Refactor code formatting in app.js

This commit is contained in:
2025-05-28 18:42:46 +02:00
parent 5ba5ee3f65
commit 44db5e85ab

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@@ -54,13 +54,11 @@ const foliageOverlayPass = new ShaderPass(FoliageOverlayShader);
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
composer.addPass(foliageOverlayPass);
if (!IS_MOBILE) {
composer.addPass(new UnrealBloomPass(new THREE.Vector2(container.clientWidth, container.clientHeight), 0.8, 0.2, 0.4));
const vignettePass = new ShaderPass(VignetteShader);
vignettePass.uniforms['offset'].value = 0.3;
vignettePass.uniforms['darkness'].value = 1.35;
composer.addPass(vignettePass);
}
composer.addPass(new UnrealBloomPass(new THREE.Vector2(container.clientWidth, container.clientHeight), 0.8, 0.2, 0.4));
const vignettePass = new ShaderPass(VignetteShader);
vignettePass.uniforms['offset'].value = 0.3;
vignettePass.uniforms['darkness'].value = 1.35;
composer.addPass(vignettePass);
composer.addPass(new ShaderPass(GammaCorrectionShader));
// ---- Resize Handler ----