Adjust startY calculation to compensate for lag

This commit is contained in:
2025-05-28 06:33:28 +02:00
parent e61dc39489
commit d227526c44

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@@ -440,7 +440,7 @@ async function spawnSpirit(spiritData) {
async function spawnSpiritWithOffset(spiritData, timeSinceSpawnMs = 0, spiritIntervalMs = 20000) {
// Standard-Spawnhöhe:
let startY = spinnerController && spinnerController.spinnerRed ? spinnerController.spinnerRed.position.y - 0.5 : 15;
let startY = spinnerController && spinnerController.spinnerRed ? spinnerController.spinnerRed.position.y - 0.5 : 15; //changed from -1.5 offset to compensate for lag
// Offset in Sekunden:
let offset = (typeof timeSinceSpawnMs === 'number' && timeSinceSpawnMs > 0) ? timeSinceSpawnMs / 1000 : 0;
// Die Lebenszeit des Spirits: