancelled) {
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loadedModelAssetsRef.current = {};
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loadedImageAssetsRef.current = {};
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setLoadedModelAssets({});
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setLoadedImageAssets({});
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}
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return;
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}
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for (const asset of Object.values(currentAssets)) {
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if (!isModelAsset(asset)) {
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if (isModelAsset(asset)) {
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previousLoadedModelAssetIds.delete(asset.id);
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const cachedLoadedAsset = previousLoadedModelAssets[asset.id];
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if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
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nextLoadedModelAssets[asset.id] = cachedLoadedAsset;
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continue;
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}
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try {
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nextLoadedModelAssets[asset.id] = await loadModelAssetFromStorage(projectAssetStorage, asset);
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} catch (error) {
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syncErrorMessages.push(`Model asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
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}
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continue;
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}
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previousLoadedAssetIds.delete(asset.id);
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if (isImageAsset(asset)) {
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previousLoadedImageAssetIds.delete(asset.id);
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const cachedLoadedAsset = previousLoadedAssets[asset.id];
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const cachedLoadedAsset = previousLoadedImageAssets[asset.id];
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if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
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nextLoadedAssets[asset.id] = cachedLoadedAsset;
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continue;
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}
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if (cachedLoadedAsset !== undefined && cachedLoadedAsset.storageKey === asset.storageKey) {
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nextLoadedImageAssets[asset.id] = cachedLoadedAsset;
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continue;
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}
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try {
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nextLoadedAssets[asset.id] = await loadModelAssetFromStorage(projectAssetStorage, asset);
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} catch (error) {
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syncErrorMessages.push(`Model asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
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try {
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nextLoadedImageAssets[asset.id] = await loadImageAssetFromStorage(projectAssetStorage, asset);
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} catch (error) {
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syncErrorMessages.push(`Image asset ${asset.sourceName} could not be restored: ${getErrorMessage(error)}`);
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}
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}
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}
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if (cancelled) {
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for (const loadedAsset of Object.values(nextLoadedAssets)) {
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if (previousLoadedAssets[loadedAsset.assetId] !== loadedAsset) {
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for (const loadedAsset of Object.values(nextLoadedModelAssets)) {
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if (previousLoadedModelAssets[loadedAsset.assetId] !== loadedAsset) {
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disposeModelTemplate(loadedAsset.template);
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}
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}
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for (const loadedAsset of Object.values(nextLoadedImageAssets)) {
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if (previousLoadedImageAssets[loadedAsset.assetId] !== loadedAsset) {
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disposeLoadedImageAsset(loadedAsset);
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}
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}
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return;
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}
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for (const assetId of previousLoadedAssetIds) {
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const removedAsset = previousLoadedAssets[assetId];
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for (const assetId of previousLoadedModelAssetIds) {
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const removedAsset = previousLoadedModelAssets[assetId];
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if (removedAsset !== undefined) {
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disposeModelTemplate(removedAsset.template);
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}
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}
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loadedModelAssetsRef.current = nextLoadedAssets;
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setLoadedModelAssets(nextLoadedAssets);
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for (const assetId of previousLoadedImageAssetIds) {
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const removedAsset = previousLoadedImageAssets[assetId];
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if (removedAsset !== undefined) {
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disposeLoadedImageAsset(removedAsset);
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}
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}
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loadedModelAssetsRef.current = nextLoadedModelAssets;
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loadedImageAssetsRef.current = nextLoadedImageAssets;
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setLoadedModelAssets(nextLoadedModelAssets);
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setLoadedImageAssets(nextLoadedImageAssets);
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setAssetStatusMessage(syncErrorMessages.length === 0 ? null : syncErrorMessages.join(" | "));
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};
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void syncModelAssets();
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void syncAssets();
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return () => {
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cancelled = true;
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