Increase spirit lifetime to 30 seconds
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@@ -286,7 +286,7 @@ class Spirit {
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this.spawnY = spawnPosition.y;
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this.clock = new THREE.Clock();
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this.isFading = true;
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this.lifeTime = 20; // Sekunden
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this.lifeTime = 30; // Sekunden
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this.spiritMeshes = [];
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this.grp.add(this.gltf);
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// exakt wie im Original: rotate, platzieren, leicht nach hinten
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