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158
Intermediate/Config/CoalescedSourceConfigs/Game.ini
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158
Intermediate/Config/CoalescedSourceConfigs/Game.ini
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[Internationalization]
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LocalizationPaths=%GAMEDIR%Content/Localization/Game
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[DefaultPlayer]
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Name=Player
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[/Script/Engine.GameNetworkManager]
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TotalNetBandwidth=32000
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MaxDynamicBandwidth=7000
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MinDynamicBandwidth=4000
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MoveRepSize=42.0f
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MAXPOSITIONERRORSQUARED=3.0f
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MAXNEARZEROVELOCITYSQUARED=9.0f
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CLIENTADJUSTUPDATECOST=180.0f
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MAXCLIENTUPDATEINTERVAL=0.25f
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MaxClientForcedUpdateDuration=1.0f
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MaxMoveDeltaTime=0.125f
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ClientNetSendMoveDeltaTime=0.0166
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ClientNetSendMoveDeltaTimeThrottled=0.0222
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ClientNetSendMoveDeltaTimeStationary=0.0166
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ClientNetSendMoveThrottleAtNetSpeed=10000
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ClientNetSendMoveThrottleOverPlayerCount=10
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ClientAuthorativePosition=false
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ClientErrorUpdateRateLimit=0.0f
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bMovementTimeDiscrepancyDetection=false
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bMovementTimeDiscrepancyResolution=false
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MovementTimeDiscrepancyMaxTimeMargin=0.25f
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MovementTimeDiscrepancyMinTimeMargin=-0.25f
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MovementTimeDiscrepancyResolutionRate=1.0f
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MovementTimeDiscrepancyDriftAllowance=0.0f
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bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
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bUseDistanceBasedRelevancy=true
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[/Script/Party.Party]
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DefaultMaxPartySize=5
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[/Script/Lobby.LobbyBeaconState]
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WaitForPlayersTimeRemaining=20.0
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[/Script/Engine.GameSession]
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MaxPlayers=16
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MaxSpectators=2
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MaxSplitscreensPerConnection=4
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bRequiresPushToTalk=true
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[/Script/EngineSettings.GeneralProjectSettings]
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CompanyName=
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CompanyDistinguishedName=
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CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
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Description=
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LicensingTerms=
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PrivacyPolicy=
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ProjectName=UE4Game
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ProjectVersion=1.0.0.0
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Homepage=
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SupportContact=
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MinWindowWidth=16
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MinWindowHeight=16
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ProjectID=13D323E608D663F3C93163ACFAE5B16E
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Development
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FullRebuild=False
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UsePakFile=True
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bGenerateChunks=False
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bChunkHardReferencesOnly=False
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IncludePrerequisites=True
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IncludeCrashReporter=False
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InternationalizationPreset=English
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CulturesToStage=en
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DefaultCulture=en
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bSkipEditorContent=false
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bSharedMaterialNativeLibraries=False
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bShareMaterialShaderCode=False
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bSkipMovies=False
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EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
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EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
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EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
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EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
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EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
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EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
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EarlyDownloaderPakFileFiles=...\Content\Localization\*.*
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EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
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EarlyDownloaderPakFileFiles=...\Content\Certificates\*.*
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EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
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EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\*.*
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EarlyDownloaderPakFileFiles=...\Config\...\*.ini
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EarlyDownloaderPakFileFiles=...\Config\*.ini
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EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
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EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global-*.ushaderbytecode
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EarlyDownloaderPakFileFiles=...\Content\Slate\*.*
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EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
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EarlyDownloaderPakFileFiles=...\*.upluginmanifest
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EarlyDownloaderPakFileFiles=...\*.uproject
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EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
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[/Script/Engine.HUD]
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DebugDisplay=AI
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[/Script/Engine.PlayerController]
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InputYawScale=2.5
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InputPitchScale=-2.5
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InputRollScale=1.0
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ForceFeedbackScale=1.0
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[/Script/Engine.DebugCameraController]
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bShowSelectedInfo=true
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[/Script/Engine.WorldSettings]
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ChanceOfPhysicsChunkOverride=1.0
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bEnableChanceOfPhysicsChunkOverride=false
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DefaultAmbientZoneSettings=(bIsWorldSettings=true)
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EnabledPlugins=ExampleDeviceProfileSelector
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MinUndilatedFrameTime=0.0005 ; 2000 fps
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MaxUndilatedFrameTime=0.4 ; 2.5 fps
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MinGlobalTimeDilation=0.0001
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MaxGlobalTimeDilation=20.0
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[/Script/AIModule.AIPerceptionComponent]
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HearingRange=768
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SightRadius=3000
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LoseSightRadius=3500
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LoSHearingRange=1500
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PeripheralVisionAngle=90
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[/Script/AIModule.AISense_Hearing]
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SpeedOfSoundSq=0
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[/Script/AIModule.AISenseConfig_Hearing]
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Implementation=Class'/Script/AIModule.AISense_Hearing'
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HearingRange=768
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LoSHearingRange=1500
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DetectionByAffiliation=(bDetectEnemies=true)
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[/Script/AIModule.AISenseConfig_Sight]
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Implementation=Class'/Script/AIModule.AISense_Sight'
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SightRadius=3000
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LoseSightRadius=3500
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PeripheralVisionAngleDegrees=90
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DetectionByAffiliation=(bDetectEnemies=true)
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AutoSuccessRangeFromLastSeenLocation=-1.f
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[/Script/AIModule.AISenseConfig_Damage]
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Implementation=Class'/Script/AIModule.AISense_Damage'
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[/Script/AIModule.EnvQueryManager]
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MaxAllowedTestingTime=0.01
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bTestQueriesUsingBreadth=true
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QueryCountWarningThreshold=0
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QueryCountWarningInterval=30.0
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[/Script/Engine.AssetManagerSettings]
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PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
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PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
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[Staging]
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RemapDirectories=(From="Engine/Plugins/Lumin", To="Engine/Plugins/MagicLeap")
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