Implement _setupPicking method for mesh traversal and user data storage
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@@ -358,6 +358,15 @@ class Spirit {
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}
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});
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}
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_setupPicking() {
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// Hier ein einfacher Ansatz: Mesh mit Info-Objekt merken!
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this.gltf.traverse(mesh => {
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if (mesh.isMesh) {
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mesh.userData._spiritInfo = this.info;
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}
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});
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}
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}
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// ---- Szene initialisieren ----
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