Update runtime interaction system tests with default scale and rotation values
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@@ -12,7 +12,9 @@ import {
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} from "../../src/sequencer/project-sequences";
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import {
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createPlayerStartInputBindings,
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createPlayerStartMovementTemplate
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createPlayerStartMovementTemplate,
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DEFAULT_NPC_SCALE,
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DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES
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} from "../../src/entities/entity-instances";
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import {
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createControlInteractionLink,
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@@ -113,6 +115,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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y: 0,
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z: 0
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},
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rotationDegrees: DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES,
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size: {
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x: 2,
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y: 2,
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@@ -208,6 +211,7 @@ function createRuntimeNpcFixture(options: {
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visible: true,
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position,
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yawDegrees: 0,
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scale: DEFAULT_NPC_SCALE,
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modelAssetId: null,
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dialogues: [
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{
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@@ -1032,6 +1036,7 @@ describe("RuntimeInteractionSystem", () => {
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y: 1.2,
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z: 0
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},
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rotationDegrees: DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES,
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size: {
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x: 2,
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y: 1,
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@@ -1115,6 +1120,7 @@ describe("RuntimeInteractionSystem", () => {
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z: 1.5
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},
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yawDegrees: 180,
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scale: DEFAULT_NPC_SCALE,
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modelAssetId: null,
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dialogues: [
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{
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