Add imports for custom material testing

This commit is contained in:
2026-05-18 16:17:07 +02:00
parent f0e7179068
commit 275709a884

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@@ -46,11 +46,16 @@ import {
import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler"; import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
import { createProjectSequence } from "../../src/sequencer/project-sequences"; import { createProjectSequence } from "../../src/sequencer/project-sequences";
import { createModelInstance } from "../../src/assets/model-instances"; import { createModelInstance } from "../../src/assets/model-instances";
import { createProjectAssetStorageKey, type AudioAssetRecord } from "../../src/assets/project-assets"; import {
createProjectAssetStorageKey,
type AudioAssetRecord,
type ImageAssetRecord
} from "../../src/assets/project-assets";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build"; import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { BUNDLED_FOLIAGE_PROTOTYPES } from "../../src/foliage/bundled-foliage-manifest"; import { BUNDLED_FOLIAGE_PROTOTYPES } from "../../src/foliage/bundled-foliage-manifest";
import { createFoliageLayer } from "../../src/foliage/foliage"; import { createFoliageLayer } from "../../src/foliage/foliage";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures"; import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
import { createCustomMaterialDef } from "../../src/materials/starter-material-library";
const defaultMovementTemplate = createPlayerStartMovementTemplate(); const defaultMovementTemplate = createPlayerStartMovementTemplate();