diff --git a/node/server/public/app.js b/node/server/public/app.js index 38ca547..dc4cc73 100644 --- a/node/server/public/app.js +++ b/node/server/public/app.js @@ -286,7 +286,7 @@ class Spirit { this.spawnY = spawnPosition.y; this.clock = new THREE.Clock(); this.isFading = true; - this.lifeTime = 20; // Sekunden + this.lifeTime = 30; // Sekunden this.spiritMeshes = []; this.grp.add(this.gltf); // exakt wie im Original: rotate, platzieren, leicht nach hinten